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Bird & Beans

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Title Screen

Bird & Beans

Also known as: Tori to Mame (JP), Pyoro (EU), Niǎo hé Dòu (CN), Saekong-Alkong (KR)
Developer: Nintendo
Publisher: Nintendo
Platform: DSiWare
Released in JP: December 24, 2008
Released in US: April 27, 2009
Released in EU: April 3, 2009
Released in AU: April 2, 2009
Released in KR: April 15, 2010
Released in CN: December 15, 2009

GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.

Bird & Beans is a standalone version of the "Pyoro" and "Pyoro 2" minigames from WarioWare, Inc.: Mega Microgame$!, released as a launch title for the Nintendo DSi.

Unused Smaller Playfield Mode

Pyoro Pyoro 2
PyoroDSiUnusedFrame Pyoro.PNG PyoroDSiUnusedFrame Pyoro2.PNG

There is a field that, when set to 0, triggers the smaller playfield (160x144 pixels) that was used in the "Pyoro" and "Pyoro 2" minigames from WarioWare Inc.

The player can never access this because this field is hardcoded to always be set to 1, which uses the extended DSi playfield (240x176 pixels). This mode is fully functional i.e. Pyoro, the beans, the angels (Tenshi) and other gameplay elements are confined to this small area. The new background elements that appear at 11000 and 12000 points in this DSi port that weren't implemented in the 2003 GBA minigame do not appear in this unused mode either.

This mode uses the otherwise unused file found at Graphics.NARC/Pyoro/frame16x16.zsc which includes this smaller tilemap. The regular used one is found at Graphics.NARC/Pyoro/frame32x24.szc.

To enable this mode, set the byte at the following ROM addresses from 01 to 00:

Japanese American European Chinese Korean
30874 6cb0 6cd4 6ad0 6c58

Unused GBA Title Screen Leftover

Pyoro Pyoro 2
PyoroDSiUnusedTitleScreen Pyoro.PNG PyoroDSiUnusedTitleScreen Pyoro2.PNG

The Title screen from the GBA versions of Pyoro and Pyoro 2 remain in this game's code, however they are inaccessible as the game skips over this Title screen state.

The files at Graphics.NARC/Pyoro/kyoro_title.zcg and Graphics.NARC/Pyoro/kyoro_title.szc include the tiles and the tilemap layout which are read in this screen. kyoro_title.zcg only contains empty tiles meaning the Pyoro logo and turquoise tiles are no longer available - this is why the background that would have been placed behind title screen is visible instead. kyoro_title.zsc, however, has its tilemap intact. The palette lines (0xa and 0xb) that are used for this title screen are still available in kyoro.zcl which contains palette data shared by the other sprites in the main game.

The 2 graphic is visible for Pyoro 2 and was not removed with the other title screen graphic elements because it was an OAM sprite in WarioWare Inc. instead of part of the VRAM background. It is instead stored with the rest of the OAM sprites in kyoro.zcg. Interestingly, it does not have the correct palette applied here.

The music track that plays, TWL_GYORO_BMG_TITTLE, is the title screen theme that plays in the Pyoro and Pyoro 2 minigames (and other minigames) in WarioWare, Inc.: Mega Microgame$!.

To enable this title screen, set the byte at the following ROM addresses from 02 to 00:

Japanese American European Chinese Korean
31ef4 7aec 7b28 78e4 7a6c

Obscured Graphics

With Border Without Border

Unlike the "Pyoro" and "Pyoro 2" minigames in WarioWare Inc., this version has a few background elements obscured by the white border. They are:

  • 2 inaccessible (but otherwise walkable) grey blocks.
  • 2 hills with different heights.
  • 2 small stars and 1 big star.

Unused Audio


This track plays in the GBA title screen leftover, but is otherwise unused.

Unused Graphics

OnlyForiQue DS RegionLock.gif

This graphic exists only in the Chinese version, as you'd expect.

Pyoro ui en.zce 117.png

An early test placeholder of the Japanese menu screen. The "Pyoro" logo is different, with the background being plain white.

Pyoro obj en.zce 135.png

This "2" sprite was used in the GBA title screen leftover but cannot be seen otherwise.


An animation for a Devil counterpart to the angel (Tenshi) is implemented but never used, just like in WarioWare Inc. Its ID is 0xb.

Regional Differences


Japan Europe US China Korea
Pyoro ui down.zce 0.png
Pyoro ui down en.zce 0.png
Pyoro ui down en2.zce 0.png
Pyoro ui down ch.zce 0.png
Pyoro ui down ko.zce 0.png

Staff Credits

English (US) English (EU) Spanish (US) Spanish (EU) French (US) French (EU) German Italian Korean Chinese Japanese
Kyoro staff en.zsc.gif
Kyoro staff en2.zsc.gif
Kyoro staff sp.zsc.gif
Kyoro staff sp2.zsc.gif
Kyoro staff fr.zsc.gif
Kyoro staff fr2.zsc.gif
Kyoro staff ge.zsc.gif
Kyoro staff it.zsc.gif
Kyoro staff ko.zsc.gif
Kyoro staff ch.zsc.gif
Kyoro staff jp.zsc.gif