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Kirby's Dream Land 2

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Title Screen

Kirby's Dream Land 2

Also known as: Hoshi no Kirby 2 (JP)
Developer: HAL Laboratory
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: March 21, 1995
Released in US: May 1, 1995
Released in EU: July 31, 1995

MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.

Kirby's biggest adventure yet!*

*Assuming "yet" means 1995

Unused Music

One rather frantic track is unused. It can be accessed from within the game as FGM #94 in the Sound Test.

Regional Differences

Title Screen

Japanese International
Not much motion here. He loves to dance!

In addition to a different, more colorful Super Game Boy palette, the international versions add a dancing Kirby to the screen.


Japanese International
NOTE: Not an actual Chao. The bow means it's a girl.

Occasionally, when a friend bag is opened, a different character appears instead of Gooey; collecting this character gives you both an extra life and 1% toward your completion percentage. In the Japanese version, this special character is Chao, a character from the 1989 Famicom Disk System adventure game Yūyūki. Since that game was never released overseas, the international versions replace her with a female version of Gooey (named "Girl blob" in an issue of Nintendo Power). Interestingly, ChuChu from Kirby's Dream Land 3 slightly resembles her.

Chao, along with her companion Goku, would later appear in all versions of Dream Land 3, as the character who gives you the Heart Star in Stage 4 of Grass Land.

Japanese International The original scene from Yūyūki
Kine, what are you doing? Gooey looks on in horror. No, that's not the Goku you're thinking of.

The sound test (another reference to Yūyūki) was changed as well. Besides the aforementioned character replacement, Gooey was added to the international version.

Japanese International
With copious use of blush stickers. What a lazy blob.
KDL2 Bonus JP.png KDL2 Bonus INT.png

The screens that appear upon completing the Boss Endurance and Bonus sub-games also have Chao replaced with the "Girl blob".

SGB Border

Japanese International
Very informative. Wait, what am I playing again?

In the Japanese version, the game's title appears at the top of the Super Game Boy border. Rather than replacing it with the international one, it was completely removed from the international border for some reason.


Someone's stuck, and it ain't Kirby. Where's the Chomp?

In the second part of Stage 6, Dark Castle, the screen moves to the left. At the end of the long hall, it is possible to see a strange little narrow room with a chain, spikes and a chick emerging from an egg. Neither the chain nor the spikes have any effect.

Stage 3 has a similar place, which is almost the same, but in reverse and it does not close this room off. Why did the level designers add this?