Indiana Jones and his Desktop Adventures (Windows, Mac OS Classic)
Indiana Jones and his Desktop Adventures |
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Developer: LucasArts[1] This game has hidden development-related text. |
Help Indy save the day by trading priceless artifacts for sticks and spark plugs in Indiana Jones and his Desktop Adventures. It uses the same engine as Star Wars: Yoda Stories.
Contents
Debugging Features
Dialogs
These debug dialog resources exist within the program's executable file.
Pressing CTRL-SHIFT-F8 will display the Zone status dialog.
Log File
A reference to indylog.txt exists at address 0x023ECA in DESKADV.EXE.
Resource Archive
The Windows preview version does not contain most of the scenario scripts, and some character sprites are blank.
DESKTOP.DAW is encoded in little-endian format, even on the Macintosh. The file can be swapped between platforms with no issues.
Timestamps
Platform | File Date |
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Windows US Preview | April 12, 1996 |
Windows US Release | April 18, 1996 |
Macintosh US Release | June 10, 1996 |
Platform Differences
The Macintosh version of the game was released slightly later than the Windows version, and contains a few changes in its resource archive.
Fixed Typos
Windows | Macintosh |
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It's the entrance to an undergroud chamber... but the door is wedged shut... | It's the entrance to an underground chamber... but the door is wedged shut... |
I collect jade artifacts. I'm particluarly interested in a rare hand-axe, a JADE ADZE. | I collect jade artifacts. I'm particularly interested in a rare hand-axe, a JADE ADZE. |
Very enterprising, Dr. Jones! Now we bothhave what we want! Too bad I'm the only one getting rich! | Very enterprising, Dr. Jones! Now we both have what we want! Too bad I'm the only one getting rich! |
Now I have the charm that will gurantee Nazi victory! | Now I have the charm that will guarantee Nazi victory! |
Changed Dialogue
Most of these refer to control modifications required for the Mac.
Windows | Macintosh |
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Congratulations, Indy! Treasure hunters have searched for years, but you're the one who found it! | Congratulations, Indy! Treasure hunters have searched for years, but you're the one who found the Eagle Dagger! |
For fine movement over short distances, position the pointer at your destination and CLICK the LEFT mouse button... | For fine movement over short distances, position the pointer at your destination and CLICK the mouse button... |
For continuous travel over longer distances, HOLD DOWN the LEFT mouse button while you maneuver the pointer... | For continuous travel over longer distances, HOLD DOWN the mouse button while you maneuver the pointer... |
To PICK UP an item, bump against it and CLICK your LEFT mouse button on the flashing icon... | To PICK UP an item, bump against it and CLICK your mouse button on the flashing icon... |
To operate your ready weapon, click the RIGHT mouse button or tap the SPACEBAR... | To operate your ready weapon, hold down the OPTION key as you click the mouse button, or just tap the SPACEBAR... |
Modified Script
A slight change was made to the way you proceed in the Van Loon scenario.
Windows
Script Action | Associated Dialogue |
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NoticePed | It looks like this pedestal might trigger the door... with just the right weight on it! |
NoticeDoor | Blocked...of course... |
PlaceIdol | |
PlaceIdol2 | |
NoticePedAga | I knew that idol would come in handy... |
TalkVLAgain | The temple door - open at last! How DO you do it, Jones?! |
EnterFromTun |
Macintosh
Script Action | Associated Dialogue |
---|---|
NoticePed | It looks like this pedestal might trigger the door... with just the right weight on it! |
NoticeDoor | Blocked...of course... |
NoticeDoor,C=6 | I guess if I want to get in there, I've got to give up this idol... |
NoticeDoor,C=7 | I guess if I want to get in there, I've got to give up this idol... |
PlaceIdol | |
PlaceIdol2 | |
PickUpIdol | |
PlaceIdol3 | |
PlaceIdol4 | |
TalkVL,C=7 | The temple door - open at last! How DO you do it, Jones?! |
TalkVL,C=6 | The temple door - open at last! How DO you do it, Jones?! |
EnterFromTun |
Easter Egg
If you drop bananas onto Indy's sprite (not the health meter) while standing to the left of the fire in the wooden hut with room ID 0x80, he will say, "Ugh. Too much fruit!"
On Windows, a sound will also play that sounds like breaking wind:
The sound effect is hidden in DESKADV.EXE as resource 102 (all the normal sounds are stored in the program's directory). It is not present in the Macintosh version.
References
The Indiana Jones series
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NES | The Temple of Doom • The Last Crusade (Taito) • The Last Crusade (Ubi Soft) • The Young Indiana Jones Chronicles |
Game Gear | The Last Crusade |
Genesis | The Last Crusade |
DOS | The Last Crusade: The Graphic Adventure • The Fate of Atlantis (Prototype) |
Mac OS Classic | The Last Crusade: The Graphic Adventure • The Fate of Atlantis (Prototype) • Desktop Adventures |
Amiga, Atari ST | The Last Crusade: The Graphic Adventure |
SNES | Greatest Adventures |
Windows | Desktop Adventures • The Infernal Machine |
Nintendo 64 | The Infernal Machine |
Game Boy Color | The Infernal Machine |
LEGO Indiana Jones | |
Nintendo DS | The Original Adventures • The Adventure Continues |
PlayStation Portable | The Original Adventures • The Adventure Continues |
Windows | The Original Adventures • The Adventure Continues |
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