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Developer: Atelier 801
Publisher: Tigrounette
Platform: Adobe Flash
Released internationally: May 1, 2010

ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Play as a mouse racing to get cheese faster than the other players, or play as a shaman who builds with various tools to help the mice get to the cheese in Transformice.

Unused Shaman Objects

There are several unsummonable shaman objects left in the code. They can only be accessed by hacking. It should be noted that the bomb item appears in several vanilla maps, though it is normally not summonable.

Item Description
Heavy Ball
It is essentially one of the Drag Ball items, as it has extremely similar properties. Very heavy.
Small Rough Plank
A plank that function similar to the already summonable Chocoplanks. Things stick to it; this affects both mice and objects.
Large Rough Plank
Same as Small Rough Plank, but twice the size.
Up Drag
The exact same properties as the spawnable Drag Ball items, though this one is pointing up. It never fires upwards due to how the game engine works.
Sticky Ball
A heavy ball that sticks to all objects, including itself. It does not stick to mice.
Oh my god JC, a bomb!
This bomb does not detonate on normal maps; it will only explode on maps which have explodable bombs automatically spawning.
A fake spawnable cheese. It is rectangular in shape, and is essentially a regular box with a cheese icon.

Fullscreen Debug Info

Typing "/^^" into the chat will display information about the browser one is using, if applicable. This was used earlier on to identify/block certain full-screen tools before it was implemented into the game.

Debug Mode


Entering "/debug" into the chat enters a debug mode after the end of the current round. White circles are collision for the mice and balls, cyan lines show what's touching what, and the green and red perpendicular lines inside the mice/ball collision circles may have been used for testing.

(Source: TheRoflGuy's sister)