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Rayman 3 (GameCube)

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Title Screen

Rayman 3: Hoodlum Havoc

Developers: Ubi Soft Montpellier (PS2/Xbox/Windows), Ubi Soft Shanghai (GC), Zonic (Mac)
Publishers: Ubi Soft, Feral Interactive (Mac)
Platforms: GameCube, PlayStation 2, Xbox, Windows, Mac OS Classic, Mac OS X
Released in US: March 4, 2003 (GC), March 18, 2003 (PS2/Xbox), March 24, 2003 (Windows), January 20, 2004 (Mac)
Released in EU: February 21, 2003 (GC), March 14, 2003 (PS2/Xbox), March 21, 2003 (Windows), January 23, 2004 (Mac)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:

Rayman 3: Hoodlum Havoc is the third installment of the Rayman series. In this game, Rayman helps take down an army of hooded lums known as "Hoodlums" (get it) who are attacking his world, so he decides to step and fight back, helped by his friends Murfy (a green fly) and Globox (a blue frog-like character) who just so happens to have swallowed the main bad guy. Whew.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Debugging Features

There are two debugging features mistakenly left in the game, both accessible by pressing R+Start. The first is in the first part of "The Fairy Council" (the first level in the game). Holding R+Start will cause Murfy to stop flying until the player lets go.

The second is in the fourth part of "Desert of the Knaaren". Pressing R+Start will cause the text "Salle 01" ("Room 01") to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be advanced up to 5. Holding R and pressing Left on the D-Pad will then cause Rayman to be teleported to a specific location, depending on what number was displayed.

Unused Characters

Xowar

A closer view of the Xowar.

The Xowar is a gorilla-like creature that was originally planned to be a boss in Clearleaf Forest. Rayman would have escaped the battle during a chase sequence (viewed from the front), while doing his best to avoid certain obstacles (similarly with Foutch in Rayman 2). However, its size made it too difficult for the programmers to work with, eventually replacing it with Master Kaag. Another reason for dropping the Xowar was because there was nothing in the game's story to justify a pursuit. A minigame involving the Xowar was also removed likely for similar technical reasons.

Since the creature was already fully modeled, instead of cutting it, the developers hid it in a secret room in the game, to keep track of their work. Located in the Tower of the Leptys, the Xowar itself can been seen running on a treadmill. The room contains two other unused creatures, a Glute and a blue Bonton.

Throughout the game, the Xowar is referenced a couple of times: once, on a wanted poster near Master Kaang's arena, and another in a loading screen where it can be partially seen.

A wanted poster of the Xowar.
A loading screen featuring the Xowar.

Inside the game files, there are three unused animations for the Xowar: one where it hits the ground with its front legs, another where it beats its chest, and one where it collapses to the ground, presumably after being defeated.

Bontons

An in-game model of a blue Bonton.

Initially, the Bontons (also known as Flabars) would've had a larger role in the game. Depending on their various physical attributes (horns, wings, trunk, etc.), the Bontons would help Rayman overcome obstacles and solve puzzles throughout the game. For example, Bontons with horns could be used to ram down certain doors, while winged ones could carry Rayman to reach otherwise inaccessible places. The developers, however, felt dissatisfied with the creature's game design and instead used them as a wool supply for the Hoodlums to make their clothing (as seen in the game's introduction cutscene).

Similarly with the Xowar and a Glute, an in-game model of a blue Bonton is present in the game. Located in a secret room in the Tower of the Leptys, the Bonton appears as an easter egg along with the other two creatures.

Glute

An in-game model of a Glute.

Glutes were planned to appear in the game but it is unknown if they were to play an important role or act as just background elements. They are referenced multiple times in the final game, especially from Globox. He uses their name in the form of a swear word, "Gaseous Glute", which he pronounces in most of the levels.

Similarly with the Xowar and the Bonton, an in-game model of a Glute is present in the game. Located in a secret room in the Tower of the Leptys, the Glute appears as an easter egg along with the other two creatures.

Exclusive Content

The GameCube version of Rayman 3 has three exclusive minigames. These are the following:

Mad Trax

Mad Trax is one of the three minigames exclusive to the GameCube version of Rayman 3 and it can only be played by two players. The players must connect a Game Boy Advance to the GameCube via an official Nintendo link cable in order to play. When both consoles are connected, the minigame can be played.

The GameCube player controls a mini-sized Rayman in his shoe like in the main game and must manoeuvre through a racecourse while collecting gems along the way. While this player's actions are displayed on the TV screen, the GBA player will play a game involving falling blocks similar to Tetris and must form a road for the other player to progress. Both players must co-operate in this minigame in order to win.

2D Nightmare

2D Nightmare is the second minigame exclusive to the GameCube version of Rayman 3. It was intended to be unlocked by connecting the GameCube to a copy of Rayman 3 (GBA) with every level complete. Unfortunately, due to a bug in the GBA version that causes the game to not save the completion state of the final level, 2D Nightmare is inaccessible without using cheats. Similar to the unlockable 2D Madness, 2D Nightmare is a sidescroller minigame set in the world of the first Rayman game. 2D Nightmare, however, takes place in Picture City, while 2D Madness takes place in The Dream Forest.

It can be accessed by enabling these Action Replay codes, then loading a save:

USA Europe

044737EC 746F7564
044737F0 695F3130

04472D0C 746F7564
04472D10 695F3130

Wheelis

Wheelis is the third and final minigame exclusive to the GameCube version of Rayman 3. It's unlocked once the player has reached 350,000 or more total score. Four players are required to play this with two GameCube controllers and two Game Boy Advance consoles, both of which must be connected to the GameCube.

Gameplay-wise, Wheelis is very similar to Mad Trax. The players are divided into two teams of two, each team with a GameCube and GBA player. Each GBA player must form a path of laying blocks which is driven along by their teammate, while destroying meteors that block the way with missiles. The GameCube players must race to the end goal as fast as possible while staying on the platforms and reaching checkpoints. Falling off the platforms will respawn the racer at the last checkpoint.

Test Map

Hmmm...
To do:
Is this really not possible to be loaded? I tried replacing just the sectors with another level, and the level that was working crashed, so it's likely the files are gone.


Hey other person here, using Raymap I was able to see that the test map seems to be an early version of the minigame Wheelis, albeit with some quirks. if someone could verify this with more than just Raymap and/or get some screenshots of the geometry and collision and update this section in general that would be very good.

Present only in the GameCube version is a test map folder named "test", however, a current way to access it is unknown. It's likely that it was meant to be a test map for Mad Trax because its textures are there and the test map is only present in the GameCube version.

Early Levels

The third and fourth parts of the world "The Bog of Murk" appear to have originally been the same map, but ended up being separated. However, both parts have a prototype copy of the other where only a few gems are present, some elements like screws are non-functional, and there aren't any enemies or cages. These areas can be accessed in-game with hacks or glitches.

Unused Items

Hmmm...
To do:
The plum one was just an exception, the item replacing is pretty unclear from my point of view, at least from what I tried. -Got4n

There's an unused trap plum. It was scrapped for unknown reasons. It looks like it was a plum that if the player picks, he'd be trapped by the enemy.

(Source: Got4n and RibShark)