If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Resident Evil 2 (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Resident Evil 2

Developer: Raylight Studios
Platform: Game Boy Advance


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

The GBA Resident Evil 2 is a 2003 tech demo adapting the popular sequel, produced as a means of demonstrating the GBA's true potential. It was soon pitched to Capcom in hopes of being greenlit as a full game, only to be rejected due to concerns of releasing M-rated content on the system.

It appears to have been developed in tandem with Ozzy & Drix, as the ROM contains a ton of leftovers from it.

Hmmm...
To do:
Two unused backgrounds from Ozzy & Drix.

Sub-Pages

TextIcon.png
Unused Text
Meet Ozzy and Drix, private eyes. Cuts germs and viruses down to size.

Unused Menus

Hmmm...
To do:
How is this accessed?

The menus, password screen, and credits from Ozzy & Drix are fully accessible with a little hacking.

Debug Text

A list of processes, starting at 0x281b1. "PlatformProcess" is a leftover from Ozzy & Drix, which was a 2.5D platformer:

Req\<MAX_DMA_REQ && "Can't chain dma buffer full"
AgblogoProcess
IntroProcess
PlatformProcess
GotoNextProcess
MainmenuProcess
GalleryProcess
OptionsProcess
CreditsProcess
ContinueProcess
StatsProcess
MLProcess
CutSceneProcess
PasswordProcess
InventoryProcess

A list of character animations, starting at 0x288bc:

STATUS_BIPED_BEING_BIT
STATUS_BIPED_PUSH
STATUS_BIPED_SHOT_UP
STATUS_BIPED_SHOT_DN
STATUS_BIPED_SHOT_FW
STATUS_BIPED_POINTGUN_UP
STATUS_BIPED_POINTGUN_DN
STATUS_BIPED_POINTGUN
STATUS_BIPED_RUN
STATUS_BIPED_WALK_FW
STATUS_BIPED_WALK_BK
STATUS_BIPED_TURN_L
STATUS_BIPED_TURN_R
STATUS_BIPED_IDLE
NULL

STATUS_BIPED_SHAKE
STATUS_BIPED_PUSHED
STATUS_BIPED_STAND_UP
STATUS_BIPED_FALL
STATUS_BIPED_HIT0
STATUS_BIPED_HIT1
STATUS_BIPED_BIT
STATUS_BIPED_WALK_MANITESE
STATUS_BIPED_WALK
STATUS_BIPED_TURN_L
STATUS_BIPED_TURN_R
STATUS_BIPED_IDLE
NULL

An area/cutscene list, starting at 0x28b0c:

FlameWay00
FlameWay01
FlameWay02
FlameWay03
FlameWay04
FlameWay05
FlameWay06
FlameWay07
FlameWay08
Basket00
Basket01
Basket02
Basket03
Basket04
Door2_inside
Door46_outside
DemoSF_xxx