If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Animal Crossing: New Leaf

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Animal Crossing: New Leaf

Also known as: Tobidase Doubutsu no Mori (JP), Twieonawayo Dongmul-ui Sup (KR), Animal Crossing: New Leaf - Welcome amiibo, Tobidase Doubutsu no Mori amiibo+ (JP)
Developers: Nintendo EAD, Monolith Soft
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 8, 2012
Released in US: June 9, 2013
Released in EU: June 14, 2013
Released in AU: June 15, 2013
Released in KR: February 7, 2013


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Animal Crossing: New Leaf teaches the valuable lesson that you can go pretty far in life by impersonating politicians.

The fourth major installment in the Animal Crossing series, New Leaf introduces new features like being the mayor, new villagers, customizable furniture, the island, the ability to swim, and the cutest mayor's aide ever, who ended up becoming the franchise's mascot almost overnight. And how could we forget the Shrunk Funk Shuffle?

The game got an update in October 2016, four years after the original release date, with the primary focus of adding support for those darned amiibo Cards, which were released in late 2015 for Happy Home Designer (and a few select amiibo Figurines). With the new amiibo functionality, it was a last ditch attempt by Nintendo to make the darned amiibo Cards useful, and they succeeded so well that support for the cards carried over to the next entry in the series. This updated version was also re-released on cartridge as "Animal Crossing: New Leaf - Welcome amiibo", and it drastically changed the game's file system. Quite a bit of the unused content seen below was removed for the "Welcome amiibo" release.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs

Unused Areas

Animal-Crossing-New-Leaf-Abyss-Square.png

It was possible to go out of bounds in various areas using one of a few glitches in the game before the "Welcome amiibo" update patched a lot of these glitches out. This grants access to an area commonly referred to as "the Abyss". The Abyss is an empty area that connects the top and bottom parts of a level, creating a cylindrical loop. Each of the three Happy Home Academy showcase areas features two small squares of grass in their respective Abyss regions. The image above shows a player standing directly above a square piece of land. These squares are almost a full body's length beneath the player, and they match what the current season is. The two pieces are also horizontally adjacent to each other, suggesting that they may have been used for measurements. As mentioned above, these exploits to get to the Abyss have since been patched out in the "Welcome amiibo" update.

Unused Graphics

E3 Leftovers

Animal-Crossing-New-Leaf-E3-BG.png Animal-Crossing-New-Leaf-E3-Logo.png

Animal-Crossing-New-Leaf-E3-Thanks-2.png
Animal-Crossing-New-Leaf-E3-Thanks-1.png

There are a few leftover graphics from an E3 2010 demo. The in-game screenshot shows early designs for a house, trees, shrubs, and flowers. Internal names for the four images are as follows: "garden_image400x240_05", "im_Garden_TitleLogo2", "Upper_ThankYou_01", and "Bottom_Thank".

Miscellaneous

Dummy Final
Animal-Crossing-New-Leaf-Door-Dummy.png Animal-Crossing-New-Leaf-Door-Final.png

This dummy door texture is similar to one of the final designs, but the window in the dummy door is brown as opposed to the final door's blue window.

Animal-Crossing-New-Leaf-Early-KK-Swing.png
An early design for the K.K. Swing album cover. This looks similar to the final DJ K.K.(called in Japan as EUROBEAT) cover, based on the e-Card from the first game.

Animal-Crossing-New-Leaf-Clothing-Guideline.png
A guideline for designing clothes.

Animal-Crossing-New-Leaf-Furniture-Icon.png
A scrapped interaction icon. This graphic (without the X) is also present in Animal Crossing: City Folk, when choosing a bed to sleep in the attic.

Animal-Crossing-New-Leaf-Dummy.png


A main dummy texture that can be found in many different archives.

Animal-Crossing-New-Leaf-Dummy-Small.png Animal-Crossing-New-Leaf-Dummy-Cloth.png

Animal-Crossing-New-Leaf-Dummy-Gracie-1.png Animal-Crossing-New-Leaf-Dummy-Gracie-2.png

Animal-Crossing-New-Leaf-Dummy-Carpet.png Animal-Crossing-New-Leaf-Dummy-Wall.png

Animal-Crossing-New-Leaf-Dummy-Shoe-Both.png Animal-Crossing-New-Leaf-Dummy-Shoe-Botl.png Animal-Crossing-New-Leaf-Dummy-Shoe-Nml.png
Various dummy textures. The second pair can be found in Gracie-related files. The third pair are labelled as Carpet Dummy and Wall Dummy respectively. The fourth set relates to shoe textures.

(Source: Original TCRF research)
Unused Final
Animal-Crossing-New-Leaf-Cut-Door-A.png
Animal-Crossing-New-Leaf-Cut-Door-E.png

This unused door is a scrapped version of the final Shampoodle door. Both textures share the same internal name, "cmn_dobj_cut_door", and the .bcres files that each texture is contained in have very similar names, both with the _cut postfix that is used for Shampoodle-related files.

The design of each is completely different, making it a very interesting change, and suggests that Shampoodle was originally going to have a less 'modern' design.

(Source: Slattz)

Unused Models

Debug

Animal-Crossing-New-Leaf-Debug-Sphere.png Animal-Crossing-New-Leaf-Debug-Cylinder.png Animal-Crossing-New-Leaf-Debug-Cube.png

Inside a directory named "debug", there are four files: debug_sphere, debug_cylinder, debug_cube, and DebugFile.bin. The .bin file contains a bunch of placeholder data, which consists of the letter "a" repeating over and over. The sphere, cylinder, and cube models have no associated textures.

Test

Animal-Crossing-New-Leaf-Bob-Test.png
Inside a directory named "Test", there are two variants of the villager Bob, named animal_model and sample10. The model remains the same on both, but one has a dummied out running animation.

Animal-Crossing-New-Leaf-Cesar-Test.png
A test version of the villager Cesar named animal_model2.

Animal-Crossing-New-Leaf-GPU-Test.png Animal-Crossing-New-Leaf-GPU-Test-Mockup.png

Simply named gpu_test, this model is a female villager's head. The model is internally named "girl04a", and it contains textures for a variety of expressions. The skin tone and hair color for villagers is specified in-game, and isn't done via textures. This is why the model appears all-black. A mockup with edited textures is presented above to better visualize how the head looks. It's mostly the same as the final version of this female villager head style, except the GPU test model contains 21 more vertices.

Download.png Download gpu_test model + textures
File: Animal-Crossing-New-Leaf-GPU-Test.7z (30 KB) (info)

This model pack contains two sets of textures: standard textures and [stripped] textures. The [stripped] textures have been modified to remove their alpha channel data.

Frillard and Tom Nook

Alongside the special NPC models, there are two unused ones named "liz" and "rcn" that are duplicates of Isabelle's default model. These are the internal IDs in past games for Frillard and Tom Nook in his apron outfit, suggesting they may have originally had a role in the game. These were removed in the Welcome amiibo update.

Unused Text

code.bin

These strings are located in the game's code.bin executable file.

Starting at 0x7DD430 in the USA v1.5 code.bin:

BankTable::destroy() 忘れ
AcFtrMannequinHeap
Ftr/Common/%s
N_all
mouth
%sVramA
s_carpetB
dummy_carpet
m_carpetB
s_carpet
m_carpet
Mode=Save,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Light,FileName=%s,Mode=Open,Filter=固定ライトパラメーターファイル(*.bltpa)|*.bltpa,
Mode=Save,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Light,FileName=%s,Mode=Save,Filter=固定ライトパラメーターファイル(*.bltpf)|*.bltpf,

Japanese text translates to 'forgotten', and 'static light parameter file'.

Starting at 0x80C9A8 in the USA v1.5 code.bin:

PlayerBankTable::destroy() 口アニメバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 目アニメバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 道具バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 帽子バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() アクセサリバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 靴バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 脚バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() トップスバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() ボトムスバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 頭バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 顔バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 体バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() MIIバンク使用中 - 破棄を見送ります Frame<%d>

Each line of Japanese text translates to '[name] bank in use - skipping destroy' for banks 'mouth animation', 'eye animation', 'item', 'hat', 'accessory', 'shoe', 'leg', 'tops', 'bottoms', 'head', 'face', 'body', and 'MII'.

\Script\MSGVERSION.TXT

Japan North America and Europe Korea
33923 63676 46557
(Source: Original TCRF research)

Unused Portuguese Catalogue Order

The item parameters folder has a sorting order for items in the catalogue in each language the game was officially released in, plus Brazilian Portuguese (UsPor). It is not referenced internally and is identical to the English sorting order. Whether a Portuguese translation of the game was planned or this was included just in case remains unknown.

"PadReplay" Folder

There is a directory named "PadReplay" which contains four .bin files, two of which were intended for E3: GardenReplayBeachForE3.bin, and GardenReplayFlatForE3.bin.
Garden is the internal name used for Animal Crossing: New Leaf. These files currently can't be viewed.

(Source: Original TCRF research)

Miscellaneous Oddities

Public Works Project on the Beach

Hmmm...
To do:
Better video capture, or replace with screenshot(s). Explain how to perform the glitch.

Normally, it's impossible to take Isabelle to the beach when building a new Public Works Project. When approaching the slope, she'll say that you can't build on sand and you won't be able to go further. If you do manage to glitch her into being on the beach with you, and you try to build something there, she'll say that the Public Works Project is "too close to the cliff" to build there. This could indicate that building on the beach was once planned and later scrapped.

Unseen Tortimer Texture

Animal-Crossing-New-Leaf-Hidden-Tortimer.png Animal-Crossing-New-Leaf-Mayors-Office.png

Animal-Crossing-New-Leaf-Tortimer-Portrait.png

The mayor's office in New Leaf has a fixed perspective, meaning rotating the camera manually isn't possible. Viewing the office in a model viewer reveals that the computer monitor on the desk actually displays Tortimer on the screen! This texture is exactly the same as the Tortimer portrait on the wall behind the desk, which can be normally seen in-game. It is stretched to fit the monitor, and horizontally flipped.

(Source: PDoogan)

Hidden Totaka's Song

"Totaka's Song", a short melody composed by Kazumi Totaka, is hidden in nearly every game he has worked as composer for. Usually, the song is literally hidden, with the player having to do something unusual to hear it. Animal Crossing makes it available as one of the K.K. Slider songs under the name "K.K. Song"; New Leaf is no exception. However, another version of Totaka's Song is also present, and this one is hidden in traditional Totaka's Song fashion. To hear this hidden variation of the song in-game, a player needs to remain on the Club Tortimer online loading screen roughly 2 minutes and 30 seconds. This is only possible if the player has a horrendously awful Internet connection.

Welcome amiibo Unused Content

Bash Stackdump

Exception: STATUS_ACCESS_VIOLATION at eip=610202F7
eax=00DEFE60 ebx=612257EC ecx=77411ABE edx=003441B8 esi=00000000 edi=0028F9E4
ebp=61020A10 esp=0028C7B4 program=D:\home\Ctr\GardenPlus\Env\cygwin\bin\bash.exe, pid 8948, thread main
cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame     Function  Args
End of stack trace

A stackdump from a Bash crash, located in \Item\Model\bash.stackdump. This file was included in the 1.4 update.

Exception: STATUS_ACCESS_VIOLATION at eip=610202F7
eax=00F100F8 ebx=612255FC ecx=75881ABE edx=003441B8 esi=00000000 edi=0028F9E4
ebp=61020A10 esp=0028C7B4 program=D:\cygwin\bin\bash.exe, pid 8860, thread main
cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame     Function  Args
End of stack trace

Another stackdump from a Bash crash, located in \Scripts\bash.exe.stackdump. This file was also included in the 1.4 update, and later removed in the 1.5 update.

\Script\MSGVERSION.TXT

Japan North America Europe Korea
6643 6643 6643 6643

Removed Items

Hmmm...
To do:
Is there any way to restore those items?

The names of 22 items appear to have been removed late in Welcome amiibo development, but can be partially restored from remnants of data.
Some of these include removed daruma and OK Motors furniture.
Anything with a sell price was likely intended to be possessed by the player. OK Motors appeared only in Animal Crossing: Pocket Camp, but the music by K.K. Slider would later appear in New Horizons.

ID Category Filename JP TL EN Sell Notes
2186 MusicMiss どうぶつのまち Animal City removed 800 unrequestable music
2187 MusicMiss さよなら Goodbye removed 800 unrequestable music
2188 MusicMiss ドライブ Drive removed 800 unrequestable music
22E0 Smp int_oth_giftCMPS スマホ smartphone smartphone 2500 compass is the internal
name for Pocket Camp
23E9 Wall wall_dharma ダルマ daruma daruma 600
267F Tops tops_dharma ダルマ daruma daruma 200
2681 Tops tops_okm OK OK removed 200 OK Motors jacket
2887 Cap cap_okm OK OK removed 600 OK Motors cap
28F4 Cap hlmt_mask_dharma ダルマ daruma daruma 500
30A3 Ftr int_drm_dharma ブルー blue home 400
30A4 Ftr int_drm_maraca ダルマ daruma daruma 400
30A5 Ftr int_drm_mat ダルマ daruma daruma 400
30A6 Ftr int_drm_matoryosika ダルマ daruma daruma 400
30A7 Ftr int_drm_mug ダルマ daruma daruma 400
30B2 Ftr int_okm_garland OK OK OK 3000
30B3 Ftr int_okm_sign OK OK OK 3000
324D Bromide brm_ham08 のりぼうのしゃしん pic of Holden pic of Holden 10
3263 Bromide brm_hrs14 7ごうのしゃしん pic of Filly pic of Filly 10
341E RandomTicket ランダム random removed 625 (icon is paper)
36B8 TopsWall tops_dharma ダルマ daruma daruma 0 (hung on wall)
36BA TopsWall tops_okm OK OK OK 0 OK Motors jacket (hung on wall)
3729 FryingPan skillet ツー tool? tour? removed 0 used in minigame?

OK Motors Camper

An OK Motors camper appears to have been planned to appear as a random daily camper. It would be inhabited by Giovanni from Pocket Camp, and references to Giovanni's codename 'cwa' can be seen in the game's files and folders relating to the campsite, though all related strings have been removed. A character model of cwa even exists, though it turns out to contain a duplicate Isabelle model. Melodies also seem to have been prepared for Beppe ('cwb') and Carlo ('cwc').
This camper would likely be the source of the OK Motors jacket, cap, garland and sign items.

The camper texture has surfaced in the files of Pocket Camp.

(Source: Bluesun)

Census Menu

The Census Menu is a scrapped menu that was introduced in the Welcome amiibo update. The name 'Census' comes from its filename, "m_pcensus.arc". "m_p" is a prefix for the various TPC files, leaving 'census'. The menu lists various (~30) player-specific stats, such as the player's bank amount and money earned, which also further strengthens the name. While the menu displays various values, there is no corresponding text for these, and there is no evidence of them in the game's files. What every value represents is therefore not currently known. A similar feature keeping track of stuff done by the Player would be introduced as Nook Miles in New Horizons.

A video showcasing this menu can be seen here.

Abstracted C code to enable the menu:

#define PLAYER_SIZE 0xA480
#define BASE_OFFSET 0x57CF

int offset = BASE_OFFSET + (playerIndex*PLAYER_SIZE);
savebuffer[offset] |= 0x40; //Enable bit 7
(Source: Slattz)

Inaccessible Content

Due to the shutdown of Nintendo Network on April 8, there's surprisingly little content that cannot be obtained outside of distributed DLC; the Dreamer badges are no longer obtainable, due to the Dream Suite feature solely requiring Wi-Fi. Though the Host and Traveler Badges can still be obtained by Local Connection.

Thus, the following text strings are no longer used;

Phineas' Dialogue

Descriptions

Dreamer
A badge for players who've 
experienced a lot of dreams.
Heavy Sleeper
A badge for players who are
really into dreaming.
Mr. Sandman
A badge for players who've had
500 or more dreams.

Regional Differences

Hmmm...
To do:
There's A LOT more.
  • Different starting character presets.
Japan Europe North America
コンビニのATM
(English: Convenience store ATM)
in-store Bellpoint 24-hour-shop ABD

The banking machine has a different name across the Japanese, European, and North American releases. Bellpoint is a play on cashpoint, commonly used in some English-speaking countries. ABD is short for Automatic Bell Dispenser.

Japan/NA Europe
Animal-Crossing-New-Leaf-SMPTE-Color-Bars.png
Animal-Crossing-New-Leaf-Hanover-Bars.png

As in Animal Crossing: City Folk, SMPTE Color Bars are used in the Japanese and North American version, while the Philips PM5544 test pattern is used in the European version.

Revisional Differences

Hmmm...
To do:
More detail.

Ver 1.5

Hmmm...
To do:
*Removed sound effect in one of the in-game television shows.

Released on November 2, 2016, to coincide with the Welcome amiibo update. The internal code name used for this update is GardenPlus.

  • Amiibo support is added, whilst, new items and characters, a campground, the ability to link a save file of Happy Home Designer to New Leaf for extra items, and two minigames obtainable from Wii U and New 3DS fortune cookie items.
  • Decorating your house got a bit easier too, with the furniture arrangement functionality from Happy Home Designer being blatantly copied backported into this game.
  • Minor gameplay adjustments include rocks and pillows are now finally able to be sat on, as well as
  • Cyrus now "thanks" the player when a Furniture refurbishment is completed, using the "Wave" Emotion.
  • The area required for projects are now a tad more lenient when near rivers, cliffs, ponds, where they can be placed one square's worth of extra space rather than two prior.
  • Dream Addresses have been completely overhauled for the update, now requiring letters to be entered.
  • Rocks can now be sat on.
  • Pillows can now be sat on.

Internal Project Name

The game's internal project name is "Garden", according to multiple strings. This is also reflected in the game's two-letter code "GD".