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Yoshi no Cookie: Kuruppon Oven de Cookie

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Title Screen

Yoshi no Cookie: Kuruppon Oven de Cookie

Developer: Bullet-Proof Software
Publisher: Bullet-Proof Software
Platform: SNES
Released in JP: 1993


CodeIcon.png This game has unused code.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Yoshi's Cookie: Cookies in the Kuruppon Oven was given away as a contest prize to promote National's new Kuruppon Oven. With a print run of only 500 copies, it's one of the rarest Super Famicom games in existence. In addition to a slightly-modified version of the original Yoshi's Cookie, the game features a new "adventure mode" that teaches you how to bake real-life versions of Yoshi's cookies.

Cooking a Flyswatter cake with Mama Yoshi brings food poison to the table!

Kuruppon Oven de Cookie

Debug Text

Yoshi no Kuruppon - Oven de Cookie Debug Text.png

Pro Action Replay (PAR) code 92869985 (or changing ROM address 0x90699 to 85) will display all that remains of a debug menu at the game select menu.

(Source: nensondubois)

Hidden Sound Test

Yoshi no Kuruppon - Oven de Cookie Hidden Sound Test.png

PAR code 92801113) (or changing ROM address 0x90011 to 13) will start the game in a very basic sound test. Press Y to play the next music track, or B to go back one. Press X to play the next sound effect, or A to go back one.

Songs 06 and 07 are duplicates of 05, and the game will crash upon loading song 08.

(Source: nensondubois)

Yoshi no Cookie

All unused content from Yoshi's Cookie remains, and the game is exactly the same as the Japanese version. However, the sound driver was reprogrammed when ported to Kuruppon Oven de Cookie, carrying over the effect of each song needing to be loaded individually.

Unused Song

PAR code 7E00E607 will play an unused song that is loaded in the cinema music bank. May have been intended for the final cutscene.

(Source: nensondubois)

Unused Title Screen

Using PAR code 7E004400 (or changing the first byte of the ROM from 0x92 to 0x80) will access the same title screen that was dummied out of the normal SNES game.

(Source: Mattrizzle)