This is a sub-page of LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch).
Editor Icons
Icons from a level editor used by the developers, which includes functions from other Lego games.
(Source: Wattostudios, RandomWizKid)
Splash Screens
Placeholder splash screens and one unused Nintendo splash screen.
DEMOSPLASHSTARTUP_DX11.TEX
(Source: RandomWizKid)
Demo Screens
Leftover demo screens exist in English and Japanese.
THANKSFORPLAYING_ENG_DX11.TEX
THANKSFORPLAYING_JPN_DX11.TEX
(Source: RandomWizKid)
Unused Loading Screens
POSTCARD_07
There is a 7th loading screen, in multiple variations, that can be seen on rare occasions if the loading takes too long.
INITIALLOADINGSCREEN_DX11.TEX
(Source: Wattostudios, RandomWizKid)
LOADINGSCREEN
This folder contains textures from 2 early loading screen illustrations.
LOADINGFARMERCHICKEN_DX11.TEX
LOADINGFARMERFARMER_DX11.TEX
LOADINGFARMERFOREGROUND_DX11.TEX
LOADINGFARMERMIDGROUND_DX11.TEX
LOADINGFARMERTREES_DX11.TEX
LOADINGROBBERCOP_DX11.TEX
LOADINGROBBERFOREGROUND_DX11.TEX
LOADINGROBBERLAMPOST_DX11.TEX
LOADINGROBBERROBBER_DX11.TEX
LOADINGROBBERSKYLINE_DX11.TEX
(Source: RandomWizKid)
E3 Leftovers
E3_DEMO
Leftover E3 2012 showfloor textures from the Wii U version.
E3_LEGALSCREEN_ENGLISH_DX11.TEX
E3_LOADSCREEN_CONTROLS_DX11.TEX
E3_LOADSCREEN_LOOKATDRC_DX11.TEX
E3_LOADSCREEN_FREEPLAY_DX11.TEX
E3_LOADSCREEN_MINE_DX11.TEX
E3_LOADSCREEN_MISSION_DX11.TEX
E3_FRONTENDSCREEN_DRC_DX11.TEX
E3_DEMOSPLASHSCREEN_DX11.TEX
E3_THANKSFORPLAYINGTEXT_DX11.TEX
(Source: RandomWizKid)
E3_FRONTEND
FE_BUTTON_HIGHLIGHT_DX11.TEX
(Source: RandomWizKid)
Wii U Leftovers
Wii U Character Icons
Leftover renders from the Wii U version.
(Source: RandomWizKid)
Early Vehicle Icons
Placeholder car icons in the GUI\TEXTURES\VEHICLEICONS folder.
Unused
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Final
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None
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None
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None
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(Source: RandomWizKid)
GUI Textures
HUD
Early UI icons, including early Chase McCain disguises. The minimap HUD is leftover from E3 2011.
VEHICLEUNLOCKICON_DX11.TEX
SHIELDUNLOCKICON_DX11.TEX
STATICONREDBRICK_DX11.TEX
CHARWHEELBORDERASTRO_DX11.TEX
CHARWHEELBORDERCONSTRUCTION_DX11.TEX
CHARWHEELBORDERCOP_DX11.TEX
CHARWHEELBORDERFARMER_DX11.TEX
CHARWHEELBORDERFIRE_DX11.TEX
CHARWHEELBORDERGENERIC_DX11.TEX
CHARWHEELBORDERMINER_DX11.TEX
CHARWHEELBORDERROBBER_DX11.TEX
CHARWHEELSEGMENT_DX11.TEX
ICONCONSTRUCTION_DX11.TEX
HUD_PROPSMASH_BASE_DX11.TEX
HUD_PROPSMASH_METER01_DX11.TEX
HUD_PROPSMASH_METER02_DX11.TEX
HUD_PROPSMASH_METER03_DX11.TEX
HUD_PROPSMASH_METER04_DX11.TEX
HUD_PROPSMASH_METER05_DX11.TEX
HUD_PROPSMASH_X2OFF_DX11.TEX
HUD_PROPSMASH_X2ON_DX11.TEX
HUDCARLOGO_SCOUT_DX11.TEX
HUDSAVINGICONSHIELD_DX11.TEX
(Source: RandomWizKid)
PHONE
(Source: WattoStudios, RandomWizKid)
MAP
SATNAVDESTINATION_DX11.TEX
(Source: RandomWizKid)
JULYDEMO
Placeholder UI from some sort of demo that was in july. The google maps screenshot is from Wimslow, where TT Fusion's offices are based.
(Source: RandomWizKid)
MAPOVERLAYS
A folder containing assets and a mock-up of an early version of the gamepad screen.
MO_ICON_PLACEHOLDER_DX11.TEX
ROUTECALCULATOR_ICON_DX11.TEX
STATICONCHARACTER_DX11.TEX
STATICONSHIELDPIECE_DX11.TEX
HEROBARPLACEHOLDER_DX11.TEX
TEXTAREACHERRYTREEHILLS_DX11.TEX
TEXTAREALEGOCITY_DX11.TEX
AREASTATSNUMBERS01_DX11.TEX
AREASTATSNUMBERS02_DX11.TEX
AREASTATSNUMBERS03_DX11.TEX
AREASTATSNUMBERS04_DX11.TEX
AREASTATSNUMBERS05_DX11.TEX
TEXTSETWAYPOINTBLUE_DX11.TEX
TEXTSETWAYPOINTWHITE_DX11.TEX
VIDEOCONNECTIONICON_DX11.TEX
(Source: WattoStudios, RandomWizKid)
MISSIONEND
Icons for some sort of status screen. Gold plates seem to be a collectable that didn't end up in the final game.
HEROBARPLACEHOLDER_DX11.TEX
VEHICLETOKENPLACEHOLDER_DX11.TEX
CHARACTERPLACEHOLDER_DX11.TEX
GOLDBRICKPLACEHOLDER_DX11.TEX
GOLDPLATEPLACEHOLDER_DX11.TEX
TROPHYPLACEHOLDER_DX11.TEX
(Source: WattoStudios, RandomWizKid)
SPLASHSCREEN
A folder of assets for a police station unlocking sequence that could be related to the THUMBSCAN.FMV shown further down the page.
MAINFRAME_DRC_QM_DX11.TEX
THUMBSCANIMAGEGLOW_DX11.TEX
(Source: RandomWizKid)
THEYLIVEHUD
A folder of unused HUD elements. THEYLIVETOP has a small alien icon in it, so this was probably going to be used for an alien scanning mechanic.
THEYLIVEFLATCOLOURYELLOW_DX11.TEX
THEYLIVESEGMENTBARBORDER_DX11.TEX
THEYLIVESTRIPBARBORDER_DX11.TEX
(Source: RandomWizKid)
GUI\BLEND\MAP
Unused icons that seem to be from the Wii U version in the GUI\BLEND\MAP folder.
Texture
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Note
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MAPICONVEHICLEDROPBOAT_DX11.TEX
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A boat spawn point icon. Being able to spawn boats was cut from the final game, and instead boats are placed near ports and docks.
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MAPICONBREAKBUILD_DX11.TEX
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Leftover from the Wii U version.
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MAPICONCMAT_DX11.TEX
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Leftover from the Wii U version.
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MAPICONDISGUISEBOOTH_DX11.TEX
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Leftover from the Wii U version.
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MAPICONCORN_DX11.TEX
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Leftover from the Wii U version.
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MAPICONHOME_DX11.TEX
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Leftover from the Wii U version.
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MAPICONLEVEL_DX11.TEX
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Leftover from the Wii U version.
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MAPICONFREEPLAY_DX11.TEX
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An separate icon for free play mode, which is odd because it's accessed through the regular level menu in the final game.
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MAPICONPLAYER01_DX11.TEX
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Player 1 arrow.
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MAPICONPLAYER02_DX11.TEX
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Player 2 arrow, leftover from when multiplayer was going to be in the Wii U version.
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MAPICONTARGET_DX11.TEX
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Leftover from the Wii U version.
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SATNAVPATH_DX11.TEX
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A pre-made navigation path, which was possibly used as a placeholder or for a mock-up.
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MAP_DX11.TEX
A high resolution early map texture. Only the left side is finished, and the islands have slightly different placements.
TEMP_POLICE_DX11.TEX
An early version of the police lobby map with a different artstyle.
(Source: Wattostudios, RandomWizKid)
GUI\TEXTURES\DRC_MAPINFOICONS
This is a folder containing icons for the remaster, some being unused.
Texture
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Note
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ICON_NINTENDOCUBE_DX11.TEX
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Since it's a Mario reference, this icon is only used in the Switch version.
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ICON_NINTENDOSTAR_DX11.TEX
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Ditto.
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ICON_LEGO_DX11.TEX
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There are 2 LEGO stores in the city, but for some reason the corresponding icon doesn't appear on the map.
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(Source: Wattostudios)
Early Class Icons
Early disguise icons contained in the GUI\BLEND\CHARWHEEL folder.
(Source: RandomWizKid)
Chase Icons
Early icons for Chase McCain disguises, some of which can be seen in the E3 2011 screenshots. Located in the GUI\BLEND\CHARWHEEL_PORTRAITS folder.
ICONCONSTRUCTION_DX11.TEX
(Source: RandomWizKid)
THINGS Icons
Unused icons in the THINGS_DX11.NXG_TEXTURES file.
Texture
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Note
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ICON_ALIEN.DDS
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An alien icon that seems to match the small one seen in the THEYLIVEHUD textures.
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ICON_DREAM_SHIFTER.DDS
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A thought bubble that seems like it would've been used in a puzzle, like the bear in Fort Meadows.
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ICON_ROBBERCLOWN.DDS
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ICON_ROBBER.DDS
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ICON_ROSE.DDS
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An icon that would've been used in a [flower vase puzzle in the police station.]
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(Source: RandomWizKid)
Harry Potter Save Icon
The save icon from LEGO Harry Potter Years 1-4 is leftover in the STUFF folder.
(Source: RandomWizKid)
Placeholder Icons
ICONCOP is used as a placeholder for a lot of icons.
Blank Icons
These are icons that are just black squares so only the filenames are listed here.
Name
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Note
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CIVILIAN_NATALIAKOWALSKI_HAIRDOWN_DX11.TEX
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Unused character, shown in subpage.
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CONSTRUCTION_DX11.TEX
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COPUNDERCOVER_DX11.TEX
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Unused character, shown in subpage.
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Unused Cutscene Textures
WT_CANVAS_05_FRAUDCHARGE.DDS
An unused slide in the briefing room cutscene that takes place between wt_canvas_04_notsosecretidentity.dds and wt_canvas_06_chiefdunbyglory.dds.
(Source: RandomWizKid)
3DS Portraits
Objects that are leftover from the prerendered cutscenes of The Chase Begins.
CUT_MUGSHOT_REXYFURY_DX11.NXG_TEXTURES
CUT_SMOKEYESCOBAR_DX11.NXG_TEXTURES
CUT_TONYKNUCKLESMCGEE_DX11.NXG_TEXTURES
CUT_VONKRUCHMAN_DX11.NXG_TEXTURES
CARLCRUSHERWALNUTS_DX11.NXG_TEXTURES
CUT_REXFURY_DOGLICK_DX11.NXG_TEXTURES
CUT_REXFURY_SAFECRACK_DX11.NXG_TEXTURES
CUT_MAYORGLEESONWINKING_DX11.NXG_TEXTURES
(Source: RandomWizKid)
FINALFRAME Photos
The photo shown at the end of the Albatross Prison level has leftover versions from the Wii U and german releases.
Unused
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Final
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CUT_FINALFRAME_PHOTO_GER_DX11.NXG_TEXTURES
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CUT_FINALFRAME_PHOTO_ENG_DX11.NXG_TEXTURES
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CUT_FINALFRAME_PHOTO_DX11.NXG_TEXTURES
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LCU_CUT_FINALFRAME_PHOTO_DE_DX11.NXG_TEXTURES
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(Source: RandomWizKid)
Cutscene Thumbnails
Since the cutscene viewer in the briefing room was removed, all the thumbnails for the projector go unused.
03_INTRO_NATALIA_A_DX11.TEX
04_MIDTRO_CHIEFDUNBY_DX11.TEX
05_MIDTRO_LIEUTENANTELLIEPHILIPS_DX11.TEX
06_OUTRO_REXBRIEFING_A_DX11.TEX
06A_MAKINGACLOWNGETAWAY_DX11.TEX
07_IMPOSSIBLERESCUEA_DX11.TEX
08_SHERIFFDUKEHUCKLEBERRY_A_DX11.TEX
09_INTRO_ROOFTOP_DX11.TEX
10_OUTRO_CAPTURE_DX11.TEX
12_INTRO_THEPRISONBLOCK_DX11.TEX
13_MIDTRO_PLAYTHECD_A_DX11.TEX
14_OUTRO_HAMMERTIMEA_DX11.TEX
15_INTRO_THEMINE_DX11.TEX
16_OUTRO_REXBEATING_A_DX11.TEX
18_MIDTRO_IKNOWKUNGFU_DX11.TEX
19_OUTRO_AFTERTHEFIGHT_DX11.TEX
20_CRASHINGTHEPARTYPARTA_DX11.TEX
21_FORESTBLACKWELL_DX11.TEX
25_THEPICKUP_PARTA_DX11.TEX
27_INTRO_BANKROBBERY_DX11.TEX
28_OUTRO_BANKROBBERY_DX11.TEX
29_INTRO_MOONBUGGY_A_DX11.TEX
30_OUTRO_MOONBUGGY_DX11.TEX
30A_INTRO_BLACKWELLRESCUE_DX11.TEX
30B_OUTRO_BLACKWELLRESCUED_DX11.TEX
31_INTRO_STUDSKIANDCLUTCH_DX11.TEX
32_OUTRO_RESCUED_A_DX11.TEX
33_HUCKLEBERRYANDDEREK_A_DX11.TEX
34_MEET_JETHROHAYES_A_DX11.TEX
37_INTRO_THEFIRECHIEF_A_DX11.TEX
38_OUTRO_THEBOAT_DX11.TEX
40_INTRO_BLACKWELLSSEACAVE_DX11.TEX
41_OUTRO_ESCAPEFROMBLACKWELLS_A_DX11.TEX
42_INTRO_VINNIEBOCKERGLORY_DX11.TEX
43_OUTRO_THEYALLSCREAM_PROLOGUE_DX11.TEX
44_INTRO_LEARNINGTHEROPES_DX11.TEX
45_OUTRO_STEALTHECRANE_DX11.TEX
46_INTRO_THEMYSTERYMAN_A_DX11.TEX
47_MIDTRO_KOWALSKI_SNR_PART_A_DX11.TEX
49_INTRO_BLACKWELLBREAKIN_DX11.TEX
50_OUTRO_BLACKWELLPLANREVEALED_DX11.TEX
51_SAVETHECITY_PART_A_DX11.TEX
52_INTRO_TOTHEMOON_A_DX11.TEX
53_MIDTRO_THESHOWDOWN_A_DX11.TEX
53A_MIDTRO2_ROCKETBLOWUP_DX11.TEX
54_MIDTRO_GETAWAYFROMHERYOU_DX11.TEX
(Source: RandomWizKid)
German Thumbnails
The cutscene thumbnails have leftover versions from the original German release of the game.
Germany
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UK/USA
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09_INTRO_ROOFTOP_DE_DX11.TEX
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09_INTRO_ROOFTOP_DX11.TEX
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14_OUTRO_HAMMERTIMEA_DE_DX11.TEX
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14_OUTRO_HAMMERTIMEA_DX11.TEX
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19_OUTRO_AFTERTHEFIGHT_DE_DX11.TEX
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19_OUTRO_AFTERTHEFIGHT_DX11.TEX
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20_CRASHINGTHEPARTYPARTA_DE_DX11.TEX
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20_CRASHINGTHEPARTYPARTA_DX11.TEX
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(Source: RandomWizKid)
2D AI Map
(Source: Wattostudios)
Particles
The bug, cop shield, and fire badge from these particle sheets are unused.
(Source: RandomWizKid)
Console Buttons
Various console images are present in the Windows release.
(Source: Wattostudios)
Ropes
Assorted ropes in the game's STUFF folder.
COLOUR_DUMMY_RAINBOW_DX11.TEX
(Source: Wattostudios)
German Vehicle Textures
Leftover vehicle textures from the original German release of the game are leftover in the STUFF/VEHICLES/LEGO_COLOURS folder.
(Source: RandomWizKid)