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Dungeons & Dragons: Warriors of the Eternal Sun

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Title Screen

Dungeons & Dragons: Warriors of the Eternal Sun

Developer: Westwood Associates
Publisher: Sega
Platform: Genesis
Released in US: 1992
Released in EU: 1992

CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.

Warriors of the Eternal Sun is a semi-obscure D&D RPG that plays rather like an Ultima game.

To do:
Finish checking which of the unused things have actual effects.

Debugging Functions

D&D Warriors of the Eternal Sun Debug.png D&D Warriors of the Eternal Sun Sound Test.png

At the Sega logo screen, hold Start on Controller 2 and press Down, B, Right, Up, C, Left, A on Controller 1 before the screen fades out. A sound will confirm correct entry of this part of the code. Keep Start held until the copyright screen appears, then release Start on Controller 2, hold Start on Controller 1, and press Up, A, B, Left on Controller 2. Unlike the first part of the code, there won't be any indication of correct entry of this part. Also, the second part of the code will not work if you already have a saved game in the cartridge.

Start the game, pause, then choose Options, then Special to access the debugging functions, which are:

First code enables these:

  • MUSIC MENU: Sound Test.
  • CREATE ENEMIES: Uncertain.
  • BOOST GOLD: Gives the party more gold.

Second code enables these:

  • TURN COORDS: Adds a coordinate display above the party list.
  • BOOST PLAYERS: Increases everyone's experience.
  • GAME LEVEL: Change the progress of the game.
  • COLLISIONS: Changes some colors in-game.
(Source: Doug Lanford)

Alternatively, use Pro Action Replay (PAR) codes FFA94C:007F FFA94E:0055 (has only been tested with Gens) or the below Game Genie codes to enable the full debug menu:


The name Paul in the music test refers to Paul S. Mudra, one of the sound designers.

(Source: Tony H)

Unused Items


  • Watch where you're swinging that thing! +1 Sword, +3 vs. Undead
  • Guaranteed to put an eye out. +1 Sword, +3 vs. Dragons
  • Hot stuff. +1 Sword, Flames
  • Glowy. +1 Sword, Energy Drain
  • Shiny. +1 Sword, +3 vs. Enchanted
  • ...green? +1 Sword/+2 vs. Spell Users
  • Wand of unpleasantness. Wand of Paralyzation
  • Yes, it is rather striking. Staff of Striking
  • If only. Wand, Detect Secret Doors
  • Looks rather cold. Wand of Magic Detection
  • Why did this icon end up entirely unused? Wand of Negation
  • Probably because it looks weird. Wand of Trap Detection


  • Run like the wind! Boots of Speed - Fully functional, and takes effect just by being in a character's inventory. It puts the wearer in permanent Haste status.
  • Powah! Girdle of Giant Strength - Can be equipped as a standard weapon/item, and can be used, but does nothing readily apparent.
  • Reflect Ring, basically. Ring of Spell Turning - It's unknown if any of these extra rings do as their names suggest, but this one obviously would have caused spells to reflect off the wearer. Uses the same icon as the Ring of Fire Resistance.
  • Not happening. Ring of Water Walking - The name suggests that this ring would allow the wearer to walk over water, but it doesn't actually do this. Probably scrapped because it just wouldn't work having only one of four characters with such an ability. Its icon is the same as the Ring of Regeneration.
  • This is not a ring. Ring of Weakness - Again unknown if it actually does anything, although its name suggests it's a cursed item which would make the wearer weaker. Its icon is the same as the Medallion, further suggesting that it wasn't finished.


  • Bongos of Power. Drums of Panic - An infinite-use attack item that only works inside dungeons. It does about 25 damage but can only target the user, making it entirely worthless.
  • Bwaaaaa! Horn of Blasting - Another broken infinite-use attack item. Can be used outside, and does about 25 damage to anything in range, but can also only target allies. It won't even affect enemies that are in range.
  • Fire water. Potion of Fire Resistance - A one-shot potion that makes the target immune to fire temporarily. The Rings of Fire Resistance are permanent and only really needed in one place in the game, so this potion is redundant.
  • Eww. Potion of Poison - A simple one-use item that poisons the target.
  • No comment. Potion of Heroism
  • Strong stuff. Potion of Giant Strength - Presumably, this item temporarily increases the target's strength.
  • Oh yes, I'll say it... Potion of Speed - Temporarily puts the target in Haste status.
  • You can't get ye flask! Potion of Invulnerability - Most likely would have temporarily protected from some (or all) attacks.
  • Asian scrolls in a western European setting? Protection From Magic Same as before, but only for magic?
  • This one's green. Protection From Elementals
  • And all are unused. Protection From Undead
  • Not a map. Map - Can be equipped and used as an item, but has no effect. Either this is how maps were viewed before the developers changed it to a menu option instead, or it's a hidden effect used when picking up maps in unfamiliar lands.
  • Blue Scroll and Blue Shield. Scroll - Another item that has no effect. Seems to just be a placefiller, as it uses the standard scroll icon.
  • Scrolly. Scroll - Same as above, except this one's red icon is not used anywhere else.

Unused Spells

  • Wise fwom your gwaves! Animate Dead
  • Hammer barrier? Barrier
  • Note: Does not create water. Create Water
  • And the blind may see. Cure Blindness
  • This would help more if I was a mouse. Detect Traps
  • In no way does this graphic suggest "flight". Fly
  • The cake is a... oh, never mind. Hold Portal
  • Used in every stealth action game ever. Infravision
  • Fairest of them all? Mirror Image
  • Scooby-Doo's gang knows all about this one. Project Image
  • The Rosetta Stone in magic form. Read Languages
  • Magic-to-English dictionary. Read Magic
  • Zap. Remove Barrier
  • No skulls involved. Sticks to Snakes
  • Bad choice for building. Wall of Fire
  • Go on. Try to break it. Wall of Iron
  • I can't think of any good brick jokes. Wall of Stone
  • Note: Does not let you breathe underwater. Water Breathing
  • The wizard is watching you. Wizard Eye
  • It's all just an illusion, anyway. Wizard Lock