SpongeBob SquarePants: SuperSponge (PlayStation)
SpongeBob SquarePants: SuperSponge |
---|
Developer: Climax Group[1] This game has unused animations. This game has a development article This game has a prototype article |
SpongeBob SquarePants: SuperSponge is a 2D platformer based on the cartoon, notable for having its entire development cycle, not limited to source code, concept art, and a massive amount of prototypes pertaining to both the PlayStation and GBA versions, leaked onto the internet. Twice.
To do: Verify if everything on this page is actually compiled with the game - most of the graphics here were taken from the source code.
|
Contents
Sub-Pages
Development Info |
Prototype Info |
Unused Graphics
Remnants of a health bar seen in early builds. In the final game, SpongeBob collects spatulas that function like Sonic the Hedgehog's rings. The health bar mechanic, however, did end up getting used in the GBA version.
Gary Sketch
A pencil sketch of Gary used in some early builds.
MISSING Sign
A sign saying "MISSING" found within the tiles of the game's font. This was used in place of apostrophes in some prototypes.
Size Tests
Size tests exist for most unused enemies, using sprites from a very early build of the game.
Island
Bikini Atoll, the island from the show's intro. This can be seen in some very early screenshots of the game.
stoneBak
A strange image of a Superman cosplayer's face with his eyes and mouth cut out.
+alphamid2
A tileset meant for Chapter 4 Level 3, which features gravestones with the names of several artists for the game on them.
Their names are Kevin Martin (lead artist), Nick Thomas (additional artist), Shaun Pearson (abbreviated as SP), Wai-Hung Wan, Chris Rundell, and Robert Wilmot (FMV and artist) respectively.
SB
An early sprite of SpongeBob.
Unused Animations
SpongeBob
SpongeBob has many unused animations, some of which have the design of early prototypes.
Several unused SpongeBob death animations. The fifth animation was used in early prototypes. The third animation was used in later prototypes. The second animation was used for drying up in some prototypes. The eighth one appears to be a reference to the episode Frankendoodle... which is strange, because this game was released months before that episode aired.
An animation of a shy SpongeBob. It may have been used in a cutscene.
A sequence of every face SpongeBob can make, including deaths. The used animations are in separate folders.
An idle animation of SpongeBob turning his face into a large eye and back. The eye pop frame is probably for blinking.
An animation meant to be used when SpongeBob is holding an item. This seems to be an early version of the used animation, which is calmer.
SpongeBob makes a weird noise when performing this action. This was used as an idle animation in prototypes. It is used in the GBA version.
SpongeBob turning his face upside down, used in the GBA release.
SpongeBob walking with a item. In the final, he carelessly runs with his objects.
SpongeBob yells to somebody.
SpongeBob goes into deep thought, only to be presented with an idea and a sheepish smile.
SpongeBob throwing an object.
This animation is used in a cutscene, but his expression is covered up by a sandwich.
Man Ray
Due to the SharkMan enemy being an incomplete duplicate of Man Ray (or vice versa), a few cut animations of him are leftover.
Unused Items
A spatula floating on a balloon. They can be seen in the May 2, 2001 prototype, at the beginning of Jelly Fields.
These glasses are in early prototypes. It allowed you to catch blue jellyfish (probably explaining why the jellyfish sprite is gray) in some prototypes, another thing completely taken out of the final.
These items would heal SpongeBob in early versions, and the GBA version. In the final version, SpongeBob's health is his spatulas. These can be seen in the map editor and can be reimplemented.
A placeholder for the items you collect at the end of each level. This is used in the map editor.
Unused Enemies
EyeBall
An eyeball on a stalk. It appears in Inside the Whale in earlier prototype builds.
Nautilus
A 3D nautilus, modeled after the one from the episode SB-129. It has several animations. Considering its origin, it likely would've appeared in Prehistoric Bikini Bottom.
BallBlob
A blob strongly resembling a blue Dirty Bubble. It only has a bite animation and an idle, which is one frame. It was used in Acrid Air Pockets in some prototypes, and it ended up being used in the GBA version.
SharkMan
The shark from the episode MuscleBob BuffPants was meant to be an enemy, but never appears. He originally appeared in Industrial Jelly Fields and Man Ray's Lair (originally named Polluted Seabed) in some prototypes before being replaced by Man Ray. He has a variety of animations. He also has a 3D model and some textures, but they seem to reflect a different version.
Unused Audio
Unused Music
In BIGLUMP.BIN, there are multiple unused music tracks.
Big Top
A song meant for a carnival or circus level. It plays during the credits in the GBA version.
Game Over
A song that was supposed to play when you get game over when at the continue screen and the countdown reaches zero. It plays in the GBA version.
Party Scene
A song meant for the ending scene in the game. Instead, as with the previous song, there's just silence with talking.
Original Cutscene
This soundtrack was used in the earlier prototypes of the game but never made it into the final release.
Parasitic Worm Intro
A short track that was meant to precede the parasitic worm boss. It plays in the GBA version.
Unused Music Patterns
These patterns are not used anywhere in the XM files, however the pattern data still exists, and can be added back.
sb-title
Pattern 47
A completely unused theme, which could've been for the credits.
CHAPTER2
Pattern 6
An alternative ending to Cavernous Canyons, which moreso fits with the middle of the song.
CHAPTER3
Pattern 10
Appears to fit with the unused intro theme for the Parasitic Worm.
Pattern 24
This one seems to fit with the main Level 4 theme.
CHAPTER6
Pattern 0
A completely unused, looping track. The instruments might've been shifted around at one point, indicated by the fact this uses 3 completely silent copies of a sample called "Shaker2.wav".
Unused Dialogue
Several XA files go unused, many of which were used in Operation Krabby Patty and other SpongeBob AWE Games titles.
SpongeBob
Audio | Subtitles |
---|---|
Oops! I guess I ripped my pants again! | |
Hey guys! I guess I ripped my pants again! (Long laughter) | |
I love Bikini Bottom! |
Patrick
Audio | Subtitles |
---|---|
Merry Christmas! | |
Don't worry buddy. | |
You're doin' fine. | |
Anyone wanna dance? | |
Yikes! |
Squidward
Audio | Subtitles |
---|---|
Are you insane?! | |
(Laughter) | |
How did I get surrounded by such loser neighbors. | |
Can we lower the volume please?! | |
Umm... oh boy. | |
SpongeBob! |
Sandy
Audio | Subtitles |
---|---|
I like you SpongeBob. We're tighter than bark on a tree. Why don't y'all borrow my diving hat, so your head can stay water-logged? | |
Hold on there little square dude! | |
I like you SpongeBob. We could be tighter than bark on a tree. | |
(Laughter) | |
You're funny little dude. | |
Yee-Haw! |
Plankton
Audio | Subtitles |
---|---|
Give me the patty! | |
SpongeBob? SpongeBob. SpongeBob. | |
You are gonna hand deliver the Krabby Patty to me personally! | |
I went to college! | |
(Long laughter) | |
(Various pain noises) | |
This stinks. | |
You porous freak! |
Barnacle Boy
In the final cutscene, Mermaid Man says this line, but not Barnacle Boy. According to the original storyboard, Barnacle Boy was the one to "curse" SpongeBob. Funnily enough, this line actually fits Barnacle Boy better than Mermaid Man.
Audio | Subtitles |
---|---|
SpongeBob SquarePants! Hmm, wait until I get my hands on that porous freak! |
Various Debug Mode Related Texts
To do: Does this still exist in the final? Early builds had this on by default. |
In the file BIGLUMP.BIN, there are various texts relating to a debug mode. The first 12 lines are used in the pause menu to toggle power-ups in some early builds of the game.
Set DEAD mode LEVEL SELECT Set BASIC UNARMED mode Set BUBBLE MIXTURE mode Set CORAL BLOWER mode Set JELLY LAUNCHER mode Set BALLOON mode Set FLY mode Set SQUEAKY BOOTS mode Set NET mode Set FULL UNARMED mode Invincible SpongeBob STR__DEBUG__DEAD_MODE STR__DEBUG__LEVEL_SELECT STR__DEBUG__LEVEL_SELECT_C1 STR__DEBUG__LEVEL_SELECT_C2 STR__DEBUG__LEVEL_SELECT_C3 STR__DEBUG__LEVEL_SELECT_C4 STR__DEBUG__LEVEL_SELECT_C5 STR__DEBUG__LEVEL_SELECT_C6 STR__DEBUG__BASICUNARMED_MODE STR__DEBUG__BUBBLEMIXTURE_MODE STR__DEBUG__CORALBLOWER_MODE STR__DEBUG__JELLYLAUNCHER_MODE STR__DEBUG__BALLOON_MODE STR__DEBUG__FLY_MODE STR__DEBUG__SQUEAKYBOOTS_MODE STR__DEBUG__LEVEL_SELECT_START STR__DEBUG__NET_MODE STR__DEBUG__FULLUNARMED_MODE
References
- Games developed by Climax Group
- Games published by THQ
- PlayStation games
- Games released in 2001
- Games released in September
- Games released on September 21
- Games released in November
- Games released on November 16
- Games with unused animations
- Games with unused code
- Games with hidden development-related text
- Games with unused enemies
- Games with unused objects
- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- To do
- SpongeBob SquarePants series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Climax Group
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 16
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 21
Games > Games by series > SpongeBob SquarePants series