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Bayonetta 2

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Title Screen

Bayonetta 2

Developer: PlatinumGames
Publisher: Nintendo
Platforms: Wii U, Nintendo Switch
Released in JP: September 20, 2014[1] (Wii U), February 17, 2018[1] (Nintendo Switch)
Released in US: October 24, 2014[2] (Wii U), February 16, 2018[2] (Nintendo Switch)
Released in EU: October 24, 2014[3] (Wii U), February 16, 2018[4] (Nintendo Switch)
Released in AU: October 25, 2014[5] (Wii U), February 16, 2018[6] (Nintendo Switch)

AnimationsIcon.png This game has unused animations.
CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
To do:
  • Check the sound files, and more of the models.
  • One video on the PlatinumGames development blog is utilizing a debug mode. Look to see if it can be accessed in the final release.
  • See if there are any more differences between the Wii U and Nintendo Switch versions, besides amiibo and controller illustrations.

Bayonetta 2 is one of those few examples of a grimdark sequel done right. It also improves on and/or adds more features, such as having a much better-written, better-paced, and less convoluted plot, a larger amount of weapons to choose from (including a mech!), a new animal form that makes navigating through water easier, a wider selection of characters (with easier ways to unlock them as well), and much more. But at the same time, the combat system has arguably been made easier, especially due to the implementation of Umbran Climax.

Bayonetta 2, along with the first game, was ported to the Nintendo Switch in early 2018.


Unused Models
"New model, huh?"
Unused Text
Happy Friday!

Unused Images

UI Textures

  • ui_test.dat is a goldmine of early/test content:
    • A font used for the text in messtest.mcd.
    • A render based on the first game, depicting Bayonetta fighting Affinities, with the number 10 in the background.
    • A work-in-progress render of the Results screen background from the E3 demo.
    • A repeating screenshot of a test room.
    • A location name texture that translates to "Ruins of Chaos - Völuspá".
    • A texture of a red and green swirl, accompanied by normal and specular maps.
    • An early title logo that can be seen in the E3 2013 trailers. The magic circle is a darker shade of blue, and is more detailed. There are no demonic letters inside the word "Bayonetta", making it look more similar to the first game's logo.
    • A screenshot of Tag Climax in development.
    • An early scoreboard or save menu, depicting the world map from Bayonetta in the background.
    • A picture reading, "AaaaaAAAAAaaaaAAAaaa" over and over.
    • An early options menu, using a whole mixture of languages, and black dots in place of the button icons.
    • Another location name texture, translating to "Underground Graveyard - Cathedral of Cascades". The text is in multiple different styles.
    • An assortment of angel and demon names, and the PlatinumGames logo.
    • An inverted picture of an Acceptance, along with more angel names and a halo.
    • A group of HUD icons of the various items found in the game-- of note is an early design for Takemikazuchi.

  • The uisptex folder has some concept art pieces that are not shown in the game's Gallery. A few of these unused works ended up being printed in the Bayonetta 2 artbook, "The Eyes of Bayonetta 2", each captioned with a title.
  • The works that are artbook-exclusive will have their respective title beneath them. Any image without a title beneath it is in neither the Gallery nor the artbook.
    • An alternate version of used concept art, with an added blimp and angels.
    • A picture of some taxis driving on a metal bridge.
    • A picture that seems to be sequential to the one before it, with taxis and other cars now escaping explosions.
    • Some more chaos from the Prologue, as blimps above the city catch fire during the parade.
    • A picture of the railway in the Prologue.
    • The Prologue's cityscape, after Gomorrah goes berserk.
    • Noatun's main square, containing a different central building and the elevated walkway on the left rather than the right.
    • An image of Noatun's boats, along with with a yacht looming in the background.
    • Two pieces that depict Chapter I's courtyard, each with differences such as a statue instead of a door, a pond, and a waterway running through the center.
    • An image of Bayonetta activating Witch Time with help from the wave summoned by Loki.

  • The above artworks also have thumbnails that would have been shown when scrolling through the Gallery.

  • Luka's journal has some unused textures that reveal the identities of his "lovers" Claire, Ammy, Trish, and Silvia. Bizarrely, there is also a picture of his father in his death throes, with a peace sign and a man's face superimposed over him.
    • The second image shows more unused textures: a picture of Noatun, Bayonetta, and the world map from the first game. The Japanese text on the left says "ファンタズマラネア" ("Phantasmaraneae") and "首なし天使マーク2" ("Headless angel mark 2"). Valor's concept art also labels it as "kubinashi" (首なし, "headless"), so this may be an early or temporary name for it.

  • When an enemy is first encountered, a screen appears that displays their name, halo, and title, with a few exceptions. These identifiers, along with a render of the enemy, can then be viewed in Lemegeton's Guidebook and the Hierarchy of Laguna.
    • Labolas one such exception-- it is only fought in a secret Tag Climax verse, and gets no introduction. However, placeholder textures for it still remain in the game. They include an early title ("Fate Destroyer" instead of "Destroyer of Fates"), and renders of an Acceptance. The Japanese version also gives it an additional name: "グラシャ・ラボラス" (Glasya-Labolas). In the final game, it is simply known as "ラボラス" (Labolas).
Japanese English
Bayonetta2 unusedlabolas jp.png
Bayonetta2 unusedlabolas en.png
  • The Wii U version of the game contains more unused introduction/Guidebook textures.
    • Two versions of Gomorrah's unused Lemegeton Guidebook entry, in Japanese and English.
    • Placeholder names for Bayonetta's summons, including "snake" for Hydra, "wild horse" for Diomedes, and "frog" for Baal.
    • Textures intended for Malphas and Hekatoncheir's entries.
    • A texture translating to "Queen Sheba", who is not summoned in this game.
    • A single early render of an Acceptance. There are four sequential files that share this texture, labeled "DemonName_23", "DemonName_24", "DemonName_25", and "DemonName_26".
    • Two textures that contain unused renders of Pride and Hideous-- two Demons that did not get a unique enemy intro in the final.
    • An odd compilation of different Hierarchy of Laguna textures. The text at the top reads "Horse angel" and "Third Sphere Powers". Underneath is the Second Sphere halo, a render of Golem, and the name "Belief".

  • The Wii U version also contains additional unused location names.
    • Location_00.dat translates to "Ruins of Chaos - Völuspá". Notably, the Japanese characters for "Ruins of Chaos" match ones found on a soundtrack title-- "ST02 Noatun, Ruins Of Chaos". This may mean Völuspá was an early name for Noatun.
    • The Ark would have been a separate location, perhaps leftover from the scrapped puzzle sequence.
    • Five scrapped locations in Inferno-- "Stygian Swamp" would later be referenced in Bayonetta 3.
    • A number of unused or placeholder Vigrid locations. "Moonlight Valley" appears to use different Japanese characters than the final's "Crescent Valley".
    • Two location names intended for the final Chapter. "Fimbulventr" is spelled "Fimdelventr" in these images.

  • Other miscellaneous Wii U-exclusive textures can be found throughout the uisptex folder as well.

  • An image named "title_effimg" is in ui_title.dat. Lyrics to the song "Love is Blue" are written inside the magic circle, instead of the usual phrase ("From the darkness I draw my strength"). Below the circle is a strip of text with additional lyrics.


Bayonetta2 pf0f.png

Within pf0f.dat in data002\phf is an unused screen meant to be displayed at the end of a demo. The text at the bottom says "This is all you can play in the demo version. Please enjoy the rest of the story in the full version."

Bayonetta2 unusedbuttons.png

One of the character select screen textures contains leftover graphics for Xbox 360 controller buttons.

Bayonetta2 bm0062.png

A background extracted from bm00062.dat, which contains a low resolution model of a portion of Noatun. It shows a blocky, unfinished version of Noatun's main plaza.

To do:
Is this render shown when using amiibo to unlock the Star Mercenary costume? It isn't displayed when selecting weapons in-game, even when the costume is equipped.
Bayonetta2 ArwingGuns.png

A render of the Arwing Guns equipped when using the Star Mercenary costumes.

(Source: @pacciuli)

Bayonetta2 ev2010 urbane.png

ev2010.evn, which holds data for the cutscene where Enzo and Bayonetta take a plane to Noatun, contains a large render of Urbane's Angel Arms without any flame effects.

Bayonetta2 missileplaceholder.png

A placeholder image of a missile found alongside the satellite and missile models used in Aesir's battle.

Bayonetta2 unusedmap.png

es1201.dat contains a copy of the world map shown in Chapter I with the kanji for "temporary" (仮) written over it.

Bayonetta2 colorgrid.png

An image with columns of colors and coordinates, titled "colorgrid".

Bayonetta2 testtex.png

An image of an arrow found in many files, titled "testtex".

AstralChain effectplaceholder.png

A placeholder for effect textures.

An assortment of small placeholder images-- their filenames are the only clues as to their use.

Unused Used
Bayonetta2 yatai flower parts unused.png Bayonetta2 yatai flower parts used.png

An early texture for the Noatun merchants' flower carts. Details on the top of the canopy are missing, and the prices on the labels have not been translated into Noatun's alphabet.

Unused Used
Bayonetta2 rodinsignature unused.png Bayonetta2 rodinsignature used.png

An alternate, less-demonic version of Rodin's signature displayed when scanning amiibo.

Cutscene Placeholders

  • Within the game's data are two sets of placeholder images for event cutscenes, most of which appear to be intended for Chapter XIII. Some pictures use concept art as a background, while some use in-game screenshots. Many of these screenshots display Rosa's model from the first Bayonetta, indicating that her design may not have been finalized at this point of development. She is also referred to in these placeholders simply as "mama" (ママ).

  • The second set of images remain the same as the previous placeholders, except Rosa's name has been changed from "mama" to "Rosa" (ローサ), and their size has been altered a bit.

Unused Gate

  • In the texture files are several images called "gatepart", each surrounded by words and letters in the in-game angelic language. There is also a piece of background concept art where the exact design of the "gate" in the first image can be seen.

In the same files as the above "gates" is a simple image of a white keyhole. There are also singular angelic words, titled "keyhole_word".

Bayonetta2 keyhole.png

Bayonetta2 keyhole word01.png Bayonetta2 keyhole word02.png Bayonetta2 keyhole word03.png Bayonetta2 keyhole word04.png Bayonetta2 keyhole word05.png

(Source: Original TCRF research)

Unused Characters

Little King Zero

At ID 57 is Little King Zero, a character that was playable in Bayonetta. When loaded in-game, his model is T-posing, and he takes the same base damage as Bayonetta (unlike the first game, where he would die in 2 hits). He also retains Bayonetta's Crow and Panther Within forms.

Bayo2 KingZero.png

If his model (pl00b0.dat) is viewed in a tool like Noesis, we can see that Zero has idle animations.

Unused Animations

To do:
There are more animations in pl0043.dat.

et0069.dat contains a model of Madama Butterfly as well as various animations. There are idle, walking, and generic attacking animations (likely copied from Bayonetta's model), but there are also some animations seen only in prototype footage.

In that sequence, Bayonetta summons Madama Butterfly to perform a Climax Attack against Valiance. She picks up and slams Valiance's sword into its neck. Then, she pretends to lean in for a kiss, but instead punches it repeatedly. There are also quite a few animations where she winds up to perform a headbutt, one of which is used to finish Valiance off in the prototype.

ba0304.dat is a model of a low-poly witch apprentice performing a summoning pose. It can be seen in concept art for Chapter XIII, where multiple apprentices strike this pose to summon a massive Scolopendra.

Bayonetta's headbutt counter against Balder inside Insidious has an additional portion where she blows him a kiss. Due to the camera shifting to Balder after she performs the final headbutt, this segment of the animation cannot be seen in-game. (The portion of the animation that is visible in-game has been cropped out.)

Unused Cutscene Animations

To do:
Record the animations.

Exclusive to the Switch version of the game are several .evn (event) files that contain motion data for cutscenes not used in the final.

Listed below are the files, and which models their motion data corresponds to.

Event Motion Data
ev6a0a.evn Umbran Armor
ev6a0d.evn Bayonetta
Summoning portal
ev6a0e.evn Bayonetta
Loptr (child)
Witch apprentice
Umbran Clock Tower
Vigrid building piece
ev6a20.evn Chapter XIII cutscene placeholder texture - "Beloved swings around the passage"
ev6e00.evn Chapter XIII cutscene placeholder texture - "6st arrival"
ev6e10.evn Chapter XIII cutscene placeholder texture - "Encounter with Mama"
ev6e30.evn Chapter XIII cutscene placeholder texture - "Mama murder event"
ev9001.evn No motion data, but ObjList.bxm mentions Jeanne and Valor's model files
ev9002.evn Bayonetta
Platinum Stars jet
ev9003.evn Jeanne
Platinum Stars jet
Prologue train
ev9005.evn Bayonetta
Bayonetta's hair swirl effect
ev9008.evn Bayonetta
Prologue train
Hierarchy of Laguna
Second Sphere halo
ev9009.evn Bayonetta
Belief's tentacle arm
Train bridge
evfffe.evn Empty

(Source: Rikan)

Unused Sounds

Balder's voice bank has three unused files, one of which is a man saying "lurfando" (one of his Enochian lines in the first game), and another of a shout. The man's voice doesn't match Balder's in either of the games, in English or Japanese, so their identity remains a mystery. The third file is of his typical voice saying the Enochian word "nalvage", which could be a scrapped summon or attack signal.


vo_r581.dat has a few voice clips that were intended for the Diomedes chase sequence in Chapter XII.

Good boy!
More, more!

During the Jetfighter Assault minigame in Chapter XVI, Jeanne speaks to Bayonetta from the jet's cockpit. All of her voice lines begin and end with the crackle of a transmitter, and have a filter applied to them. One line that is spoken has an unedited version that remains in the files.

I'll take care of them, Cereza. Hurry to the temple!

vo_pl0212.dat contains audio files of Enzo screaming for help, with a robotic filter over them. This filter is used when characters speak from the human realm while Bayonetta is in Purgatorio. pl0212.dat itself has a model of Enzo flailing his arms (used in the Prologue as his car goes out of control). Unlike the one used in-game, this particular model is shaded in grey, much like how characters are seen while in Purgatorio.

The sound folder also contains many short beeps in different audio channels (along with a single sine wave).

Prerelease Audio

The now-defunct official Nintendo website for Bayonetta 2 contained a soundboard with various voice clips from the game's main characters. A few of these lines ended up unused in the final game.

Bayonetta: I only play with people who have good taste.
Bayonetta: Time to let it all hang out!
Bayonetta: I'm not a role model.
Jeanne: The Umbra will never fall to your kind.
Masked Lumen: Death awaits you!

(Source: Rikan)

E3 Leftovers

ui_title.dat and ui_trial.dat contain leftover images used in the E3 2013 demo's tutorial.

There is also an image of Gomorrah's enemy introduction from the E3 demo within the files. Its name is written in the game's demonic font, rather than the specific font used for these introductions.

E3 2013 Final
Bayonetta2 gomorrahintro unused.png Bayonetta2 gomorrahintro used.png

r720.dat contains still images of two scenes from the long version of the E3 2013 trailer.

rf30.dat has a sound clip left over from the E3 trailers, which plays when the title logo appears.

The movie folder has a file named "ToBeContinued" which displays the short video shown after completing the E3 2013 and October 2014 demos.

Additionally, eve300.evn, eve301.evn, and eve302.evn all contain animation data used in the E3 trailers for the game.

(Source: Rikan)

Revisional Differences

To do:
Other changes.

Bayonetta 2 was ported to the Nintendo Switch, and some additions and changes were made in the process.

  • The copyright information on the title screen has been updated to reflect the Switch version's 2018 release.
  • The overall frame-rate was improved. Docked mode's frame-rate is much more stable than the Wii U version, while Portable mode's frame-rate is only slightly better.
  • The addition of amiibo functionality in Rodin's shop, "The Gates of Hell". Players can scan in amiibo to unlock costumes, items, and in-game currency.
  • There are some additional written notes by Rodin that appear on-screen when a specific amiibo is scanned. These references include nods to other Nintendo series such as Super Mario, Super Smash Bros., Splatoon, Pikmin, Yoshi's Woolly World, Animal Crossing, and more.
  • The names of the difficulty settings have been changed, and are now referred to as "Easy", "Medium", and "Hard" instead of "1st Climax", "2nd Climax", and "3rd Climax". "∞ Climax" remains untouched.
  • Controller illustrations were changed in the controller configuration menu to match the Nintendo Switch controllers.

Version Differences

To do:
Other changes.

This is for the Nintendo Switch version of the game. No patches have been released for the Wii U version.[7]

Version 1.1.0

This patch was released on September 28, 2022.

  • Adds the Korean, Chinese (Simplified), and Chinese (Traditional) languages. This coincided with the Hong Kong release of the first two games.[8]

Version 1.2.0

This patch was released on November 23, 2022.

  • Fixed the title of a chapter that was spelled incorrectly in the Chinese (Traditional) language.
    • Though the official patch notes say this is a typo, it is actually caused by a texture layering error. Internally, the titles are spelled correctly. The Roman numerals in the titles for Witch Trials I, II, and III are improperly spaced, and thus all three Trials appear to be called "Witch Trial I". Note how the numeral gets bolder in each image due to the textures overlapping.
Witch Trial I Witch Trial II Witch Trial III
Bayonetta2 1.1 update error 1.png Bayonetta2 1.1 update error 2.png Bayonetta2 1.1 update error 3.png
  • Fixed the text in the beginning of the Records of Time: The End chapter. This was an error, and was not meant to be the same as the original Bayonetta's text.[9]