Wolfenstein 3D (SNES)
Wolfenstein 3D |
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Also known as: Wolfenstein 3D: The Claw of Eisenfaust (JP)
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The SNES port of of the DOS classic. Aside from being heavily cut down compared to the original version, featuring only 30 levels (2 of them being secret) and half the bosses (all of which are taken from Wolf 3D's sequel Spear of Destiny for some reason), this version is particularily notorious for its censorship: a game where you go up against nazis certainly wasn't safe from Nintendo of America's policies at the time, as had been proven six years earlier, so Hitler (or Staatmeister, as he's now known) had his mustache shaved, all the swastikas were scrubbed, and the infamous German voice acting has been redubbed in English. Oh, and the dogs are now giant rats, because Nintendo can't be having you kill man's best friend.
It also ended up spawning an unlicensed and decidedly more kid-friendly reskin from Wisdom Tree known as Super 3D Noah's Ark.
Contents
Sub-Page
Prototype Info |
Debug Modes
There are a few different debug screens which can be accessed from the title screen. To see them, hold R while turning the game on. Let go of the button once the title screen appears, then press one of these button combos:
- Up + Select - Level Select
- Right + Select - Music Test
- Down + Select - Sound Test
There is also a MIDI instrument test which can be accessed by using Pro Action Replay (PAR) codes C043F659 C043F768 and pressing Start at the title screen.
Level Select
Lets you choose from any of the normal levels, boss levels (*B), and secret levels (*S).
Music Test
It's a music test, you know the drill. Press Up or Down to choose a song, and just about any other button to play it. Pressing Start returns to the title screen while the current music continues playing.
Sound Test
Covers both sound effects and music samples. Values 25 and above are all silent. Pressing Start goes back to the title screen.
Instrument Test
A bit more detailed than the last two screens. The "Instrument" option selects one of the only 8 or so instrument samples available. "MIDI note" controls pitch, while "MIDI velocity" controls volume (the higher, the louder). "Pitch scale" and "Velocity scale" probably have something to do with per-instrument pitch and volume correction. Pressing B will play a single note with the current instrument settings.
"Test song" allows you to listen to music tracks, just like the actual music test. Pressing A starts the currently selected song. Pressing B to play an individual note will cause the music to stop playing.
Unused Song
This song is used in the PC version when completing a level. The SNES version uses the Game Over/High Scores theme instead.
Unused Graphics
Multicolored stone wall with a red sign text. In Spear of Destiny it was a swastika.
It's unused because the multicolored stones replace a yellow brick wall, which has no ornament-type variations.
Also unused in the Jaguar version, but it has a swastika emblem and is visibly unfinished.
Hellish stones from the final level from Spear of Destiny. Also unused in the Jaguar version, and was replaced with yellow bricks.
Placeholder texture. This completes a set of 64 wall.
Third frame of the Ubermutant firing. Also unused in the Jaguar version.
Development Text
Starting at 000FF5FF are various messages pertaining to errors:
CONSOLE Error occurred at line in procedure Line Name Subrange exceeded. File is not open. Read while at end of file. Set overflow Jump to undefined case statement label. Integer math error. Real math error. Underflow. Overflow. Divide by zero. Inexact. Stack overflow. Stack error
In addition to this, there are also error strings littered within the first several banks of the ROM, mostly used for sanity checking while testing/debugging.
01F6F: StackCheck error 07F78: Walk: Bad dir 07F86: Enemy walked into a solid area! 084A0: MoveActoron: bad dir! 095B7: Static overload! 098FB: Actor overload! 09A5E: Door overload! 09DA7: Bad spawn type 09DB6: Bad spawn type 09DC5: Bad spawn type 09DD4: Bad spawn type 09DE3: Bad spawn type 0B02F: Bad ChangeWeapon 0B0A7: Bad fire 0C0CE: pwall seg not found 0C98E: boxpos == 5 0DC90: Bad secret elevator
Regional Differences
The game was also released in Japan. It is pretty much the exact same game with a few exceptions mostly with the storyline.
Intro Screen
US/Europe | Japan |
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The Japanese version removes the "Licensed by Nintendo" text, thus shifting the rest of the text down a little.
Cutscenes
The mission briefings in the US/Europe version were replaced in the Japanese version with black splash screens with the name of the episodes.
Also note how in the 5th episode cutscene, the boss is still referred to as the "Death Knight", which somehow made it past Nintendo of America's censors.
Oddities
The ending screen of the game shows Dr. Schabbs before the Trans Grosse boss, which is the order which the bosses appeared in the prototype.
It seems the Jaguar version attempted to correct this, but swapped the names of Hans Grosse and Dr. Schabbs instead.
The Wolfenstein series
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DOS | Wolfenstein 3D (Prototype) • Spear of Destiny |
SNES | Wolfenstein 3D (Prototypes) |
Jaguar | Wolfenstein 3D |
Mac OS Classic | Wolfenstein 3D |
Game Boy Advance | Wolfenstein 3D |
J2ME, BREW | Wolfenstein RPG |
Windows, Mac, Linux | Return to Castle Wolfenstein • Wolfenstein: Enemy Territory |
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