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Rayman Legends (Windows)

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Title Screen

Rayman Legends

Developer: Ubisoft Montpellier[1]
Publisher: Ubisoft[1]
Platform: Windows
Released in US: September 3, 2013[1]
Released in EU: August 30, 2013[1]
Released in AU: August 29, 2013[1]


AreasIcon.png This game has unused areas.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Rayman Legends is the direct sequel to Rayman Origins, featuring a painting-inspired art style, a new main character, levels that are synced up to music, a truckload of the previous game's levels remastered, and even a tacked-on online mode!

Also notable for originally being developed and marketed as a Wii U exclusive, until Ubisoft decided to delay the already-finished Wii U version so that the game could be released as a multiplatform title instead due to ZombiU underperforming. The response to this move was... mixed, and that's being generous.

Developer Cheats

Like in Rayman Origins the game has debug commands which can be activated through the game's cmdline function. Unlike Origins the option to pass these in as launch arguments has not been removed in the retail release. This is also the only method of passing them in that works without patching the game due to the game's code for reading the cmdline file is not set up correctly for the retail version. Passing in several commands through launch arguments can be done with the delimiter being a semicolon. An example of commands would be: "map=world\adversarial\soccerpunch\soccerpunch.isc;player_nodamage=1" which would result in the Kung Foot map being loaded with the player being invincible. In the Steam version the argument has to be prefixed with a dummy value such as "=1;". This is due to the Steam version always getting the argument "-uplay_steam_mode" passed in, which the game interprets as being part of the commands.

Unused Maps

Rayman legends 1.jpg

A weird map which seems to be used for setting the Wii U GamePad controls. Most likely a leftover from the Wii U version.

Rayman legends 2.jpg

Another menu scene, which is most likely a leftover from when you could create your own challenges and send them to friends.

Unused Text

Inside the files exists multiple text strings which relate to quite a few unused features:

Do you wish to give a Lucky Ticket to [m:1]?

A string which suggests that at some point players were able to give tickets to their friends in-game.

Your gift has been successfully sent.

Most likely related to the above string, or another potential kind of gift, maybe items for example.

It is a new day, my friend! I have placed lucky tickets in all the paintings again! Go get them!

A string which mentions a feature where the Bubble Dreamer would place lucky tickets back in paintings every day.

You're about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge.
You're entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge.

Two variants of a string related to the 8-bit levels.

References