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Super Mario Special 3

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Title Screen

Super Mario Special 3

Also known as: Super Mario 3 Special (box and cart label), Pokémon Diamond, Pokémon Sapphire, Shuma Baobei - Hai Zhi Shen
Developers: Makon Soft Studios (Yong Yong)
Publishers: Makon Soft Studios (Yong Yong)
Platform: Unlicensed Game Boy Color
Released internationally: 2000 (original), 2001 (Diamond)


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


Super Mario Special 3 is a bootleg port of Super Mario Bros. 3 for the Game Boy Color. While it doesn't look too bad, it has the kind of knock-off physics, music, and overall quality you'd expect from something like this.

Inaccessible Areas

The Super Leaf power-up lacks the ability to make Mario fly, and as such the player can't reach most of the secret high-up areas in the first level (which is a direct copy of World 1-1 from the original game).

Unseen Details

Super Mario Special 3 Podoboo outline.png

The Podoboo enemy found in the last level has a black outline that was not present in the original game. Said outline can't be seen since the Fortress background is solid black.

Revisions and Hacks

A few modified versions of Super Mario Special 3 were produced in the years following its release.

Official

Pokémon Diamond

Pokémon Diamond Bootleg Makon Title.png

Made by Makon Soft in 2001, and features quite a few differences from the original game:

  • Mario is replaced by Pikachu, a few Mario enemies with weird non-Pokémon critters, coins with off-model Poké Balls, and the Super Mushroom power-up with a new sort of "thunder ball" item.
  • The title screen is changed to a shoddily-resized sprite of Pikachu (from the Pokémon Yellow title screen) with a diamond behind it.
  • An intro was added which consists of a selection of compressed pictures of characters from the Pokémon series with nonsensical names. A few unused slides can be found in the game's files, each labeled as "Rocket".
  • The HUD was touched up lightly: the "M" next to the life counter is a "P", and the "$" next to the coin counter is now a Poké Ball with its top part white and its bottom part red (a mistake present all throughout the game, in both the "coins" and the end card of the re-release).
  • The tileset used in all of the levels has a different palette. Some blocks were also changed, namely the Note Blocks being replaced with Poké Ball blocks and the question mark on the ? Blocks being replaced with a lightning bolt.
  • The levels were rearranged, the first level becoming the fourth one and vice versa.
  • The map screen was removed and the game now starts on Level 4. Unfortunately, the bug from Mario Special 3 that prevented the level from being beaten now prevents the other 80% of the game from being played without cheating.
  • The inaccessible areas from Super Mario Special 3 still can't be reached since this version also lacks a flight power-up.
  • Some enemies were also moved around. For instance, in Level 1 an extra "Para-Goomba" was added in the block formation next to where the two "Koopa Paratroopas" can be found.
  • The Boomerang Bros in World 3 had their ability to throw boomerangs removed. Despite this, they still jump up and down, playing their throwing animation as usual complete with the appropriate sound effect.

Pokémon Sapphire

Pokémon Sapphire Bootleg Makon Title.png

A reworking of Diamond with a new title screen and intro sequence, plus a few other things:

  • A save feature is added.
  • The Level 4 glitch has finally been fixed.
  • Three new levels with original music are included before the five levels of the original game.
  • You now get a 1-UP after completing a level.

Unofficial

Pokémon Diamond Bootleg LiCheng Title.png

A re-release of Diamond made by the company Li Cheng, this time under the name Shuma Baobei - Hai Zhi Shen ("Pokémon - God of the Sea") and with its own share of differences:

  • This version fixes the World 4 glitch, making the game fully playable.
  • The intro sequence was expanded upon, adding compressed Pokémon artwork, more character images, and some images full of lore(?) in Chinese. The unused slides from Diamond also make a return here, but with their own names now:
  • The title screen was changed to a poorly-digitized picture of an angry Lugia, taken from the Japanese poster for the second Pokémon movie The Power of One. Pikachu is still cheering on however, now in the corner, and now truly mouse-sized.
  • Title cards can now be seen at the start of each level, as well as at the very start.