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Bubble Bobble (NES, Famicom Disk System)

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Title Screen

Bubble Bobble

Developer: Taito
Publisher: Taito
Platforms: NES, Famicom Disk System
Released in JP: October 30, 1987 (FDS)
Released in US: November 30, 1988
Released in EU: October 26, 1990
Released in AU: 1990

MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.

DCIcon.png This game has a Data Crystal page

They may have lost the original arcade source code somewhere along the way, but that certainly never stopped Taito from trying to port it to anything with a CPU.

Unused Music

Track 35 on the NSF (34 in the sound test) is an interesting folk dance-like tune, normally accessible through the sound test. This tune is not in the arcade version, so it was probably included as a bonus for those who managed to unlock the sound test.

Interestingly, this track was used in the American/Japanese version of Rainbow Islands as the staff roll theme!

(Source: Original TCRF research)

Regional Differences

In Japan, Bubble Bobble was only released as a Famicom Disk System game. Outside of Japan, it was a released as a cartridge for the NES.

To do:
There are still a few more differences.

Title Screen

The NES version has a new Taito logo. The Bubble Bobble logo was also moved to make more room for the new "Licensed by Nintendo of America Inc." or just "Licensed by Nintendo" text if it's the European version.

Japan US Europe
BubbleBobbleTitleScreenFDS.png Bubble Bobble-title.png Bubble Bobble-title-EU.png

Game Select

The FDS version uses the save function to select the current level progress. The NES version allows the use of a password system to select levels.

Bubble Bobble FDS Game Select.png Bubble Bobble NES Game Select.png

Intro Text

The intro text was given a clean up for the NES version by fixing a typo on "Now it is the Beginning of a Fantastic Story!" part. For some reason, the exclamation mark was made taller.

Bubble Bobble-Intro JP.png Bubble Bobble-Intro US.png

Color Palette

For some reason, the FDS version leaves the PPU's red emphasis bit on at all times, giving the entire game a red tint. The NES version leaves all emphasis bits turned off.

BubbleBobble-RedTint.png BubbleBobble-NoRedTint.png
(BMF54123: Original TCRF research)

Game Over

In the FDS version, return to the game selection screen immediately after the music is played. The password is added in the NES version, After the music is played, the player needs to press the start button to return to the game selection screen.

Bubble Bobble FDS Game Over.png Bubble Bobble NES Game Over.png