Need for Speed: High Stakes (PlayStation)
|Need for Speed: High Stakes
Also known as: Need for Speed: Road Challenge (EU), Over Drivin' IV (JP)
This game has a prototype article
This game has a prerelease article
Need for Speed: High Stakes is the fourth entry in EA's premier street racing series, back when they had a very different opinion on tuned Honda Civics.
- 1 Sub-Pages
- 2 Unused Tuned Cars
- 3 Unused Track
- 4 Unused Text
- 5 Unused Vidwalls
- 6 Leftovers
- 7 Regional Differences
Unused Tuned Cars
The cop HSV GTS has a tuned version - get a screenshot for it.
The Mercedes-Benz CLK GTR, McLaren F1 GTR and all of the playable police cars have tuned variants modeled, despite none of them being accessible to the player.
A few minor pieces of data for a removed track called Millennia can be found within all versions of the game. It is interesting to note that Millennia is named TR01 in the files, indicating that it was possibly the second track to be implemented into the game before it was removed.
SNOWY RIDGE MILLENNIA DOLPHIN COVE ROUTE ADONF KINDIAK PARK CELTIC RUINS LANDSTRASSE DURHAM ROAD RACEWAY RACEWAY 2 RACEWAY 3
While the Millennia strings also appear in different languages, it should be said that the track names themselves are not translated.
Despite the assets being entirely removed, the minimap still remained inside ZHUD.PSH. It is named mp01, corresponding with its order number in the text strings.
Car Shadow & Horizon
/* TR01 */ 192,192,192, 128,128,128, 192,192,192, 128,128,128, 128,128,128, 0,0,0, 128,128,128, 0,0,0,
Found in ZTRACK.DAT, the track had, evidently, seen enough development to have car shadow and horizon colour data defined for each state (from top to bottom; normal, weather, night, weather & night).
Hot Pursuit Restriction Message
CAR NOT AVAILABLE. THIS CAR IS RESTRICTED FROM A HOT PURSUIT RACE.
Normally, the Ferrari and Mercedes-Benz cars are skipped over when selecting a car in the Hot Pursuit mode (owing to manufacturer-imposed restrictions), preventing this message from being used. However, if one attempts to forcibly select cars from those manufacturers (or in the Japanese version, the Nissan Skyline GT-R R34), this error message will be displayed.
If these cars are somehow forced to be used in a Hot Pursuit race, the police radio simply refers to the cars in question as a "sports car".
|This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is the code to display this still in the data?
The first few strings in ZTEXT.ENG seem to refer to some sort of debug functionality:
view vram view memory dump frontend Show me the money Color Option Menu Pieces Gray Menu Icons Options Options Items Black Text Grey Text White Text Ochre Text Yellow Text Blue Text Bright Blue Text Dark Grey Text Red Text Dark Red Text Cyan Text Dark Blue Text Green Text Orange Text Pink Text Light Blue Text Options Blue Options Bright Blue Options Dark Blue Options Light Blue Text Size Justification Unselected Selected Hilighted Tiny Size Normal Size Large Size Title Size Left Justify Right Justify Center Left Justify Drop Right Justify Drop Center Justify Drop Title FlyBy Help Border Info Framed Info Screen Info Screen Info Header Options Framed Money Pop Up Text Pop Up Title Demo Track Records Text Type Text Size Text Justify Text Unselected Text Selected Text Highlighted Drop
A number of "vidwalls" – static images shown on a "screen" behind car models and track maps – are present in the game's data but are never seen during regular gameplay.
Apart from "Bonus Car 3" – which was cut during development, all vidwalls on this section were intended for alternate versions of cars in the game, but were rendered unused as the regular vidwalls are assigned to them instead.
Alternate vidwalls are used for tracks during tournaments and special events whenever the next race's time/weather options (Night Driving, Weather or Night Driving + Weather) are non-default. Many track-setting combos never happen at all, however, rendering their vidwalls unused.
- The graphic for Need for Speed III's pause menu can still be found in the files.
- The traffic from the previous release were reused for this game, and as such, some vehicles ended up being unused such as the Atlantica-themed city bus.
The game's title screen differs between regions. While the European and Australian versions just omit the "High Stakes" text, the Japanese version features completely different art to go with its regionalized title.
In addition to the regularly available vehicles, the Australian and Japanese versions of Need for Speed: High Stakes offer extra, national cars.
The Australian version features four exclusive cars:
To accommodate these new vehicles, a couple of changes were made to the base game:
- In order to feature Australian cars in Hot Pursuit mode from the start, Durham Road had its position swapped with Kindiak Park, with its location being changed from England to Australia.
- The Regional Club Circuit's lineup is updated to include the HSV VT GTS and the Falcon XR8.
- The Corvette Pro Cup is replaced by the HSV Pro Cup, where only fully-upgraded HSVs may participate. The prize has also been changed from the race-bred Corvette to the MHRT VT Commodore.
Note: most of the data for the Australia-only cars exists in the other versions of the game. The only exception is the model and texture files, which did not yet exist in the North American and European versions.
In addition, these cars are not referred by name in Hot Pursuit mode's police chatter; they are simply referred as "a sports car". This is also used when cars from makes not meant to be used in Hot Pursuit mode is forcibly used there.
Similarly to the Australian version, the Japanese region has access to two cars not seen elsewhere:
The following changes were made to accommodate the new cars:
- The Grand Touring Competition's lineup is updated to include the GT-R R34.
- The Corvette Pro Cup is replaced by the Skyline Pro Cup, where only fully-upgraded R34s may participate. The prize has also been changed from the race-bred Corvette to the GT-R R34 Special.
Note: unlike the other non-Australian versions of the game, the model and texture files for the Ford Falcon XR8 and police Holden HSV VT GTS still exist on the Japanese disc, which would allow the player to obtain them via GameShark. The other Holdens are effectively replaced by the Skylines data-wise, however.
Due to licensing agreement with Nissan, the car, like all Ferrari and Mercedes-Benz models in the game, cannot be used in Hot Pursuit mode without modifying the game, and will trigger an error message if forcefully chosen at the car selection screen as mentioned above.