The Elder Scrolls IV: Oblivion/Unused Dialogue
This is a sub-page of The Elder Scrolls IV: Oblivion.
To do: These need documentation on where they can be found in the files. |
This page houses Oblivion's unused dialogue. The text is copied directly from the game when possible, so any spelling errors or missing words in the "Text" file are completely intentional and should not be altered.
Contents
Standard Topics & Scenes
Bothiel
Bothiel is the caretaker of the Orrery in the Imperial City's Arcane University. Under normal circumstances, she can't be found in the actual Orrery cell, since it's in disrepair. However, there are two lines that are meant to play while she's in there. This may imply that it was originally intended for the Orrery to be accessed in the base game. With the Orrery DLC, Bothiel regains access to the cell, and these lines can be used. The second line was meant to be used during the quest "Necromancer's Moon".
Speaker | Topic | Text | File |
---|---|---|---|
Bothiel | GREETING | Welcome to the Orrery. I'm Bothiel, and the Orrery is my baby. | |
Bothiel | HELLO | Welcome to the Imperial Orrery. |
Demo Scene
There are lines present for some kind of demo scene that would've played out between Eronor and Brother Piner at Weynon Priory.
Speaker | Text | File |
---|---|---|
Brother Piner | Good morning, my friend! | |
Eronor | Greetings! How are you on this fine morning? | |
Brother Piner | Fine. Thanks for asking. | |
Eronor | Have you spoken to Valus Odiil recently? | |
Brother Piner | I spoke to him yesterday. He seems rather concerned about those boys of his. | |
Eronor | Indeed. | |
Brother Piner | It looks to be a beautiful day here at Weynon Priory, don't you think? | |
Eronor | Undoubtedly. There's hardly a cloud in the sky. | |
Brother Piner | Well, I must be going. Take care. | |
Eronor | Goodbye. |
Grey-Throat
Grey-Throat has an unused greeting and Imperial City topic. This is because they can only be heard before the quest "The Order of the Virtuous Blood", but he isn't enabled yet at that point and only gets enabled once the quest starts.
Speaker | Topic | Text | File |
---|---|---|---|
Grey-Throat | GREETING | Hearth and fortune. Grey-Throat, I am called. You are not known to me. | |
Grey-Throat | Imperial City | One must be very careful in the Imperial City. There are things... dangerous things... that cannot abide the light. |
Holidays
Strangely, there is audio present in the files that is specifically tied to holidays. Each voice type has the same couple of lines leftover. There are two greetings, two lines for entering dialogue and the two lines for closing dialogue. The only two holidays explicitly named by these lines are Heart's Day and New Life Festival. Besides the dialogue, there is nothing in the files that even hints at what the purpose of these lines really was. In an interview, Pete Hines stated that the first two ideas for Oblivion's DLC were Horse Armor and Holidays. He went on to explain that different towns would celebrate different holidays and that the player could go there to get "perk bonuses and special artifacts". He also mentions that one of the towns would celebrate Jester's Day, which is a holiday that doesn't have any related dialogue in the files. Oddly enough, since this dialogue is present in every version of the game, it seems very likely that Bethesda originally wanted to have holidays play out as world events in the base game before removing and possibly reworking them, to try and sell them later as DLC. After the horrid reception of the Horse Armor Pack, it was likely decided to not put out the Holidays expansion. Subtitles have been made from scratch.
Speaker | Topic | Transcript | File | Note |
---|---|---|---|---|
Female Argonian/Khajiit | GREETING | Greetings, child. Welcome to the chapel on this, the most revered of days. | Unknown what holiday this was used for. | |
Female Breton/Imperial | GREETING | |||
Female Elf | GREETING | |||
Female Orc/Nord | GREETING | |||
Female Redguard | GREETING | |||
Male Argonian/Khajiit | GREETING | |||
Male Breton | GREETING | |||
Male Elf | GREETING | |||
Male Imperial | GREETING | |||
Male Orc/Nord | GREETING | |||
Male Redguard | GREETING | |||
Female Argonian/Khajiit | GREETING | Come, come, now! Have a drink! You do realize what day it is, don't you? Ha ha ha! | Unknown what holiday this was used for. | |
Female Breton/Imperial | GREETING | |||
Female Elf | GREETING | |||
Female Orc/Nord | GREETING | Includes an outtake of voice actress Lynda Carter. | ||
Female Redguard | GREETING | |||
Male Argonian/Khajiit | GREETING | |||
Male Breton | GREETING | |||
Male Elf | GREETING | |||
Male Imperial | GREETING | |||
Male Orc/Nord | GREETING | |||
Male Redguard | GREETING | |||
Female Argonian/Khajiit | HELLO | Well, well. Aren't you a pretty little thing? Happy Heart's Day to you, miss. | Heart's Day, female player variant. | |
Female Breton/Imperial | HELLO | |||
Female Elf | HELLO | |||
Female Orc/Nord | HELLO | |||
Female Redguard | HELLO | |||
Male Argonian/Khajiit | HELLO | |||
Male Breton | HELLO | |||
Male Elf | HELLO | |||
Male Imperial | HELLO | |||
Male Orc/Nord | HELLO | |||
Male Redguard | HELLO | |||
Female Argonian/Khajiit | HELLO | Why, hello, handsome. Having a happy Heart's Day, I hope? | Heart's Day, male player variant. | |
Female Breton/Imperial | HELLO | |||
Female Elf | HELLO | |||
Female Orc/Nord | HELLO | |||
Female Redguard | HELLO | |||
Male Argonian/Khajiit | HELLO | |||
Male Breton | HELLO | |||
Male Elf | HELLO | |||
Male Imperial | HELLO | |||
Male Orc/Nord | HELLO | |||
Male Redguard | HELLO | |||
Female Argonian/Khajiit | GOODBYE | And a happy New Life Festival to you. | New Life Festival. | |
Female Breton/Imperial | GOODBYE | |||
Female Elf | GOODBYE | |||
Female Orc/Nord | GOODBYE | |||
Female Redguard | GOODBYE | |||
Male Argonian/Khajiit | GOODBYE | |||
Male Breton | GOODBYE | |||
Male Elf | GOODBYE | |||
Male Imperial | GOODBYE | |||
Male Orc/Nord | GOODBYE | |||
Male Redguard | GOODBYE |
Jearl
Jearl has an unused greeting and Bruma topic. They cannot be heard because Jearl only gets enabled during the quest "Spies" and you only have hostile interactions with her.
Speaker | Topic | Text | File |
---|---|---|---|
Jearl | GREETING | I'm Jearl. I spend most of my time down south, but I keep a house in Bruma for the mountain air. | |
Jearl | Bruma | I'm sorry, but I really don't know much about the town itself. I spend my time outdoors, walking the ridges and valleys. |
J'Ghasta
J'Ghasta is a Khajiit boxer that normally only appears during the Dark Brotherhood quest "Broken Vows". However, there is a line in the files that appears to have been a greeting for him, should he have been enabled in-game before the quest. Subtitles have been made from scratch, and there is no related Bruma topic.
Speaker | Topic | Transcript | File |
---|---|---|---|
J'Ghasta | GREETING | J'Ghasta. No offense stranger, but who I am and what I do, are my business. |
Lurio Maenius
Lurio is a removed Imperial commoner. It's apparent from his dialogue that he would've lived with Matthias Draconis. Recording notes state that originally, "Draconis", was pronounced incorrectly.
Speaker | Topic | Text | File |
---|---|---|---|
Lurio Maenius | GREETING | My name is Lurio Maenius. I share a house with Matthias Draconis. I'm between jobs as a private guard. | |
Lurio Maenius | Imperial City | If I don't find something soon, I'm going to have to try my luck at adventuring. My pals say there's a lot of caves and ruins west towards Skingrad. |
Oleed-Ei
Oleed-Ei is a removed Argonian, he was meant to be a member of the Blackwood Company, and supposed trainer of stealth abilities to Company members.
Speaker | Topic | Text | File |
---|---|---|---|
Oleed-Ei | GREETING | Oleed-Ei, Blackwood Company Master-of-Assassins. | |
Oleed-Ei | Leyawiin | We, of course, have no use for the specialized skills of assassination. It is my task, instead, to train our agents in various aspects of stealth. |
Orok gro-Ghoth
Orok gro-Ghoth has a greeting that goes unused because it has an impossible condition attached. He will only say it when he is located at The Flowing Bowl, somewhere he can never be found under normal circumstances.
Speaker | Topic | Text | File |
---|---|---|---|
Orok gro-Ghoth | GREETING | I am Orok gro-Ghoth, steward to Countess Arriana Valga, Countess of Chorrol. I manage her affairs, and the castle is in my keeping. |
Talasma
Talasma has some leftover player-only dialogue. If the topics are anything to go off, then she would've asked the player something about the Khajiit organisation, the Renrijra Krin. This might hint at "something shady", as NPCs in the final game sometimes refer to, but this never goes anywhere.
Speaker | Topic |
---|---|
Player | Renrijra Krin |
Player | Yes |
Player | No |
Thamriel
Thamriel doesn't have an Imperial City topic in the final game because hers was accidentally attached to Elragail. Seeing as Elragail already has her own topic, this one goes unused.
Speaker | Topic | Text | File |
---|---|---|---|
Thamriel | Imperial City | I beg your pardon. The city? Here's the city. All around us. A thousand stones, a thousand souls. | |
Thamriel | Imperial City | I hear them all. Sometimes. But not right now. They're all quiet. Did you frighten them away? |
Unused City Topics
A lot of NPCs have remaining player-only topics that were originally meant to appear as basic information sources, rather than the generic city topics like "Chorrol" and "Anvil" in the final game. It seems that in many cases, the NPCs response dialogue was re-used for the finalized topic. When not re-used, the dialogue seems to have been completely deleted.
Speaker | Topic | Note |
---|---|---|
Player | Tell me about the Count. | Meant for Maenlorn of Anvil. |
Player | Tell me about the people. | " |
Player | Anyone need a little help? | " |
Player | Tell me about trainers. | Meant for Caenlorn of Anvil. |
Player | Tell me about services. | " |
Player | Any opportunities? | Meant for Wilbur of Anvil. |
Player | Buildings here look different. Why? | " |
Player | Any warnings? | " |
Player | You are indeed still beautiful. | Meant as a response to Dumania Jirich's existing Anvil topic. |
Player | You're old, and you look old. | " |
Player | Where are the trainers? | Meant for Bravil's Bogrum Gro-Galash. |
Player | Any interesting mysteries? | " |
Player | Anybody need some help? | " |
Player | Tell me about the Count. | Meant for Bravil's Antoine Branck. |
Player | Tell me about trainers. | " |
Player | Tell me some dirt. | " |
Player | Enough. | Meant as a response to an apparent earlier version of Ita Rienus' Bravil topic. |
Player | No. Go on... | " |
Player | Tell me about Cheydinhal. | Meant for Cheydinhal's Dervera Romalen. |
Player | Tell me about trainers. | " |
Player | Tell me about opportunities. | " |
Player | Local trainers? | Meant for Cheydinhal's Mariana Ancharia. |
Player | Local notables? | " |
Player | Local mysteries? | " |
Player | Cheydinhal's culture? | Meant for Cheydinhal's Mach-Na. |
Player | Cheydinhal's characters? | " |
Player | Cheydinhal's mysteries? | " |
Player | Lay of the land? | Meant for Cheydinhal's Borba gra-Uzgash. |
Player | Likely prospects? | " |
Player | Risks? | " |
Player | The Count? | Meant for Leyawiin's Witseidutsei. |
Player | Current events? | " |
Player | Opportunities? | " |
Player | Know any Daedric shrines? | " |
Player | Local news? | Meant for Leyawiin's Shuravi. |
Player | Trainers? | " |
Player | Anyone looking for help? | " |
Player | Any problems in town? | " |
Player | Thanks, but that's enough for me. | Meant as a response to an apparent earlier version of Tun-Zeeus' Leyawiin topic where he would've told the player a story. |
Player | Go on... | " |
Player | Enough, already! | The second time the player gets an option to stop him, after letting him continue for the first time. |
Player | Go on... | " |
Player | What a charming little story... | " |
Player | That ancedote needs a little work. | " |
Player | What's wrong with that? | Unknown. Not linked to a certain NPC, but possibly related to the quest "Mazoga the Orc". |
Player | Where do I find the Count? | " |
Player | I heard that one. | Player response to Leyawiin's Dar Jee trying to tell another Khajiit joke. |
Player | I don't think so. | " |
Player | I'm not sure. Tell me one. | Player response to Leyawiin's Dar Jee trying to tell yet another Khajiit joke. |
Player | I heard that one. | " |
Player | No. How? | Player response to Leyawiin's Dar Jee trying to tell a third unknown Khajiit joke. |
Player | No, thanks. | " |
Player | All right. | Player response to a fourth unknown Khajiit joke. |
Player | I heard that one. | " |
Player | I don't know. How? | Player response to a fifth unknown Khajiit joke. |
Player | No. | " |
Player | Well... I suppose so. | Player response to a sixth unknown Khajiit joke. |
Player | Heard it. | " |
Player | Heard it. | " |
Player | Tell me. | Player response to a seventh unknown Khajiit joke. |
Player | Please, Gods, no. | " |
Player | Not right now, thank you. | Player response to an eighth unknown Khajiit joke. |
Player | Heard it. | " |
Player | Well... I suppose so. | Player response to a ninth unknown Khajiit joke. |
Player | Any interesting local history? | Meant for Skingrad's Erina Jeranus. |
Player | How are the people? | " |
Player | Any trainers here? | " |
Player | What do the locals do for a living? | " |
Player | Opportunities for action? | Meant for Skingrad's Mog gra-Mogakh. |
Player | Best features of Skingrad? | " |
Player | Any advice? | " |
Player | Where can I find some fun? | Meant for the Imperial City's Augusta Calidia. |
Player | Where can I find trainers? | " |
Player | Any problems need solving? | " |
Player | Where can I sleep? | Meant for the Imperial City's Willet. |
Player | Where can I find trainers? | " |
Player | I'm looking for trouble. | " |
Player | I want training. | Meant for the Imperial City's Luther Broad. |
Player | I want action. | " |
Player | I'm looking for Daedric shrines. | " |
Player | I want to buy a horse. | Meant for the Imperial City's Pista Marillin. |
Player | Where can I sleep? | " |
Player | I want to see the sights. | Meant for the Imperial City's Ley Marillin. |
Player | I'm looking for trainers. | " |
Player | I want some action. | " |
Unused Guard Greetings
These named guards were meant to have unique greetings, however, their guard dialogue overrides these greetings, resulting in them going unused.
Speaker | Text | File |
---|---|---|
Decentius Opsius | Decentius Opsius, Captain of the Coast Guard. Pleased to meet you. | |
Adamus Phillida | I'm Adamus Phillida, prison administrator and commander of the Imperial Legion forces here in the Imperial City. Have we met? You look familiar. | |
Audens Avidius | I'm Watch Captain Audens Avidius. Don't forget it. I like this city quiet as a mouse. Raise a fuss, and you'll be sorry. | |
Hieronymus Lex | Hieronymus Lex, Officer of the Watch. Every hand is needed to build an honest city, and it begins with you. | |
Itius Hayn | Itius Hayn, Guard Captain. You don't want to know me. Stay on the right side of the law, and we can stay perfect strangers. | |
Langley | Langley, captain of the Anvil guard. | |
Servatius Quintilius | You new here? I'm Servatius Quintilius, Officer of the Watch. Just stay out of trouble, and we'll get along just fine. | |
Dion | I'm Dion, captain of the Skingrad Guard. | |
Danus Artellian | Danus Artellian, captain of the guard. The Count's Guard. Castle Guard. Dion's captain of the town guard. That's nothing to do with me. | |
Gerich Senarel | Lieutenant Gerich Senarel of the Bruma Guard. |
Uurwen
Uurwen was supposed to have a unique greeting, but it can only play when she's in Mach-Na's books. Since she never goes there, the greeting goes completely unused.
Speaker | Text | File |
---|---|---|
Uurwen | Uurwen the Evoker. I'm responsible for enchanted item recharge for the Cheydinhal guildhall. |
Vajhira
Vajhira was supposed to elaborate on both the Shrine and the Unicorn. Unfortunately, the related topics cannot be accessed during normal gameplay.
Speaker | Text | File |
---|---|---|
Vajhira | Here, we make sacrifice to the Lord Hircine. We pray for a True Hunt. We beg to be Honored Prey. | |
Vajhira | Lord Hircine has sent you to hunt the Unicorn? Count yourself doubly blessed. Hircine has deigned to speak with you, and he has provided you with glorious prey. You have been greatly honored. Do not fail him. |
Quest Dialogue
The Assassinated Man
It seems that originally you could encounter Hides-His-Heart before your showdown at Francois Motierre's house. He has an unused Chorrol topic and two unused greetings, all of which make it clear that he doesn't want to do anything with you.
Speaker | Topic | Text | File |
---|---|---|---|
Hides-His-Heart | GREETING | I conduct business here. No offense, but I haven't got time for small talk. | |
Hides-His-Heart | GREETING | Perhaps I wasn't clear. I cannot spare time to talk with you. Would you be so kind as to leave me alone? | |
Hides-His-Heart | Chorrol | I'm not from Chorrol. I'm afraid I can't tell you anything at all about the town. |
Not only would you've been able to encounter Heart, but he would also have two underlings with him; the Orc Homraz gra Morgrump and the Redguard Wallace, who never appear in the final game. They have the same type of unused dialogue as Heart, two greetings and a Chorrol topic, they also make it very clear that they don't want to be bothered by you. Where the trio would've exactly appeared is unknown.
Speaker | Topic | Text | File |
---|---|---|---|
Homraz gra Morgrump | GREETING | I'm busy, here, okay? You mind giving us some privacy? | |
Homraz gra Morgrump | GREETING | I got stuff to do. Don't bother me. | |
Homraz gra Morgrump | Chorrol | I've never been here before. And I won't be back, unless the boss wants me here. |
Speaker | Topic | Text | File |
---|---|---|---|
Wallace | GREETING | Sorry, buddy. I'm with Hides-His-Heart, and I can't be distracted. | |
Wallace | GREETING | Look. I don't want to talk. So leave me alone. | |
Wallace | Chorrol | Chorrol? That's where we are, right? Really? Great. I don't care. And I'm not interested. But it's sure nice of you to let me know. |
Dremora in Breaking the Siege of Kvatch
It seems that at one point, you would've been talked to by a Dremora during "Breaking the Siege of Kvatch". While no Dremora is specifically named, it would have likely been the Dremora Sigil Keeper you fight before getting the Sigil stone. He would want to know the player's "blood" and "rank", but all dialogue for them has been removed, and the player-only topics are all that remain. It's notable that the blood option does not exist for Argonians, Bretons, or Dark Elves.
Speaker | Text | Note |
---|---|---|
Player | My blood is Nord! | |
Player | My blood is Orcish! | |
Player | My blood is Khajiit! | |
Player | My blood is Redguard! | |
Player | My blood is Imperial! | |
Player | My blood is Wood Elven! | |
Player | My blood is High Elven! | |
Player | I refuse. These things are my own. | Player refuses to name their blood. |
Player | I am a Hero! Prepare to die! | |
Player | I am a citizen of the Empire! | |
Player | My rank is Daedra-Slayer, dark spawn! |
Early Blood of the Divines
Blood of the Divines, MQ09, seems to have been very different originally. Leftover player-only lines show that it once had the player get a Great Welkynd Stone, something that normally happens during MQ10 (Miscarcand) in the final game. While not much can be gathered from the leftover dialogue, it's clear that the player met with someone called Dro'fahr (who's actually an Argonian, rather than a Khajiit, as indicated by other leftovers) with whom they could've bartered in order to get the Great Welkynd Stone. It also seems you would've met them outside of an Ayleid ruin, and he could also want something from you, possibly to trade the Welkynd stone with.
Speaker | Text | Note |
---|---|---|
Player | I won't sell it. | |
Player | I don't have it. | |
Player | Refuse to answer. | |
Player | I want a Great Welkynd Stone. | |
Player | I don't have it. [Lie] | |
Player | I'll sell it for 5000 gold. | |
Player | Stand aside, and I'll pay you. | |
Player | Stand aside, and live. | |
Player | I like your offer. | |
Player | I like your offer. | |
Player | I like your offer. | |
Player | Dro'fahr is a fool. | |
Player | I'm not interested. | |
Player | I'm not interested. | |
Player | I'm not interested. | |
Player | I'll think about it. | |
Player | I'll think about it. | |
Player | I'll think about it. |
Generic Radiant Quests
Oblivion was apparently meant to feature a radiant quest system. While not much is known about it, it seems that a majority of the questgiver's dialogue remains in the files. It also seems that any NPC in any town might've been to initiate a radiant quest, which might have been the reason why Bethesda decided to drop this system. Only a handful of quests in Oblivion are radiant in the final game. All lines shown here all remained in the female elf voicetype. Some lines of the other voicetypes were later repurposed for some of Oblivion's DLC, they are also included here for inclusion, and their origin is noted. Subtitles have also been made from scratch, except for the lines that come from repurposed NPCs, as they had subtitles while the majority don't.
Starting up
A random NPC would've used one of these six lines to lure the player into a conversation. They seem to be connected to one of three possible scenarios. The first scenario is an item fetch scenario where an NPC would ask to player to retrieve either one item, or multiple items. The second scenario involved ecnountering an NPC locked up in a dungeon, and they would ask for your aid. In the third scenario, an NPC would sneakily try to get you to buy a treasure map from them.
Speaker | Text | File | Note |
---|---|---|---|
Female Elf | Psst. Yeah, you. Come here, I need to talk to you. | ||
Female Elf | Hey, you. Come here a second. | ||
Female Elf | Will no one help me? | ||
Female Elf | Excuse me, sir. May I speak with you a moment? | ||
Female Elf | Excuse me, miss. May I speak with you a moment? | ||
Female Elf | Help, please! You've got to help me! |
Getting vague details
Four lines for the item fetching scenario, vaguely describing it and its location. Two lines for the same scenario, but with multiple items. The NPC would've given the player a list in that case. One line for an NPC trying to get you to buy a treasure map, two possible lines for you accepting the trade, and two for denying it. The last two lines appear to be for the rescue scenario, where the captured NPC would give you a note, likely detailing the location of the key to free them.
Speaker | Transcript | File | Note |
---|---|---|---|
Female Elf | Listen, I need your help. Please, I've got nowhere else to turn. What do you say? | ||
Female Elf | There's a special... item. I need you to recover it. I've marked the location on your map. Now please, hurry. | ||
Female Elf | There's this... special item. It's in a cave. Here, I'll mark the location on your map. | ||
Female Elf | I need you to recover a... special item. It's in a certain ruin. Here, I'll mark it on your map. | ||
Female Elf | You'll know the item when you see it, trust me. Please, no questions. I trust in your discretion. Now go, and thanks again. | ||
Female Elf | You've got to get me out of here. You'll need the key. I'll see to it that you're properly rewarded. Now please, hurry! | ||
Female Elf | You look like the adventurin' sort. See this? It's a treasure map. Lots of loot to be had if you don't mind gettin' your hands dirty. But it'll cost ya. | ||
Female Elf | Alright then, here! Here ya go! Best of luck to ya. | ||
Female Elf | Ah, you're making the right decision my friend, let me tell you. Here you are. | ||
Female Elf | No? Well, alright. If you change your mind, come see me. | ||
Female Elf | Oh well, alright. Please, if you change your mind, come find me. I doubt anyone else will help. | ||
Female Elf | We can't talk. Not here, not now. Take this note, it'll tell you all you need to know. | ||
Male Imperial | Here, take this. It'll tell you all you need to know. | This is actually an edited version of the original line, repurposed into dialogue for the Battlehorn Man-At-Arms NPC of the Fighter's Stronghold DLC from which you receive Lord Kelvyn's Will. | |
Female Elf | I'll pay handsomely if you can procure the items I need. Here, take this list. Find me everything on there and you'll be well-compensated. Good day. | An edited version of this line is used by Bothiel with the Orrery DLC. | |
Male Elf | Here, take this list. | This is actually an edited version of the original line, repurposed into dialogue for the NPC Nilphas Omellian of the Fighter's Stronghold DLC. | |
Female Elf | There's some things I need, you think you could help? Here's a list. If you can bring me one of everything, I'll make it worth your while. | ||
Male Redguard | There are some things I need. Here, take this list. It'll tell you all you need to know. | This line is a pretty noticeable edit of two of the generic questing lines, repurposed into dialogue for the NPC Talan with the Fighter's Stronghold DLC. |
If spoken to during the quest
The NPC would not be happy if you spoke to them again before finishing their task. The item fetch scenario has three possible lines. One for the player returning without the requested item, one for the player returning empty-handed when multiple items were requested, and one where the players return with some but not all requested items. The rescue scenario has four possible lines where the NPC would scold you for delaying their rescue.
Speaker | Transcript | File | Note |
---|---|---|---|
Female Elf | I thought you were going to help me! Please hurry, I have no one else to turn to. | ||
Female Elf | What do you mean you don't have it? Well, where is it? Look, I wouldn't have asked you for help if I didn't need it. Now please, hurry! | ||
Female Elf | It's... It's nice to see you too, but you're a bit empty-handed, aren't you? Remember those items we talked about? Please, I'm still waiting... | This line was repurposed into dialogue for the NPC Bothiel with the Orrery DLC. | |
Female Elf | But... But this isn't everything I asked for. For Azura's sake, please bring me everything on the list. Now go! | ||
Female Elf | Come on, you've got to help. I'm not gonna get out of here on my own, am I? | ||
Female Elf | Ooh, wha- What are you waiting for? Go! | ||
Female Elf | Please hurry, friend. I can't wait forever, you know? |
Upon quest completion
It seems that there were four possible responses after turning in the item(s) during the item fetching scenario. The NPC would likely reward the player in either gold or other random items. The rescue scenario could play out a bit different. The rescued NPC would either mark a dungeon on your map, or they gave you a treasure map. They could also apparently not give out any reward, but rather suggest you seek them out in their home city at a later date. Once revisited, then the NPC would give you a reward, with one of three lines.
Speaker | Transcript | File | Note |
---|---|---|---|
Female Elf | You've done it! Oh thank you, thank you so much! You don't know how much this means to me. Please, take this as a reward. | ||
Female Elf | You! You mean, you've actually succeeded? You've brought me what I asked for? Well done! Here. Here is your reward. And well-earned it is. | ||
Male Redguard | You've brought me what I asked for? | This is actually an edited version of the original line, repurposed into dialogue for the NPC Talan of the Fighter's Stronghold DLC. | |
Female Elf | You have it? You have the item I requested? Give it to me, please. Yes. Yes, it's magnificent! Here's your reward. Thank you again. | ||
Female Elf | You have them? The items I requested? Give them to me, please! Yes... yes, this seems to be everything. Here's your reward. Thank you again! | This line was repurposed into dialogue for the NPC Bothiel with the Orrery DLC. | |
Female Elf | Thank the Gods! I didn't think anyone would help me! Here, let me mark a location on your map. You'll find plenty of treasure there, believe me. | ||
Female Elf | You've done it! Look, I know I said I'd reward you, but... I don't have anything on me. But I do have this treasure map, it's yours. Please, take it. | ||
Female Elf | I'm free! Free at last! Thank you, my friend! Thank you! I'll find you later to give you a reward. | ||
Female Elf | Here you are, just like I promised. Thanks again for all the help. | ||
Female Nord | This line was repurposed into dialogue for the NPC Snak gra-Bura with the Horse Armor DLC. | ||
Female Elf | Don't worry, I didn't forget your reward. Here you go. And thanks. | ||
Female Elf | Hmmm. Reward? Oh. Oh yes, of course. Here you are. |
Imperial Express
There are some player-only topics remaining that were intended to be used during the removed Imperial Express quest(s) that shed some light on the player's involvement.
Speaker | Text | Note |
---|---|---|
Player | Do you need couriers? | The player receives this topic in the final game when first entering the Imperial City's Market District, however, it can never be discussed with anyone. It seems very probable that the player would've inquired about available courier jobs with one of the Khajiit brothers running the Black Horse Courier. |
Player | I'll take the job. | The player accepting the job. |
Player | Not for tha paltry sum. | The player rejecting the job. |
Player | Imperial Express letter | Likely discussed with the person who the player had to deliver a letter to. |
Player | Delivered letter | Likely discussed with the Khajiit that gave the player the job, reporting their success. |
Skingrad Recommendation Quest
Sulinus Vassinus was initially supposed to give the player another method of completing the Skingrad Recommendation quest. For a fee of 300 gold, Sulinus would go to Bleak Flats Cave, kill the zombies, and return to the Guild Hall with Erthor in tow. He still possesses the AI packages for this option, but the dialogue that would set it in motion can never be obtained, as the script requires his disposition with the player to be both less than zero and greater than or equal to 70.
Speaker | Text | File |
---|---|---|
Sulinus Vassinus | So, you're supposed to go out and rescue Erthor, eh? I'd love to help out. I just don't quite feel comfortable doing that, though. | |
Sulinus Vassinus | I hear Adrienne is sending you out to get Erthor. Is that right? Hmm. It's a pity you don't have the right sort of friends. Friends that would be willing to help out with a task like that. | |
Sulinus Vassinus | I tell you what. I have some outstanding debts I need to pay off. You help me out with that, and I'll help you out with getting Erthor back. Heck, I'll even go do the job for you for 300 gold. When Erthor gets back, you can take the credit. What do you say? | |
Sulinus Vassinus | Okay then. I'll just take this gold from you, and I'll head out there right now. No one should even know I'm gone. In three days or so, Erthor should be back here, safe and sound. I'll fill him in - you just tell Adrienne that you did the work, and you'll be set. Pleasure doing business with you, friend! | |
Sulinus Vassinus | Oh. Are you sure? Well, think about it, and if you change your mind, let me know. I really do need some money, you see. | |
Sulinus Vassinus | You'll be happy to know that Erthor is back in town. He knows to tell Adrienne that you're the one who rescued him. You should be able to tell her you've completed her little task. And let's just keep this little deal between us, shall we? | |
Sulinus Vassinus | He's back to his normal routine now, all safe and sound. Enjoy taking credit for the work. |
Todd's Test Adventure
As the name implies, this was a quest that was made during production by Bethesda's Todd Howard. Some of the things tested in this "adventure" are the emotion settings of facial expressions, and disposition increase and decrease through dialogue. For this purpose, Todd voiced a male Imperial, Alban Corinis. Alban himself isn't unique and appears in multiple test maps.
Speaker | Topic | Text | File | Note |
---|---|---|---|---|
Alban Corinis | GREETING | Yes? How should I act? | Subtitle doesn't match up with dialogue. This is actually a Wes Johnson recording of Grantham Blakeley's ghostly dialogue, minus the ghostly effect. Todd's correct line exists in the files for the Xbox 360 version. | |
Alban Corinis | GREETING | The aforementioned correct Todd-voiced version from the Xbox 360 version. | ||
Player | Angry | |||
Alban Corinis | What! That really pisses me off! | Disposition decreases by 10. | ||
Player | Fear | |||
Alban Corinis | Oh no. What do we do? I'm so scared. | |||
Player | Happy | |||
Alban Corinis | Fabulous! That's great. Good for you! | Disposition increases by 10. | ||
Player | Neutral | |||
Alban Corinis | I can't recall, ever loving moments, like this moment, with you. | Only plays if disposition with player is equal to or more than 90. | ||
Alban Corinis | It's a pleasure to be here with you. | Only plays if disposition with player is equal to or more than 80. | ||
Alban Corinis | What next friend? | Only plays if disposition with player is equal to or more than 60. | ||
Alban Corinis | Ok, I feel normal. | Only plays if disposition with player is equal to or more than 40. | ||
Alban Corinis | You're pissing me off, what next? | Only plays if disposition with player is equal to or more than 20. | ||
Alban Corinis | You are indeed...a bastard. | Standard response. | ||
Player | Sad | |||
Alban Corinis | I'm sorry. I didn't know. | |||
Player | Surprise | |||
Alban Corinis | When? I didn't know that! How can this be? |
Wes Johnson Duplicate Lines
To do: A LOT more |
Wes Johnson, who voiced the male Imperials in the final game, did voice-over work for a TON of characters. It appears that he originally voiced all Breton males as well, before Ralph Cosham was cast to voice them separately. This leads to an ungodly amount of duplicate dialogue that was originally voiced by Wes but later redone by Ralph, only to remain unused in the files. Hopefully he got a nice paycheck for his work.
Ancus Afranius
Ancus is just an average citizen. However, despite his Imperial-sounding name, and the fact that he has an Imperial brother and sister, he's actually set up as a Breton in the final game.
Speaker | Topic | Text | File |
---|---|---|---|
Ancus Afranius | GREETING | My name is Ancus Afranius. I do whatever comes to hand. Or nothing, when I can afford it. | |
Ancus Afranius | Imperial City | It's not that I'm lazy. I'm just not very ambitious. You can live comfortably in the city very cheaply. So why work yourself to death? |
Beran Sintav
Beran, similar to his brother Kastus, appears to belong to the Imperial Sintav clan, despite actually being a Breton. It's noted in the dialogue notes that Wes actually misreads the line and says "the gardens". This is possibly the reason for the line getting re-recorded with Ralph.
Speaker | Topic | Text | File |
---|---|---|---|
Beran Sintav | GREETING | I'm Beran. Kastus, Vontan, and me, we take care of gardens and trees and grass. Hard work, but it pays. | |
Beran Sintav | Imperial City | If we work hard, Uncle Iniel says he'll set us up in business together, maybe a little fruit orchard, or maybe tomatoes. |
Damian Magius
Damian Magius, the warehouse watchman. Despite his Imperial-sounding name, he's actually a Breton in the final game.
Speaker | Topic | Text | File |
---|---|---|---|
Damian Magius | GREETING | I'm the warehouse watchman, Damian Magius. | |
Damian Magius | Imperial City | We store goods here until the buyer can collect them, or until the ships come in. |
Dranas Llethro
Dranas Llethro is, weirdly enough, a Dunmer man that lives at the Imperial City's Waterfront district. It's unknown why he has lines voiced by Wes.
Speaker | Topic | Text | File |
---|---|---|---|
Dranas Llethro | GREETING | Dranas Llethro. I just got back from Solstheim. Boy, was that a mess. And now I'm out of work. | |
Dranas Llethro | Imperial City | I signed on for the Raven Rock colony. Went there as a builder. Hung around afterwards, but the money ran out. |
Edgar Vautrine
Edgar is a spellmaker living in the Imperial City's Market District.
Speaker | Topic | Text | File |
---|---|---|---|
Edgar Vautrine | GREETING | Edgar Vautrine. You don't want the very best. You want cheap. And I got cheap. | |
Edgar Vautrine | Imperial City | You want to buy or sell, the City is great. You want free? Go down the holes, kill some monsters. Sell your loot back in the city! |
Eugal Belette
Chorrol's resident Mythic Dawn sleeper agent.
Speaker | Topic | Text | File |
---|---|---|---|
Eugal Belette | GREETING | My name is Eugal Belette. I'm pretty new here – don't know a soul. | |
Eugal Belette | Chorrol | I'm sorry. I'm new in town, and don't know anyone. |
Gan Luseph
The Breton mage of Castle Bruma.
Speaker | Topic | Text | File |
---|---|---|---|
Gan Luseph | GREETING | I'm Gan Luseph, Castle Mage and Healer. | |
Gan Luseph | GREETING | Actually, I'm not much of a healer. I can blow the meat off you, but I'm not much good at sticking it back on. | |
Gan Luseph | Bruma | This is my first posting after Arcane University. The Countess and Burd like my work well enough. |
Kastus Sintav
One of many Sintav family members inhabiting the Imperial City. Despite seemingly coming from a family of Imperials, Kastus is set up as a Breton. His lines might've been up for re-recording due to the fact that Wes mispronounces the character's name as "Kastav Sintav".
Speaker | Topic | Text | File |
---|---|---|---|
Kastus Sintav | GREETING | Kastus Sintav. Uncle Iniel got us good jobs gardening. We're very grateful. | |
Kastus Sintav | Imperial City | Whatever Uncle Iniel says. 'Lay off the Atius bastards,' he says, so we lay off. |
Right-Wind
An Argonian member of the Fighters Guild in Bruma. He only has a Bruma topic, and no greeting, unused or otherwise.
Speaker | Topic | Text | File |
---|---|---|---|
Right-Wind | Bruma | You get used to the cold. Got a good set of fur boots to keep my feet warm. Give a Nord a good thumping to keep the blood flowing, khah-khah-khah. |
Roderic Pierrane
An average Breton man living in the Imperial City's Elven Garden District.
Speaker | Topic | Text | File |
---|---|---|---|
Roderic Pierrane | GREETING | I'm Roderic Pierrane. | |
Roderic Pierrane | Imperial City | Irene Metrick and I spend a lot of time together, true. We're just good friends. But don't tell Elisa. She wouldn't understand. |
Salomon Geonette
A musician living in the Imperial City's Temple District.
Speaker | Topic | Text | File |
---|---|---|---|
Salomon Geonette | GREETING | Salomon Geonette. I'm a musician. I had a commission from the Emperor to compose a symphony | |
Salomon Geonette | GREETING | ... But now, with the emperor dead, everything is at sixes and sevens. | |
Salomon Geonette | Imperial City | Soon, the Elder Council must choose a new emperor, and then I suppose they'll sort out my commission. Until then, I just have to keep on working. |
Samuel Bantien
Samuel is a retired Security trainer living in the Imperial City's Talos Plaza District.
Speaker | Topic | Text | File |
---|---|---|---|
Samuel Bantien | GREETING | Samuel Bantien. You want to learn a few tricks about Security, I'm your man. | |
Samuel Bantien | Imperial City | I only do the training any more. None of the rigs and tricks. Rochelle and me just want the settled life nowadays. |