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Atelier Iris 3: Grand Phantasm

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Title Screen

Atelier Iris 3: Grand Phantasm

Also known as: Irisu no Atorie Guran Fantazumu (JP)
Developer: Gust
Publishers: Gust (JP), NIS America (US), Koei (EU), THQ (AU)
Platform: PlayStation 2
Released in JP: June 29, 2006
Released in US: May 29, 2007
Released in EU: August 3, 2007
Released in AU: July 26, 2007


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Sub-Page

Atelier Iris 3 MM1.png
Unused Graphics

Debug Options

Much like Atelier Iris: Eternal Mana, several debug options remain in this game as well. Likely used in all Gust's PS2 games. All codes on this page to enable debug options are for the US version of the game.

Animation Viewer

Atelier Iris 3 Animation Viewer1.png Atelier Iris 3 Animation Viewer2.png Atelier Iris 3 Animation Viewer3.png

This option lets you view and select all sprites in the game, including breakable map objects.

Enable Animation Debug (press Triangle in-game to enter)
201E80B4 0C04A6D7

Additionally, you may want to activate the following code while inside the debug tool to change the sprite and animation the sprite is doing.

D1FFFB98 00000032
11FFFBA0 0000xxxx Current Player / Monster. Higher values are objects and map stuff.
D1FFFB98 00000032
01FFFBA4 000000xx Current Animation.

Animation Debug Buttons

X = Play Current Animation.
O = Exit / Back.
L1 = Flip Sprite Upside Down.
R1 = Flip Sprite Left / Right.
L2 (Hold) = Loop Animation.
Start = Enter Frame-by-frame Debug Option.
Select = Change BG to Black or White.

Animation Viewer 2

Atelier Iris 3 Animation Viewer2-1.png Atelier Iris 3 Animation Viewer2-2.png

Mostly the same as the above animation viewer. This one is missing a few debug info that the first one has, however this version displays the current state the animation is set to.

Enable Animation Viewer 2 (press Triangle in-game to enter)
201E80B4 0C08A23D

D1FFFB50 0000B108
01FFFB70 0000000x Player / Monster Category. 0 = main characters 1 = monsters 2 = main characters in different forms.
D1FFFB50 0000B108
11FFFB74 0000xxxx Sprite in category
D1FFFB50 0000B108
01FFFB78 0000000x Animation state
D1FFFB50 0000B108
01FFFB7C 0000000x Other animations?

BGM Test

Atelier Iris 3 BGMTEST.png

In this menu, you can select all of the music in the game. The first four options will not work and crash the game as it's trying to read data from Atelier Iris: Eternal Mana, which ultimately, is not present anymore.

Enable BGM Test (press Triangle in-game to enter)
201E80B4 0C05196E
201468D4 0C047F65
2011FDA8 00000000

Controls:

Left / Right = Move through options of current selection.
R1 / R2 = Move through options by a lot.
X = Confirm

Additionally, you may want to activate this code to move through the options in this menu.

D1FFF974 00000011
01FFF97C 000000xx
xx = 
00 Bgm (This will crash the game if selected)
01 BgmReplay (This will crash the game if selected)
02 BgmFadeOut (This will crash the game if selected)
03 BgmStop (This will crash the game if selected)
04 Se
05 SeStop
06 Voice
07 VoiceStop
08 BgmVolume
09 SeVolume
0A BgmChVolume (doesn't appear to work)
0B StreamPlay
0C StreamStop
0D StreamFadeOut
0E StreamReplay
0F StreamPause

Level Select

Hmmm...
To do:
Several unused maps. They lead to blank maps, but there may be something in them.

Atelier Iris 3 LevelSelect.png Atelier Iris 3 LevelSelect2.png Atelier Iris 3 Unused Map.png

This is a level select option where you can select all of the maps in the game to warp to.

Enable Level Select (press Triangle in-game to enter)
201E80B4 0C06BC81
D09CBC08 00000000
201AF2A8 144F0005
D09CBC08 00004200
201AF2A8 00000000
201C23A0 24020001

Once inside this menu, press R2+X to enter a map of your choice. Using this menu will also enable some extra debug options such as being able to view the coordinates of the player, and SFX locations. Press START to bring this info up. Press R2+Circle to bring up more info. Markers in blue represent a map SFX location.

Level Select (Old Version)

Basically the same as above, however this one was missing a proper function in order for it to work. It also doesn't display the name of the map.

Enable Old Level Select (press Triangle in-game to enter)
201E80B4 0C070686
201C1AB8 0C06BE3B
D09CBC08 00000000
201C1AB0 144F0005
D09CBC08 00004200
201C1AB0 00000000
201C23A0 24020001

Map Effect Editor

Atelier Iris 3 MapEffectEdit.png Atelier Iris 1 MapEffectEdit2.png Atelier Iris 1 MapEffectEdit3.png

It's unclear what this option is. You can select effects and make them display at a set position in this option. It appears you would be able to save these edits to a dev kit or memory card or upload the result to a PC.

Enable Map Effect Editor (press Triangle in-game to enter)
201E80B4 0C05812B

Controls:

Triangle = Lock current effect. This makes it so you can move around without selecting a different effect. Press two more times to disable.
Circle = Reset position.
R2 (Hold) = Remove cursor.
X = Display current effect.
Right Analog Stick Up / Down = Move Z axis inward / outward.
Left Analog Stick Up / Down = Move up / down.

Additionally, activate the following code to select what effect you would like to display.

Current Effect
104FB6A0 0000xxxx

Replace xxxx with a value, starting from 0001.

Test Window

Atelier Iris 3 DebugWindow.png

This option displays a test window which you can move around by pressing R2. There isn't anything else to do here.

(Source: Original TCRF research)

Unused FMV

An unused FMV, depicting various sequences from the game can be seen here. It also contains the full version of the opening song.

(Source: Original TCRF research)

Unused Song

The Forest of Meeting (From Atelier Iris Eternal Mana)

The song is stored separately from the streamed music in the game. It is the only sequenced song in the game, a left over from Atelier Iris: Eternal Mana. It also utilizes the unused sequenced engine.

(Source: Original TCRF research)