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Five Nights at Freddy's: Sister Location (Windows)

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Title Screen

Five Nights at Freddy's: Sister Location

Developer: Scott Cawthon
Publisher: Scott Cawthon
Platform: Windows
Released internationally: October 7, 2016


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
  • There are a few more unused textures from the game's files.
  • Document the leftovers from Funtime Freddy's minigame found in Circus Baby's minigame.
  • Figure out what the weird coil objects in Night 4 are.
  • Figure out what the unused frame, oddly titled "Frame" does.

Five Nights at Freddy's: Sister Location is the fifth (main) game in the series. Taking place in the aforementioned 'sister location', you must go around the facility - almost like freeroaming - and make sure the animatronics are in tip-top shape, ready to perform again and again! Sounds easy, right?

...Right?

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Frame 1: Title Screen

Gold Star

Gold is better than purple at least.

An unused yellow variant of the purple star that shows when you finish the game, or complete other modes. This graphic is only in the first purple star (star 1) and not the other one.

Version v1.0

But the first version of Sister Location is v1.01!

An image of a version number, v1.0. The first version of Sister Location released publicly was v1.01, making this unused.

Frame 5: Main Hub

Ballora Controlled Shock

Ballora doesn't look happy to see me shocking her.

There's an unused image of Ballora being shocked and lit up at the same time, which isn't shown in-game.

Red Arrow

Can't go back now.

Titled Active 2, it's a red arrow pointing backwards. It could have been the original way to go back, instead of pressing S. This unused graphic is present in all areas where the cursor is displayed.

Position Map

Normal Vent Highlight
Wowee, a map! FNAF-SisterLocation-MapVent.png

This is an unused position map, named map appropriately. It would have been overlayed while in the vents, the main hub, and Baby's room.

The layout of the map in this image is also slightly different from how it is in the final game, with the image showing 2 rooms connected to Funtime Auditorium and 2 rooms connected to Ballora Gallery, as opposed to the final game where there are 3 rooms connected to Funtime Auditorium and 1 room connected to Ballora Gallery

Placement Reference

Smile for the camera.

This smiley face is used in the "Real Ending" cutscene, but it's not visible. It was most likely used as a placement reference, as its eyes are located where player's eyes are.

Interestingly, the mouth of the smiley are shown in two different locations, implying that Michael's mouth would have also moved in the cutscene.

Frame 15: Game Over

Baby Game-Over Screen

Uh-oh.

A rather small red-tinted image of Circus Baby. It's part of an early game-over screen. The object name Active indicates it's the first one inserted before the other objects.

Frame 24: TV Show

Minireena

Another head shot!

This is used in as an Easter egg in the player's home, but the lower half is not visible as it's covered by popcorn.

Unused Sound Effects

In the files of the game, two unused voice clips, meant to play in the Circus Control Room, can be found.

A female voice saying "Glass pressure trigger - Please do not push against the glass"

The same female voice saying "Motion trigger - Technician Control"

These sounds were meant to play randomly every two seconds, with the first one having a 1 in 10 chance of it being triggered, and the second having a 1 in 5 chance. The first sound effect with the lights on is meant to play when Baby tells her story, but you have to leave during it. However, you can’t exit until she’s done talking, making it impossible to trigger. The second sound effect with the lights off is meant to play when not only the power is out, but at the script in which HandUnit first introduces you to the Circus Gallery, which is impossible to occur in the final game.


(Source: Freddy Factsblog)

Blue Screen

Found in Ballora Gallery is a strange screen that can be accessed by following a specific set of instructions shown in the video above. This appears to be a blue screen with several counters on screen. What purpose it serves is unknown. But if you go in the mfa the frame name is just "Frame" with a unused "Date & Time" object. FNAFSL date.png

Revisional Differences

v1.02

The v1.02 patch of the game, released on October 8, 2016, fixes a few issues with the game.

  • A few people got stuck under the desk due to the associated cutscene not playing. The glitch itself appeared to be hardware specific.
  • Night 4 had its difficulty toned down by making the side-climbing Minireenas fall off with fewer shakes.

v1.021

Released on October 9th, 2016, v1.021 fixed a rare oversight in the game (which was later hidden in its changelog due to spoiling a part of Night 5). It was possible to obtain the third star in the Private Room if the time changed to 6 AM while Ennard was jumpscaring the player.

(Source: RustAndroid on Reddit)

v1.1

Released on December 1st, v1.1 added Custom Night into the game, obtainable by completing the Private Room. It also added new cutscenes, unlockable after beating any of the challenges on Very Hard mode.

Another patch, v1.11, was released the next day, which unlocked the Golden Freddy mode.

v1.12

Released on December 3rd, v1.12 gave players more power when playing through the Golden Freddy mode, and added a new, different cutscene when it is beaten.