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The Elder Scrolls IV: Oblivion/Unused Dialogue

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This is a sub-page of The Elder Scrolls IV: Oblivion.

Hmmm...
To do:
These need documentation on where they can be found in the files.

This page houses Oblivion's unused dialogue. The text is copied directly from the game when possible, so any spelling errors or missing words in the "Text" file are completely intentional and should not be altered.

Standard Topics & Scenes

Bothiel

Bothiel is the caretaker of the Orrery in the Imperial City's Arcane University. Under normal circumstances, she can't be found in the actual Orrery cell, since it's in disrepair. However, there are two lines that are meant to play while she's in there. This may imply that it was originally intended for the Orrery to be accessed in the base game. With the Orrery DLC, Bothiel regains access to the cell, and these lines can be used. The second line was meant to be used during the quest "Necromancer's Moon".

Speaker Topic Text File
Bothiel GREETING Welcome to the Orrery. I'm Bothiel, and the Orrery is my baby.
Bothiel HELLO Welcome to the Imperial Orrery.

Demo Scene

There are lines present for some kind of demo scene that would've played out between Eronor and Brother Piner at Weynon Priory.

Speaker Text File
Brother Piner Good morning, my friend!
Eronor Greetings! How are you on this fine morning?
Brother Piner Fine. Thanks for asking.
Eronor Have you spoken to Valus Odiil recently?
Brother Piner I spoke to him yesterday. He seems rather concerned about those boys of his.
Eronor Indeed.
Brother Piner It looks to be a beautiful day here at Weynon Priory, don't you think?
Eronor Undoubtedly. There's hardly a cloud in the sky.
Brother Piner Well, I must be going. Take care.
Eronor Goodbye.

Grey-Throat

Grey-Throat has an unused greeting and Imperial City topic. This is because they can only be heard before the quest "The Order of the Virtuous Blood", but he isn't enabled yet at that point and only gets enabled once the quest starts.

Speaker Topic Text File
Grey-Throat GREETING Hearth and fortune. Grey-Throat, I am called. You are not known to me.
Grey-Throat Imperial City One must be very careful in the Imperial City. There are things... dangerous things... that cannot abide the light.

Holidays

Strangely, there is audio present in the files that is specifically tied to holidays. Each voice type has the same couple of lines leftover. There are two greetings, two lines for entering dialogue and the two lines for closing dialogue. The only two holidays explicitly named by these lines are Heart's Day and New Life Festival. Besides the dialogue, there is nothing in the files that even hints at what the purpose of these lines really was. In an interview, Pete Hines stated that the first two ideas for Oblivion's DLC were Horse Armor and Holidays. He went on to explain that different towns would celebrate different holidays and that the player could go there to get "perk bonuses and special artifacts". He also mentions that one of the towns would celebrate Jester's Day, which is a holiday that doesn't have any related dialogue in the files. Oddly enough, since this dialogue is present in every version of the game, it seems very likely that Bethesda originally wanted to have holidays play out as world events in the base game before removing and possibly reworking them, to try and sell them later as DLC. After the horrid reception of the Horse Armor Pack, it was likely decided to not put out the Holidays expansion. Subtitles have been made from scratch.

Speaker Topic Transcript File Note
Female Argonian/Khajiit GREETING Greetings, child. Welcome to the chapel on this, the most revered of days.
Unknown what holiday this was used for.
Female Breton/Imperial GREETING
Female Elf GREETING
Female Orc/Nord GREETING
Female Redguard GREETING
Male Argonian/Khajiit GREETING
Male Breton GREETING
Male Elf GREETING
Male Imperial GREETING
Male Orc/Nord GREETING
Male Redguard GREETING
Female Argonian/Khajiit GREETING Come, come, now! Have a drink! You do realize what day it is, don't you? Ha ha ha!
Unknown what holiday this was used for.
Female Breton/Imperial GREETING
Female Elf GREETING
Female Orc/Nord GREETING
Includes an outtake of voice actress Lynda Carter.
Female Redguard GREETING
Male Argonian/Khajiit GREETING
Male Breton GREETING
Male Elf GREETING
Male Imperial GREETING
Male Orc/Nord GREETING
Male Redguard GREETING
Female Argonian/Khajiit HELLO Well, well. Aren't you a pretty little thing? Happy Heart's Day to you, miss.
Heart's Day, female player variant.
Female Breton/Imperial HELLO
Female Elf HELLO
Female Orc/Nord HELLO
Female Redguard HELLO
Male Argonian/Khajiit HELLO
Male Breton HELLO
Male Elf HELLO
Male Imperial HELLO
Male Orc/Nord HELLO
Male Redguard HELLO
Female Argonian/Khajiit HELLO Why, hello, handsome. Having a happy Heart's Day, I hope?
Heart's Day, male player variant.
Female Breton/Imperial HELLO
Female Elf HELLO
Female Orc/Nord HELLO
Female Redguard HELLO
Male Argonian/Khajiit HELLO
Male Breton HELLO
Male Elf HELLO
Male Imperial HELLO
Male Orc/Nord HELLO
Male Redguard HELLO
Female Argonian/Khajiit GOODBYE And a happy New Life Festival to you.
New Life Festival.
Female Breton/Imperial GOODBYE
Female Elf GOODBYE
Female Orc/Nord GOODBYE
Female Redguard GOODBYE
Male Argonian/Khajiit GOODBYE
Male Breton GOODBYE
Male Elf GOODBYE
Male Imperial GOODBYE
Male Orc/Nord GOODBYE
Male Redguard GOODBYE

Jearl

Jearl has an unused greeting and Bruma topic. They cannot be heard because Jearl only gets enabled during the quest "Spies" and you only have hostile interactions with her.

Speaker Topic Text File
Jearl GREETING I'm Jearl. I spend most of my time down south, but I keep a house in Bruma for the mountain air.
Jearl Bruma I'm sorry, but I really don't know much about the town itself. I spend my time outdoors, walking the ridges and valleys.

J'Ghasta

J'Ghasta is a Khajiit boxer that normally only appears during the Dark Brotherhood quest "Broken Vows". However, there is a line in the files that appears to have been a greeting for him, should he have been enabled in-game before the quest. Subtitles have been made from scratch, and there is no related Bruma topic.

Speaker Topic Transcript File
J'Ghasta GREETING J'Ghasta. No offense stranger, but who I am and what I do, are my business.

Lurio Maenius

Lurio is a removed Imperial commoner. It's apparent from his dialogue that he would've lived with Matthias Draconis. Recording notes state that originally, "Draconis", was pronounced incorrectly.

Speaker Topic Text File
Lurio Maenius GREETING My name is Lurio Maenius. I share a house with Matthias Draconis. I'm between jobs as a private guard.
Lurio Maenius Imperial City If I don't find something soon, I'm going to have to try my luck at adventuring. My pals say there's a lot of caves and ruins west towards Skingrad.

Oleed-Ei

Oleed-Ei is a removed Argonian, he was meant to be a member of the Blackwood Company, and supposed trainer of stealth abilities to Company members.

Speaker Topic Text File
Oleed-Ei GREETING Oleed-Ei, Blackwood Company Master-of-Assassins.
Oleed-Ei Leyawiin We, of course, have no use for the specialized skills of assassination. It is my task, instead, to train our agents in various aspects of stealth.

Orok gro-Ghoth

Orok gro-Ghoth has a greeting that goes unused because it has an impossible condition attached. He will only say it when he is located at The Flowing Bowl, somewhere he can never be found under normal circumstances.

Speaker Topic Text File
Orok gro-Ghoth GREETING I am Orok gro-Ghoth, steward to Countess Arriana Valga, Countess of Chorrol. I manage her affairs, and the castle is in my keeping.

Talasma

Talasma has some leftover player-only dialogue. If the topics are anything to go off, then she would've asked the player something about the Khajiit organisation, the Renrijra Krin. This might hint at "something shady", as NPCs in the final game sometimes refer to, but this never goes anywhere.

Speaker Topic
Player Renrijra Krin
Player Yes
Player No

Thamriel

Thamriel doesn't have an Imperial City topic in the final game because hers was accidentally attached to Elragail. Seeing as Elragail already has her own topic, this one goes unused.

Speaker Topic Text File
Thamriel Imperial City I beg your pardon. The city? Here's the city. All around us. A thousand stones, a thousand souls.
Thamriel Imperial City I hear them all. Sometimes. But not right now. They're all quiet. Did you frighten them away?

Unused City Topics

A lot of NPCs have remaining player-only topics that were originally meant to appear as basic information sources, rather than the generic city topics like "Chorrol" and "Anvil" in the final game. It seems that in many cases, the NPCs response dialogue was re-used for the finalized topic. When not re-used, the dialogue seems to have been completely deleted.

Speaker Topic Note
Player Tell me about the Count. Meant for Maenlorn of Anvil.
Player Tell me about the people. "
Player Anyone need a little help? "
Player Tell me about trainers. Meant for Caenlorn of Anvil.
Player Tell me about services. "
Player Any opportunities? Meant for Wilbur of Anvil.
Player Buildings here look different. Why? "
Player Any warnings? "
Player You are indeed still beautiful. Meant as a response to Dumania Jirich's existing Anvil topic.
Player You're old, and you look old. "
Player Where are the trainers? Meant for Bravil's Bogrum Gro-Galash.
Player Any interesting mysteries? "
Player Anybody need some help? "
Player Tell me about the Count. Meant for Bravil's Antoine Branck.
Player Tell me about trainers. "
Player Tell me some dirt. "
Player Enough. Meant as a response to an apparent earlier version of Ita Rienus' Bravil topic.
Player No. Go on... "
Player Tell me about Cheydinhal. Meant for Cheydinhal's Dervera Romalen.
Player Tell me about trainers. "
Player Tell me about opportunities. "
Player Local trainers? Meant for Cheydinhal's Mariana Ancharia.
Player Local notables? "
Player Local mysteries? "
Player Cheydinhal's culture? Meant for Cheydinhal's Mach-Na.
Player Cheydinhal's characters? "
Player Cheydinhal's mysteries? "
Player Lay of the land? Meant for Cheydinhal's Borba gra-Uzgash.
Player Likely prospects? "
Player Risks? "
Player The Count? Meant for Leyawiin's Witseidutsei.
Player Current events? "
Player Opportunities? "
Player Know any Daedric shrines? "
Player Local news? Meant for Leyawiin's Shuravi.
Player Trainers? "
Player Anyone looking for help? "
Player Any problems in town? "
Player Thanks, but that's enough for me. Meant as a response to an apparent earlier version of Tun-Zeeus' Leyawiin topic where he would've told the player a story.
Player Go on... "
Player Enough, already! The second time the player gets an option to stop him, after letting him continue for the first time.
Player Go on... "
Player What a charming little story... "
Player That ancedote needs a little work. "
Player What's wrong with that? Unknown. Not linked to a certain NPC, but possibly related to the quest "Mazoga the Orc".
Player Where do I find the Count? "
Player I heard that one. Player response to Leyawiin's Dar Jee trying to tell another Khajiit joke.
Player I don't think so. "
Player I'm not sure. Tell me one. Player response to Leyawiin's Dar Jee trying to tell yet another Khajiit joke.
Player I heard that one. "
Player No. How? Player response to Leyawiin's Dar Jee trying to tell a third unknown Khajiit joke.
Player No, thanks. "
Player All right. Player response to a fourth unknown Khajiit joke.
Player I heard that one. "
Player I don't know. How? Player response to a fifth unknown Khajiit joke.
Player No. "
Player Well... I suppose so. Player response to a sixth unknown Khajiit joke.
Player Heard it. "
Player Heard it. "
Player Tell me. Player response to a seventh unknown Khajiit joke.
Player Please, Gods, no. "
Player Not right now, thank you. Player response to an eighth unknown Khajiit joke.
Player Heard it. "
Player Well... I suppose so. Player response to a ninth unknown Khajiit joke.
Player Any interesting local history? Meant for Skingrad's Erina Jeranus.
Player How are the people? "
Player Any trainers here? "
Player What do the locals do for a living? "
Player Opportunities for action? Meant for Skingrad's Mog gra-Mogakh.
Player Best features of Skingrad? "
Player Any advice? "
Player Where can I find some fun? Meant for the Imperial City's Augusta Calidia.
Player Where can I find trainers? "
Player Any problems need solving? "
Player Where can I sleep? Meant for the Imperial City's Willet.
Player Where can I find trainers? "
Player I'm looking for trouble. "
Player I want training. Meant for the Imperial City's Luther Broad.
Player I want action. "
Player I'm looking for Daedric shrines. "
Player I want to buy a horse. Meant for the Imperial City's Pista Marillin.
Player Where can I sleep? "
Player I want to see the sights. Meant for the Imperial City's Ley Marillin.
Player I'm looking for trainers. "
Player I want some action. "

Unused Guard Greetings

These named guards were meant to have unique greetings, however, their guard dialogue overrides these greetings, resulting in them going unused.

Speaker Text File
Decentius Opsius Decentius Opsius, Captain of the Coast Guard. Pleased to meet you.
Adamus Phillida I'm Adamus Phillida, prison administrator and commander of the Imperial Legion forces here in the Imperial City. Have we met? You look familiar.
Audens Avidius I'm Watch Captain Audens Avidius. Don't forget it. I like this city quiet as a mouse. Raise a fuss, and you'll be sorry.
Hieronymus Lex Hieronymus Lex, Officer of the Watch. Every hand is needed to build an honest city, and it begins with you.
Itius Hayn Itius Hayn, Guard Captain. You don't want to know me. Stay on the right side of the law, and we can stay perfect strangers.
Langley Langley, captain of the Anvil guard.
Servatius Quintilius You new here? I'm Servatius Quintilius, Officer of the Watch. Just stay out of trouble, and we'll get along just fine.
Dion I'm Dion, captain of the Skingrad Guard.
Danus Artellian Danus Artellian, captain of the guard. The Count's Guard. Castle Guard. Dion's captain of the town guard. That's nothing to do with me.
Gerich Senarel Lieutenant Gerich Senarel of the Bruma Guard.

Uurwen

Uurwen was supposed to have a unique greeting, but it can only play when she's in Mach-Na's books. Since she never goes there, the greeting goes completely unused.

Speaker Text File
Uurwen Uurwen the Evoker. I'm responsible for enchanted item recharge for the Cheydinhal guildhall.

Vajhira

Vajhira was supposed to elaborate on both the Shrine and the Unicorn. Unfortunately, the related topics cannot be accessed during normal gameplay.

Speaker Text File
Vajhira Here, we make sacrifice to the Lord Hircine. We pray for a True Hunt. We beg to be Honored Prey.
Vajhira Lord Hircine has sent you to hunt the Unicorn? Count yourself doubly blessed. Hircine has deigned to speak with you, and he has provided you with glorious prey. You have been greatly honored. Do not fail him.

Quest Dialogue

The Assassinated Man

It seems that originally you could encounter Hides-His-Heart before your showdown at Francois Motierre's house. He has an unused Chorrol topic and two unused greetings, all of which make it clear that he doesn't want to do anything with you.

Speaker Topic Text File
Hides-His-Heart GREETING I conduct business here. No offense, but I haven't got time for small talk.
Hides-His-Heart GREETING Perhaps I wasn't clear. I cannot spare time to talk with you. Would you be so kind as to leave me alone?
Hides-His-Heart Chorrol I'm not from Chorrol. I'm afraid I can't tell you anything at all about the town.

Not only would you've been able to encounter Heart, but he would also have two underlings with him; the Orc Homraz gra Morgrump and the Redguard Wallace, who never appear in the final game. They have the same type of unused dialogue as Heart, two greetings and a Chorrol topic, they also make it very clear that they don't want to be bothered by you. Where the trio would've exactly appeared is unknown.

Speaker Topic Text File
Homraz gra Morgrump GREETING I'm busy, here, okay? You mind giving us some privacy?
Homraz gra Morgrump GREETING I got stuff to do. Don't bother me.
Homraz gra Morgrump Chorrol I've never been here before. And I won't be back, unless the boss wants me here.
Speaker Topic Text File
Wallace GREETING Sorry, buddy. I'm with Hides-His-Heart, and I can't be distracted.
Wallace GREETING Look. I don't want to talk. So leave me alone.
Wallace Chorrol Chorrol? That's where we are, right? Really? Great. I don't care. And I'm not interested. But it's sure nice of you to let me know.

Dremora in Breaking the Siege of Kvatch

It seems that at one point, you would've been talked to by a Dremora during "Breaking the Siege of Kvatch". While no Dremora is specifically named, it would have likely been the Dremora Sigil Keeper you fight before getting the Sigil stone. He would want to know the player's "blood" and "rank", but all dialogue for them has been removed, and the player-only topics are all that remain. It's notable that the blood option does not exist for Argonians, Bretons, or Dark Elves.

Speaker Text Note
Player My blood is Nord!
Player My blood is Orcish!
Player My blood is Khajiit!
Player My blood is Redguard!
Player My blood is Imperial!
Player My blood is Wood Elven!
Player My blood is High Elven!
Player I refuse. These things are my own. Player refuses to name their blood.
Player I am a Hero! Prepare to die!
Player I am a citizen of the Empire!
Player My rank is Daedra-Slayer, dark spawn!

Early Blood of the Divines

Blood of the Divines, MQ09, seems to have been very different originally. Leftover player-only lines show that it once had the player get a Great Welkynd Stone, something that normally happens during MQ10 (Miscarcand) in the final game. While not much can be gathered from the leftover dialogue, it's clear that the player met with someone called Dro'fahr (who's actually an Argonian, rather than a Khajiit, as indicated by other leftovers) with whom they could've bartered in order to get the Great Welkynd Stone. It also seems you would've met them outside of an Ayleid ruin, and he could also want something from you, possibly to trade the Welkynd stone with.

Speaker Text Note
Player I won't sell it.
Player I don't have it.
Player Refuse to answer.
Player I want a Great Welkynd Stone.
Player I don't have it. [Lie]
Player I'll sell it for 5000 gold.
Player Stand aside, and I'll pay you.
Player Stand aside, and live.
Player I like your offer.
Player I like your offer.
Player I like your offer.
Player Dro'fahr is a fool.
Player I'm not interested.
Player I'm not interested.
Player I'm not interested.
Player I'll think about it.
Player I'll think about it.
Player I'll think about it.

Generic Radiant Quests

Oblivion was apparently meant to feature a radiant quest system. While not much is known about it, it seems that a majority of the questgiver's dialogue remains in the files. It also seems that any NPC in any town might've been to initiate a radiant quest, which might have been the reason why Bethesda decided to drop this system. Only a handful of quests in Oblivion are radiant in the final game. All lines shown here all remained in the female elf voicetype. Some lines of the other voicetypes were later repurposed for some of Oblivion's DLC, they are also included here for inclusion, and their origin is noted. Subtitles have also been made from scratch, except for the lines that come from repurposed NPCs, as they had subtitles while the majority don't.

Starting up

A random NPC would've used one of these six lines to lure the player into a conversation. They seem to be connected to one of three possible scenarios. The first scenario is an item fetch scenario where an NPC would ask to player to retrieve either one item, or multiple items. The second scenario involved ecnountering an NPC locked up in a dungeon, and they would ask for your aid. In the third scenario, an NPC would sneakily try to get you to buy a treasure map from them.

Speaker Text File Note
Female Elf Psst. Yeah, you. Come here, I need to talk to you.
Female Elf Hey, you. Come here a second.
Female Elf Will no one help me?
Female Elf Excuse me, sir. May I speak with you a moment?
Female Elf Excuse me, miss. May I speak with you a moment?
Female Elf Help, please! You've got to help me!

Getting vague details

Four lines for the item fetching scenario, vaguely describing it and its location. Two lines for the same scenario, but with multiple items. The NPC would've given the player a list in that case. One line for an NPC trying to get you to buy a treasure map, two possible lines for you accepting the trade, and two for denying it. The last two lines appear to be for the rescue scenario, where the captured NPC would give you a note, likely detailing the location of the key to free them.

Speaker Transcript File Note
Female Elf Listen, I need your help. Please, I've got nowhere else to turn. What do you say?
Female Elf There's a special... item. I need you to recover it. I've marked the location on your map. Now please, hurry.
Female Elf There's this... special item. It's in a cave. Here, I'll mark the location on your map.
Female Elf I need you to recover a... special item. It's in a certain ruin. Here, I'll mark it on your map.
Female Elf You'll know the item when you see it, trust me. Please, no questions. I trust in your discretion. Now go, and thanks again.
Female Elf You've got to get me out of here. You'll need the key. I'll see to it that you're properly rewarded. Now please, hurry!
Female Elf You look like the adventurin' sort. See this? It's a treasure map. Lots of loot to be had if you don't mind gettin' your hands dirty. But it'll cost ya.
Female Elf Alright then, here! Here ya go! Best of luck to ya.
Female Elf Ah, you're making the right decision my friend, let me tell you. Here you are.
Female Elf No? Well, alright. If you change your mind, come see me.
Female Elf Oh well, alright. Please, if you change your mind, come find me. I doubt anyone else will help.
Female Elf We can't talk. Not here, not now. Take this note, it'll tell you all you need to know.
Male Imperial Here, take this. It'll tell you all you need to know.
This is actually an edited version of the original line, repurposed into dialogue for the Battlehorn Man-At-Arms NPC of the Fighter's Stronghold DLC from which you receive Lord Kelvyn's Will.
Female Elf I'll pay handsomely if you can procure the items I need. Here, take this list. Find me everything on there and you'll be well-compensated. Good day.
An edited version of this line is used by Bothiel with the Orrery DLC.
Male Elf Here, take this list.
This is actually an edited version of the original line, repurposed into dialogue for the NPC Nilphas Omellian of the Fighter's Stronghold DLC.
Female Elf There's some things I need, you think you could help? Here's a list. If you can bring me one of everything, I'll make it worth your while.
Male Redguard There are some things I need. Here, take this list. It'll tell you all you need to know.
This line is a pretty noticeable edit of two of the generic questing lines, repurposed into dialogue for the NPC Talan with the Fighter's Stronghold DLC.

If spoken to during the quest

The NPC would not be happy if you spoke to them again before finishing their task. The item fetch scenario has three possible lines. One for the player returning without the requested item, one for the player returning empty-handed when multiple items were requested, and one where the players return with some but not all requested items. The rescue scenario has four possible lines where the NPC would scold you for delaying their rescue.

Speaker Transcript File Note
Female Elf I thought you were going to help me! Please hurry, I have no one else to turn to.
Female Elf What do you mean you don't have it? Well, where is it? Look, I wouldn't have asked you for help if I didn't need it. Now please, hurry!
Female Elf It's... It's nice to see you too, but you're a bit empty-handed, aren't you? Remember those items we talked about? Please, I'm still waiting...
This line was repurposed into dialogue for the NPC Bothiel with the Orrery DLC.
Female Elf But... But this isn't everything I asked for. For Azura's sake, please bring me everything on the list. Now go!
Female Elf Come on, you've got to help. I'm not gonna get out of here on my own, am I?
Female Elf Ooh, wha- What are you waiting for? Go!
Female Elf Please hurry, friend. I can't wait forever, you know?

Upon quest completion

It seems that there were four possible responses after turning in the item(s) during the item fetching scenario. The NPC would likely reward the player in either gold or other random items. The rescue scenario could play out a bit different. The rescued NPC would either mark a dungeon on your map, or they gave you a treasure map. They could also apparently not give out any reward, but rather suggest you seek them out in their home city at a later date. Once revisited, then the NPC would give you a reward, with one of three lines.

Speaker Transcript File Note
Female Elf You've done it! Oh thank you, thank you so much! You don't know how much this means to me. Please, take this as a reward.
Female Elf You! You mean, you've actually succeeded? You've brought me what I asked for? Well done! Here. Here is your reward. And well-earned it is.
Male Redguard You've brought me what I asked for?
This is actually an edited version of the original line, repurposed into dialogue for the NPC Talan of the Fighter's Stronghold DLC.
Female Elf You have it? You have the item I requested? Give it to me, please. Yes. Yes, it's magnificent! Here's your reward. Thank you again.
Female Elf You have them? The items I requested? Give them to me, please! Yes... yes, this seems to be everything. Here's your reward. Thank you again!
This line was repurposed into dialogue for the NPC Bothiel with the Orrery DLC.
Female Elf Thank the Gods! I didn't think anyone would help me! Here, let me mark a location on your map. You'll find plenty of treasure there, believe me.
Female Elf You've done it! Look, I know I said I'd reward you, but... I don't have anything on me. But I do have this treasure map, it's yours. Please, take it.
Female Elf I'm free! Free at last! Thank you, my friend! Thank you! I'll find you later to give you a reward.
Female Elf Here you are, just like I promised. Thanks again for all the help.
Female Nord
This line was repurposed into dialogue for the NPC Snak gra-Bura with the Horse Armor DLC.
Female Elf Don't worry, I didn't forget your reward. Here you go. And thanks.
Female Elf Hmmm. Reward? Oh. Oh yes, of course. Here you are.

Imperial Express

There are some player-only topics remaining that were intended to be used during the removed Imperial Express quest(s) that shed some light on the player's involvement.

Speaker Text Note
Player Do you need couriers? The player receives this topic in the final game when first entering the Imperial City's Market District, however, it can never be discussed with anyone. It seems very probable that the player would've inquired about available courier jobs with one of the Khajiit brothers running the Black Horse Courier.
Player I'll take the job. The player accepting the job.
Player Not for tha paltry sum. The player rejecting the job.
Player Imperial Express letter Likely discussed with the person who the player had to deliver a letter to.
Player Delivered letter Likely discussed with the Khajiit that gave the player the job, reporting their success.

Skingrad Recommendation Quest

Sulinus Vassinus was initially supposed to give the player another method of completing the Skingrad Recommendation quest. For a fee of 300 gold, Sulinus would go to Bleak Flats Cave, kill the zombies, and return to the Guild Hall with Erthor in tow. He still possesses the AI packages for this option, but the dialogue that would set it in motion can never be obtained, as the script requires his disposition with the player to be both less than zero and greater than or equal to 70.

Speaker Text File
Sulinus Vassinus So, you're supposed to go out and rescue Erthor, eh? I'd love to help out. I just don't quite feel comfortable doing that, though.
Sulinus Vassinus I hear Adrienne is sending you out to get Erthor. Is that right? Hmm. It's a pity you don't have the right sort of friends. Friends that would be willing to help out with a task like that.
Sulinus Vassinus I tell you what. I have some outstanding debts I need to pay off. You help me out with that, and I'll help you out with getting Erthor back. Heck, I'll even go do the job for you for 300 gold. When Erthor gets back, you can take the credit. What do you say?
Sulinus Vassinus Okay then. I'll just take this gold from you, and I'll head out there right now. No one should even know I'm gone. In three days or so, Erthor should be back here, safe and sound. I'll fill him in - you just tell Adrienne that you did the work, and you'll be set. Pleasure doing business with you, friend!
Sulinus Vassinus Oh. Are you sure? Well, think about it, and if you change your mind, let me know. I really do need some money, you see.
Sulinus Vassinus You'll be happy to know that Erthor is back in town. He knows to tell Adrienne that you're the one who rescued him. You should be able to tell her you've completed her little task. And let's just keep this little deal between us, shall we?
Sulinus Vassinus He's back to his normal routine now, all safe and sound. Enjoy taking credit for the work.

Todd's Test Adventure

As the name implies, this was a quest that was made during production by Bethesda's Todd Howard. Some of the things tested in this "adventure" are the emotion settings of facial expressions, and disposition increase and decrease through dialogue. For this purpose, Todd voiced a male Imperial, Alban Corinis. Alban himself isn't unique and appears in multiple test maps.

Speaker Topic Text File Note
Alban Corinis GREETING Yes? How should I act?
Subtitle doesn't match up with dialogue. This is actually a Wes Johnson recording of Grantham Blakeley's ghostly dialogue, minus the ghostly effect. Todd's correct line exists in the files for the Xbox 360 version.
Alban Corinis GREETING
The aforementioned correct Todd-voiced version from the Xbox 360 version.
Player Angry
Alban Corinis What! That really pisses me off!
Disposition decreases by 10.
Player Fear
Alban Corinis Oh no. What do we do? I'm so scared.
Player Happy
Alban Corinis Fabulous! That's great. Good for you!
Disposition increases by 10.
Player Neutral
Alban Corinis I can't recall, ever loving moments, like this moment, with you.
Only plays if disposition with player is equal to or more than 90.
Alban Corinis It's a pleasure to be here with you.
Only plays if disposition with player is equal to or more than 80.
Alban Corinis What next friend?
Only plays if disposition with player is equal to or more than 60.
Alban Corinis Ok, I feel normal.
Only plays if disposition with player is equal to or more than 40.
Alban Corinis You're pissing me off, what next?
Only plays if disposition with player is equal to or more than 20.
Alban Corinis You are indeed...a bastard.
Standard response.
Player Sad
Alban Corinis I'm sorry. I didn't know.
Player Surprise
Alban Corinis When? I didn't know that! How can this be?

Wes Johnson Duplicate Lines

Hmmm...
To do:
A LOT more

Wes Johnson, who voiced the male Imperials in the final game, did voice-over work for a TON of characters. It appears that he originally voiced all Breton males as well, before Ralph Cosham was cast to voice them separately. This leads to an ungodly amount of duplicate dialogue that was originally voiced by Wes but later redone by Ralph, only to remain unused in the files. Hopefully he got a nice paycheck for his work.

Ancus Afranius

Ancus is just an average citizen. However, despite his Imperial-sounding name, and the fact that he has an Imperial brother and sister, he's actually set up as a Breton in the final game.

Speaker Topic Text File
Ancus Afranius GREETING My name is Ancus Afranius. I do whatever comes to hand. Or nothing, when I can afford it.
Ancus Afranius Imperial City It's not that I'm lazy. I'm just not very ambitious. You can live comfortably in the city very cheaply. So why work yourself to death?

Beran Sintav

Beran, similar to his brother Kastus, appears to belong to the Imperial Sintav clan, despite actually being a Breton. It's noted in the dialogue notes that Wes actually misreads the line and says "the gardens". This is possibly the reason for the line getting re-recorded with Ralph.

Speaker Topic Text File
Beran Sintav GREETING I'm Beran. Kastus, Vontan, and me, we take care of gardens and trees and grass. Hard work, but it pays.
Beran Sintav Imperial City If we work hard, Uncle Iniel says he'll set us up in business together, maybe a little fruit orchard, or maybe tomatoes.

Damian Magius

Damian Magius, the warehouse watchman. Despite his Imperial-sounding name, he's actually a Breton in the final game.

Speaker Topic Text File
Damian Magius GREETING I'm the warehouse watchman, Damian Magius.
Damian Magius Imperial City We store goods here until the buyer can collect them, or until the ships come in.

Dranas Llethro

Dranas Llethro is, weirdly enough, a Dunmer man that lives at the Imperial City's Waterfront district. It's unknown why he has lines voiced by Wes.

Speaker Topic Text File
Dranas Llethro GREETING Dranas Llethro. I just got back from Solstheim. Boy, was that a mess. And now I'm out of work.
Dranas Llethro Imperial City I signed on for the Raven Rock colony. Went there as a builder. Hung around afterwards, but the money ran out.

Edgar Vautrine

Edgar is a spellmaker living in the Imperial City's Market District.

Speaker Topic Text File
Edgar Vautrine GREETING Edgar Vautrine. You don't want the very best. You want cheap. And I got cheap.
Edgar Vautrine Imperial City You want to buy or sell, the City is great. You want free? Go down the holes, kill some monsters. Sell your loot back in the city!

Eugal Belette

Chorrol's resident Mythic Dawn sleeper agent.

Speaker Topic Text File
Eugal Belette GREETING My name is Eugal Belette. I'm pretty new here – don't know a soul.
Eugal Belette Chorrol I'm sorry. I'm new in town, and don't know anyone.

Gan Luseph

The Breton mage of Castle Bruma.

Speaker Topic Text File
Gan Luseph GREETING I'm Gan Luseph, Castle Mage and Healer.
Gan Luseph GREETING Actually, I'm not much of a healer. I can blow the meat off you, but I'm not much good at sticking it back on.
Gan Luseph Bruma This is my first posting after Arcane University. The Countess and Burd like my work well enough.

Kastus Sintav

One of many Sintav family members inhabiting the Imperial City. Despite seemingly coming from a family of Imperials, Kastus is set up as a Breton. His lines might've been up for re-recording due to the fact that Wes mispronounces the character's name as "Kastav Sintav".

Speaker Topic Text File
Kastus Sintav GREETING Kastus Sintav. Uncle Iniel got us good jobs gardening. We're very grateful.
Kastus Sintav Imperial City Whatever Uncle Iniel says. 'Lay off the Atius bastards,' he says, so we lay off.

Right-Wind

An Argonian member of the Fighters Guild in Bruma. He only has a Bruma topic, and no greeting, unused or otherwise.

Speaker Topic Text File
Right-Wind Bruma You get used to the cold. Got a good set of fur boots to keep my feet warm. Give a Nord a good thumping to keep the blood flowing, khah-khah-khah.

Roderic Pierrane

An average Breton man living in the Imperial City's Elven Garden District.

Speaker Topic Text File
Roderic Pierrane GREETING I'm Roderic Pierrane.
Roderic Pierrane Imperial City Irene Metrick and I spend a lot of time together, true. We're just good friends. But don't tell Elisa. She wouldn't understand.

Salomon Geonette

A musician living in the Imperial City's Temple District.

Speaker Topic Text File
Salomon Geonette GREETING Salomon Geonette. I'm a musician. I had a commission from the Emperor to compose a symphony
Salomon Geonette GREETING ... But now, with the emperor dead, everything is at sixes and sevens.
Salomon Geonette Imperial City Soon, the Elder Council must choose a new emperor, and then I suppose they'll sort out my commission. Until then, I just have to keep on working.

Samuel Bantien

Samuel is a retired Security trainer living in the Imperial City's Talos Plaza District.

Speaker Topic Text File
Samuel Bantien GREETING Samuel Bantien. You want to learn a few tricks about Security, I'm your man.
Samuel Bantien Imperial City I only do the training any more. None of the rigs and tricks. Rochelle and me just want the settled life nowadays.