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Counter-Strike (Windows)

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Title Screen

Counter-Strike

Also known as: Counter-Strike 1.6, Half-Life: Counter-Strike
Developers: The Counter-Strike Team, Barking Dog Studios, Valve
Publishers: Sierra Entertainment, Valve (Steam), CyberFront (JP)
Platforms: Windows, Mac OS X, Linux
Released in US: November 8, 2000, October 6, 2004 (Steam), February 5, 2013 (Mac OS X, Linux)


AnimationsIcon.png This game has unused animations.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • func_vehicle
  • Revisional differences?
  • Accidental leaks related to Terror-Strike (what would eventually become Left 4 Dead) content during Half-Life's 25th Anniversary updates

Counter-Strike began as a Half-Life mod. It continues to be one of the most popular and successful mods out there to this day. It got so popular, Valve went as far to make it official, and eventually gimp the game to get people to switch to its successor.

Sub-Page

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
CS1.6 lv bottle.png
Unused Models
Want to drink a bottle of Hax0r Fine Wines?
CS1.6 camlens.png
Unused Graphics
A lot of graphics from previous versions of CS wait here.

Unused Game Mode

Escape Mode was a gamemode added to Counter-Strike with the release of Beta 6.0. This gamemode involves Terrorists trying to, well... escape, while Counter-Terrorists prevent their escape. It had a total of 3 maps made for it before it got removed. Escape Mode's unique feature is that Terrorists are unable to buy weapons or armor and have to pick them up at stashes scattered around the map. It is still functional on the latest version of Counter-Strike, albeit the Terrorists don't despawn when they escape.

Unused Text

Team Hiring

It appears that there were plans for a teammate hiring system. Inside of the GameUI.dll file, there is text that reads:

%s is not available for hiring!

"%s" would be replaced with the name of the member that was attempted to be hired.

Unused Weapons

The game has several unused graphics for weapons and equipment that are leftovers from the unreleased Gearbox Software version of Counter-Strike: Condition Zero. Of note is that a majority of them do not seem to be properly aligned or have the proper dimensions to be displayed on the HUD.

Ballistic Shield (ES Five-Seven)

A leftover from Gearbox's version of Condition Zero, the Tactical Shield was originally intended to only be used with the Five-Seven, and had a different name. HUD icons, a viewmodel (v_shield_r), kill icon and its HUD display data remain, under the name "weapon_shieldgun".

This edition of the shield later appeared on the Xbox port and in a single mission in Counter-Strike: Condition Zero Deleted Scenes.

CS Grenade

A toxic gas grenade that would damage players that pass through its smoke. Two HUD icons and a kill icon remain. A viewmodel and worldmodel for it appear in Counter-Strike: Condition Zero Deleted Scenes, but is also unused there.

Flare

Two HUD icons and a kill icon remain. An additional unused flare model could be found in Half-Life. The flare was an item planned for Rogue Entertainment's version of Condition Zero.

Gas Mask

A piece of equipment meant to most likely combat the effects of the cut CS Grenade. It was to visibly appear on the playermodel's head, similar to the Defuse Kit.

M60

Going Rambo on Terrorist? Sounds fun, but only HUD icons and kill icon exist. This weapon later reappeared only in Counter-Strike: Condition Zero Deleted Scenes.

Note that the selected display is identical, sans the "PRIMARY" text.

M72 LAW

A rocket launcher strangely called "LAW Grenade". This weapon later reappeared in Counter-Strike: Condition Zero Deleted Scenes.

Machete

The graphics resemble a kukri (a Ka-Bar BK4 Becker Machax specifically), rather than a machete. It reappeared in Deleted Scenes as an NPC only weapon, and was also originally planned to be used by the player.

Molotov Cocktail

An area denial incendiary grenade. It's most remarkably featured in Global Offensive.

Unused Animations

Players

Every selectable model has 4 unused animations:

  • dummy (Sequence #0): A duplicate of "treadwater" (sequence #9).
  • I_am_a_stupid_placeholder (Sequence #54)
  • so_am_I (Sequence #55)
  • ref_reload_c4 (Sequence #64): Can be briefly seen by jumping and switching to the C4 while reloading any weapon.
So i am.png

Unused Sounds

Radio Commands

Counter-Strike reuses Half-Life's sentence system, allowing the game to easily call a sound, or string of sounds. Its use in-game is limited to radio voice commands.

Sound Name Sentence Transcript
MRAD_FOLLOWCOM radio/com_followcom Okay team, follow my command.
MRAD_IMHIT radio/ct_imhit I'm hit!
MRAD_HOSDOWN radio/hosdown Hostage down.
MRAD_MATEDOWN radio/matedown Teammate down.
MRAD_ELIM radio/elim Team, infiltrate and eliminate.
MRAD_GETOUT radio/getout Team, let's get out of here!
MRAD_BOMBDEF radio/bombdef Bomb has been defused.
MRAD_CIRCLEBACK radio/circleback Circle around back.
MRAD_MEETME radio/meetme Meet at the rendezvous point.
Sound Filename Transcript
flankthem Flank them!
hitassist I'm hit, need assistance!
hitassist I'll take the point.

Leftovers from previous versions

Arabstreets

cs_arabstreets was a map last appearing in Counter-Strike 1.0. A single sound remains, being the song featured in the map's radio; Leilet Hob by famous Egyptian singer Umm Kulthum.

Sound Filename
arabmusic

Forest

This short creepy sound played repeatedly at a random pitch inside of the hidden rat church easter egg in as_forest.

Sound Filename
ratchant

Rotterdam Docks

Miscellaneous ambient sounds from de_rotterdam, featured only in Counter-Strike 1.1.

Sound Filename
rd_shipshorn
rd_waves

Vegas

Several leftovers from de_vegas, last appearing in version 1.5. All sounds have a lower quality version. The EXIF metadata for these sounds include copyrights for a sound editing program named GoldWave: "GoldWave (C) Chris S. Craig, http://www.goldwave.com".

Sound Filename
lv_elvis
lv_fruit1
lv_fruit2
lv_fruitwin
lv_jubilee
lv_neon
lv1
lv2
lv3
lv4
lv5
lv6

Italy's Sheep

The Sheep painting easter egg in cs_italy is meant to have a continous sound of sheep bleaping playing near it. The entity that plays the sound is not set up correctly, leaving this unique sound unhearable.

(Source: Marphy Black)

Regional Differences

German

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Get actual comparisons, for reference look at Half-Life's page. There appears to be differences between releases as well.

The USK 16 German version has much of the same censorship featured in Half-Life, such as having enemies sit down and shake their head when they get shot and turning the blood yellow. In addition, every hostage uses the same character model, removing the researcher models. The German Steam version, rated USK 18, completely removes the blood.


(Source: Schnittberichte)

Simplified Chinese

If the game is installed in Steam's Simplified Chinese, an alternate version of cs_havana's texture file is installed that completely removes all references to the Cuban Revolution. Oddly, these changes do not apply to Steam's Traditional Chinese.

Worldwide Simplified Chinese (Steam)
Cstrike w cugenab.png Cstrike w cugenap.png
Cstrike w cuwllgb.png Cstrike w cuwllhc.png
Cstrike sc cugenab.png Cstrike sc cugenap.png
Cstrike sc cuwllgb.png Cstrike sc cuwllhc.png