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Borderlands: The Pre-Sequel

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Title Screen

Borderlands: The Pre-Sequel

Developers: 2K Australia, Gearbox Software
Publisher: 2K Games
Platforms: Windows, Xbox 360, PlayStation 3
Released in US: October 14, 2014[1]
Released in EU: October 17, 2014
Released in AU: October 16, 2014

CodeIcon.png This game has unused code.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.

Borderlands: The Pre-Sequel is (obviously) the interquel between Borderlands and Borderlands 2. This is the first game in the series to take place on Pandora's moon Elpis and to introduce a space mechanic with low gravity and oxygen consumption in addition to the new Cryo element. The story is mainly focused on how Jack became Handsome Jack, the main antagonist of Borderlands 2, and features Dahl as the villains this time. The game also uses the same engine as its predecessor and shares lots of assets from it.


Unused Text
Remaining text strings referencing unused content such as quests or weapons.

Unused Weapons & Items

Since the game is built on the Borderlands 2 engine, some leftovers can be found in the game's files.

Lady Fist


The "Lady Fist" is a unique pistol manufactured by Hyperion. Despite being one of the best weapons in Borderlands 2, this gun never returned in Borderlands: The Pre-Sequel. However, the gun is still present in the game fully functional and can be added in-game using a save editor.

  • Gibbed Save Editor Code: BLOZ(igAAAADktQDHKwI9AmM0MmBqwgSD5QTT/38WTDSYAPCgYPnDZIPl)



Same as the "Lady Fist", the "Fibber" was planned to return at some point in Borderlands: The Pre-Sequel but remains as an unused weapon. This gun can also be added in the game without any problem including all 3 different barrels by using a save editor. Interestingly, the skin was reworked for this game.

  • Gibbed Save Editor Code: BLOZ(igAAAADKkQDHCwE9AmM0MmBqwjSA5QTT/38WTDSYAPAUYPnDZIHl)

Moxxi Weapons

All Moxxi weapons from Borderlands 2 (except the "Rubi" and "Hail") were planned to be released during events such as the "Heart Breaker" for Valentine's Day but sadly never happened. However, Borderlands: The Pre-Sequel fixed the "Bad Touch" and "Good Touch" SMGs rarity by replacing their Body Parts from GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC to GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB making both of them appear as Blue Rarity weapons in-game to match all other Moxxi weapons. This same change has been made for the "Crit" SMG in Borderlands 2 but for some reason those two SMGs never got fixed in that game.


Gibbed Save Editor Codes


Turtle Up!

The unused powerup from Borderlands 2 remains still unused in Borderlands: The Pre-Sequel.

  • Gibbed Save Editor Code: BLOZ(CgAAAABmjQACDUCJQzEAwA==)

Handsome Jack's Mask


The Handsome Jack's Mask skin obtained at the end of Borderlands 2 can still be acquired using a save editor but serves no purpose at all.

  • Gibbed Save Editor Code: BLOZ(CgAAAACl8wAABwA4gDAAwA==)

Unused Graphics

Slag Nova & Spike Shield Hud

Unused Slag Nova Shield Hud and Slag Spike Shield Hud from Borderlands 2 have been ported in this game but remain still as such.

nova-amp spike-amp

Leftover Unreal Editor Splash Screen


Same as for Borderlands 2, the Unreal Editor splash screen of Borderlandsː The Pre-Sequel can also be found in the game's files of the Epic Games version of the game. It can be found in BorderlandsThePreSequel/WillowGame/Splash/PC.

Unused Currencies

Like for Borderlands 2, this game uses placeholder currencies slots for upcoming DLCs but some of them remain unused. Here is the currency list for Borderlands: The Pre-Sequel:

Currency Utility Note
CURRENCY_Credits Money
CURRENCY_Eridium Moonstones
CURRENCY_SeraphCrystals Unused Leftover from Borderlands 2.
CURRENCY_Reserved_A Golden Keys The real amount of Golden Keys is stored inside the profile.bin file instead of the character save file itself meaning that this slot is in fact not used.
CURRENCY_Reserved_B Unused
CURRENCY_Reserved_C Shift Coins This currency slot is unused but features an unused hud as seen below.
CURRENCY_Reserved_D Unused
CURRENCY_Reserved_E Unused
CURRENCY_Reserved_F Unused
CURRENCY_Reserved_G Unused
CURRENCY_Reserved_H Unused
CURRENCY_Reserved_I Unused
CURRENCY_Reserved_J Unused
Unused Shift Coins meter on top of the Golden Keys meter.

Development Data

Build Info

Gearbox developers use code names for every released game and content using the following pattern:

  • Trees for games
  • Bushes for projects
  • Flowers for DLCs
Game Code Name
Borderlandsː The Pre-Sequel Cork
Content Code Name
Shock Drop Slaughter Pit Freesia
Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught Petunia
Handsome Jack Doppelganger Pack (Jack) Quince
Claptastic Voyage (DLC 1) & Ultimate Vault Hunter Upgrade Pack 2 Marigold
Lady Hammerlock the Baroness Pack (Aurelia) Crocus
Ultra HD Texture Pack Ailanthus

Developer Commands

Leftover console commands used by developers to debug the game. Unlike Borderlands 2, some of them have been removed.

Developer Command Note
DeveloperFreeLevels [value] Add given level number to the player current level.
DeveloperGiveCash [amount] Add given amount of money to the player.
DeveloperGiveEridium [amount] Add given amount of moonstone to the player.
DeveloperUnlockAnAchievement [id] Unlock an achievement with the given id.
DeveloperUnlockAllCustomizations Unlock all of the game customizations.
DeveloperCompleteAllChallengesToLevel [level] Complete all player challenges up to given level.
KillEnemies Kill all enemies in the area.