Wario Land 3
|Wario Land 3|
Also known as: Wario Land 3: Fushigi na Orgel (JP)
This game has unused areas.
Wario Land 3 is another installment in the Wario Land series, this time solely for the Game Boy Color. Wario finds a mysterious magic music box in a mysterious cave, found in a mysterious forest after his plane mysteriously catches fire and mysteriously crashes (mysteriously).
- 1 Debug Leftovers
- 2 Unused Graphics
- 3 Unused Enemy
- 4 Unused Rooms
- 5 Oddities
- 6 Revisional Differences
Graphics for a debug menu can be found in the ROM, though the menu itself appears to've since been removed.
|GET たから||Get treasure|
|たから ずかん||Treasures gallery|
|わるお あにめ||Waruo's animation|
Find out if the debug mode is still accessible.
Additional shielding poses for Vampire Wario.
Rudy's shoes have a skull at the tip, reflecting his design in concept art. However, they can't be seen in-game because they are hidden beneath the floor. To see them, use the following GameShark codes:
- 01xx83C0 - Shifts Rudy vertically (barring sprites); using a value of 80 or greater will make his shoes completely visible.
- 01xx8DC0 - Shifts the floor vertically; using a value of 90 or greater will make the floor disappear.
Boss Room Placeholder
The boss room has an unused tileset and tilemap as a placeholder, which can be seen through the level editor. It may have been initially intended for "A Hidden Figure"'s transformation, but whatever it's supposed to be, it's probably for the best that it went unused...
In Desert Ruins, one of the Block types has this face drawn on it, probably supposed to foreshadow the transformation.
While inside some levels, this shows up in the tile viewer when setting VRAM Bank 1 and Char Base 0x8800. It translates to "Under Construction".
The Volcano's Base
These ladder tiles would have been used in the outside sections of the level. Like the used ladder tiles, they use two metatiles in the tileset, except that... both metatiles are set as solid.
Sun and Moon
The Sun enemy has a frame for it grinning as an idle animation. This goes unused since the final game uses his 'spitting' animation as his default expression.
Similarly, the Moon enemy also has an unused frame stored nearby, this time minus the puffed up cheeks.
An unused frame of Wario, similar to frames used when he messes up in the golf game, hangs from an owl or gets frozen.
The Spark enemies have graphics for being defeated, or possibly stunned. In the final game, they are invincible.
There also exists sprites for Spark looking left and right.
The Denki, the electrical sparks that fall from hanging lamps, have unused graphics depicting them with eyes. Presumably intended for being defeated.
The underwater urchin enemies have a defeated frame in this game, but cannot ever be killed in normal gameplay.
The Kushimushi have frames for an unused animation with them flapping their wings, possibly intended to be "flying," or potentially an unused "stunned" pose. In the final, they never appear stunned, and just fall off the screen when defeated.
A Tadpole with an angrier look (possibly for when preparing to jump) and turning. In the final, they jump immediately, and cannot turn on-screen.
Disintegrated Zombie Head
The zombie enemies have animations for their heads disintegrating. Presumably, these were going to be used when their heads were destroyed (it just flies off in the final game).
Vampire Wario has an unused frame showing him being exposed to light or garlic. Most likely meant to be used for Wario reverting to his normal state, which (rather jarringly) happens instantaneously in the final game.
Unused Map Tiles
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There's a whole lotta words here, but not enough pictures. Please fix this.
The overworld map has unused tiles for earlier revisions of the world design. These include a version of the Desert Ruins without the actual ruins (implying it used to simply be a standard desert level at one point) and a messed up version of the Forest of Fear graphics (showing the creators originally had some very different graphics in mind for it on the map).
This flower uses object slot 4 in The Tidal Coast, but it isn't used. It attacks Wario by throwing its head towards him, then it plants itself back into the ground. Nothing to be afraid of.
All of these rooms are neither defined as a region, nor connected to anything. Due to the former, they show up as completely black on the level editor.
The Volcano's Base
A placeholder room. It's after the room with the pipe leading to the boss.
This room containing only a treasure chest (and Wario's starting position) is present in The Grasslands. The level already has the four other rooms with treasure chests.
Above the Clouds
Another placeholder room. It's before the red chest room.
The Frigid Sea
A simple chest room, again. Containing the same two objects of the other room. It's even in the same sector.
The Vast Plain
After getting the beanstalk seeds, some rooms change a bit. The catch is that the beanstalk seeds are needed to get in these rooms, so the earlier variations are never shown.
|Before (Day)||After (Day)|
|Before (Night)||After (Night)|
Both the earlier day and night variations are missing details in the background, along with the Music Coin.
The night variation is also missing the stars in the background.
A somewhat nitpicky change, but three single background tiles are different on the right above the wooden background tiles.
The Tidal Coast
There is a room that cannot be accessed during the day. A tile towards the upper-left and an enemy in the middle being moved to the right is all that is different.
Virtual Console Changes
Some cutscenes have different color palettes in the 3DS version. In the cutscene when The Steep Canyon becomes accessible, the flashes that occur during lightning strikes were changed to a dark gray (as opposed to white in the GBC version).
Since some cutscenes share palettes, there are more cutscenes that were changed. Find all the cutscenes with palette changes, and find any other changes that may exist.
The Wario series
|Game Boy (Color)||Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3|
|Game Boy Advance||Wario Land 4|
|Wii||Wario Land: Shake It!|
|Game Boy Advance||WarioWare, Inc.: Mega Microgame$! (Demo) • WarioWare: Twisted!|
|GameCube||WarioWare, Inc.: Mega Party Game$!|
|Nintendo DS||WarioWare: Touched! (Demo) • WarioWare: D.I.Y.|
|Nintendo DSi||Paper Plane (iQue Prototypes) • Pyoro|
|Wii||WarioWare: Smooth Moves|
|Wii U||Game & Wario|
|Nintendo 3DS||WarioWare Gold|
|Nintendo Switch||WarioWare: Get It Together!|
|SNES||Mario & Wario • Wario's Woods|
|Game Boy (Color)||Wario Blast: Featuring Bomberman!|
|Nintendo DS||Wario: Master of Disguise|
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- Games developed by Nintendo R&D1
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- Games published by Nintendo
- Game Boy Color games
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- Games released in 2000
- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with debugging functions
- Games with revisional differences
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