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Asphalt 3D

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Title Screen

Asphalt 3D

Also known as: Asphalt 3D: Nitro Racing (JP)
Developer: Gameloft
Publishers: Konami (JP), Ubisoft (EU/US/AU)
Platform: Nintendo 3DS
Released in JP: March 10, 2011
Released in US: March 27, 2011
Released in EU: March 25, 2011
Released in AU: March 31, 2011


DevTextIcon.png This game has hidden development-related text.


ProtoIcon.png This game has a prototype article

Asphalt 3D is part of Gameloft's attempt to bring their smartphone games to portable consoles, with rather janky results.

Build Date

DateTime.dat is a build date.

JAN 25 2011  16:07:46
(Source: Original TCRF research)

Developer Notes

Asphalt5.cfg is a configuration file used to control various aspects of the game. Present in it are a few developer notes. Curiously, the name refers to Asphalt 5, despite most of the game's content originating from Asphalt 6: Adrenaline.

//if any parameter is not here, it will be initialized with a default from the code
//the syntax is: PARAMETER_NAME value
//anything after the value will be ignored, but it would be nice to add the comment slashes "//" so it's clear
//if a parameter is initialized multiple times, the last value is used, the others are discarded

PRECOMPUTED_CAMERA_VISIBILITY	1			//  0 = disabled, 1 = enabled
VIEW_RES_X 							480					// 480 default
VIEW_RES_Y							320					// 320 default
VIEW_SHOW_IGMINTF				1

MOUSE_CONTROL						0
MOUSE_SEN								0.005

NITRO_CAPACITY          1500				//how big is the nitro tank
NITRO_MAX_LEVEL         3						//maximum nitro level

NITRO_LV1_USE           200					//nitro to consume for level1
NITRO_LV1_TIME          75					//time to consume (in frames)
NITRO_LV1_BOOST_SPD     1.1					//speed multiplier (1.1 means 10%)
NITRO_LV1_BOOST_ACC     2						//acceleration multiplier (2 means accelerate twice as fast)
NITRO_LV1_FOV           3.0					//fov increase at this level

NITRO_LV2_USE           250
NITRO_LV2_TIME          50
NITRO_LV2_BOOST_SPD     1.15
NITRO_LV2_BOOST_ACC    	2.5
NITRO_LV2_FOV           5.0

NITRO_LV3_USE           300
NITRO_LV3_TIME          25
NITRO_LV3_BOOST_SPD     1.2
NITRO_LV3_BOOST_ACC     3
NITRO_LV3_FOV           7.0


NITRO_LV4_USE           1500
NITRO_LV4_TIME          80
NITRO_LV4_BOOST_SPD     1.27
NITRO_LV4_BOOST_ACC     6
NITRO_LV4_FOV           9.0

NITRO_BONUS_DRIFT				160		//add to nitro when drifting (per second)
NITRO_BONUS_FLY					160
NITRO_BONUS_TAKEDOWN		200.0

MINIM_IMPACT_TO_TAKEDOWN	40

//number of trafic cars; minumum value to have traffic is 2; < 2 means traffic disabled
//increasing the value too much will lead to memory-related crashes
//Ferrari value was 10 
TRAFFIC_CAR_MAX          20

//how fast the HUMAN car turns while in flight
IN_FLIGHT_TURN_FACTOR 1024

CAMERA_INGAME_FOV          60.0

CAMERA_INGAME_DISTANCE1    -50.0
CAMERA_INGAME_HEIGHT1_CAR  35.0
CAMERA_INGAME_HEIGHT1_SUV  60.0
CAMERA_INGAME_ADVANCE1     600.0
CAMERA_INGAME_DISTANCE2    25.0
CAMERA_INGAME_HEIGHT2_CAR  35.0
CAMERA_INGAME_HEIGHT2_SUV  65.0
CAMERA_INGAME_ADVANCE2     7000.0

CAMERA_INTERIOR_HEIGHT			-10.0

CAMERA_HIGHSPEED_FOVADD   8.5		//fov increase when starting the high-speed effect
CAMERA_HIGHSPEED_START    1.0		//percent of the maximum speed when the high-speed effect should start
CAMERA_HIGHSPEED_STARTP   90.0		//percent of the maximum speed when the high-speed particles effect should start
CAMERA_HIGHSPEED_FOVRATE	0.1			//fov increase or decrease rate per frame
CAMERA_HIGHSPEED_DISTADD	0.0			//distance percent to add when highspeeding :)
CAMERA_NITRO_FOVRATE			0.5			//fov increase when nitro-ing :)

CAMERA_LAUNCH_DISTANCE 		0.0		//distance to add when reaching the max launch speed
CAMERA_LAUNCH_SPEED				20.0		//max launch speed, after this no more distance will be added
CAMERA_BRAKE_SPEED				80.0		//min brake speed, below this the distance will get smaller

CAMERA_SHAKE_TOTAL				6.0		//general intensity multiplier
CAMERA_SHAKE_V						20.0		//vertical intensity
CAMERA_SHAKE_H						10.0		//horizontal intensity
CAMERA_SHAKE_HISPEED			0.0		//intensity for max speed
CAMERA_SHAKE_NITRO_LV1_I	600.0		//nitro intensity
CAMERA_SHAKE_NITRO_LV1_T	30.0		//frames to return to 0
CAMERA_SHAKE_NITRO_LV2_I	600.0
CAMERA_SHAKE_NITRO_LV2_T	30.0
CAMERA_SHAKE_NITRO_LV3_I	600.0
CAMERA_SHAKE_NITRO_LV3_T	30.0
CAMERA_SHAKE_NITRO_LV4_I	600.0
CAMERA_SHAKE_NITRO_LV4_T	60.0



POWERUP_NITRO_1					150.0
POWERUP_NITRO_2					250.0
POWERUP_DAMAGE_1				25.0		//this is a percent, not absolute value
POWERUP_DAMAGE_2				50.0


MIN_BRAKE_INTENSITY			24.0
MAX_BRAKE_INTENSITY			48.0
BRAKE_INTENSITY_DELTA		8.0

//how much of car max speed (excluding nitros) and how long (in msec) must the player maintain
//to start loosing a chasing cop
//both values are ints
GOTAWAY_SPEED_PERCENT		85
GOTAWAY_SPEED_DURATION	2000

//0							: disabled
//1							: the minimap shows the whole track
//2							: only a small zone around the player is seen
MINIMAP_STYLE 1

//frames count the menu fade in/out takes; default 10
MENU_FADE_EFFECT_FRAME_DURATION 10
//pixels count the menu bts. slide out per frame during menu fade out; default 20
MENU_BTNS_SLIDE_OUT_PER_FRAME_OFFSET 20
//the menu btn, blinking after selection; default 12
MENU_END_ANIM_TIME 5
//btn icon y offset from the button zone top; default 3
MENU_BTN_ICON_OFFSET_Y 3

//how long to prevent k_nPrettyClose and k_nNearMiss after a collision; in msec.
NEAR_COLLISION_EVENT_COOLDOWN_TIME	2000
(Source: Original TCRF research)

oglespcviewer.cfg

oglespcviewer.cfg is another configuration file, possibly for some type of viewer. It doesn't appear to ever be loaded.

HW Config Type 0
Gui Show 1
Gui Window X 30
Gui Window Y 40
Start In Pause 0
(Source: Original TCRF research)