Castlevania: Harmony of Despair
Castlevania: Harmony of Despair |
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Also known as: Akumajou Dracula: Harmony of Despair (JP) This game has unused graphics. |
Castlevania: Harmony of Despair is like New Super Mario Bros. Wii with whips. Grind all the things!
To do: Clean up just about everything. |
Contents
Unused Icons
To do: Figure out what is and isn't used. |
A complete rip from the core game shows some interesting things.
The only fully unused subweapon icons are "DAMMY" (similar to another unused icon in Castlevania: Symphony of the Night) which is presumably a placeholder, and Genbu (Maria's turtle) which is an RB/R1 ability rather than a subweapon in the final game (and hence has no icon). It should be noted, however, that the DLC subweapons have graphics even in the core game.
Quite a bit here. Of note is the Shield Rod (5th row, 3rd from left), a rifle-type gun (5th row, 5th from left), and a bulky pistol (5th row, 9th from left). Same deal with DLC weapons in the core game, too.
Unused Text
Hammer
A former military man who operated under orders to keep tabs on those with a connection to Castlevania. In his mercenary years, Hammer was code-named "Gryphon" and commanded both respect and fear.
Name and description for the cut playable character Hammer.
Coppelia
An acrobat from hell that entertains demons.
Monster Compendium entry for the cut enemy Coppelia.
Brachyura
A giant crab from the depths of Transylvanian history
Monster Compendium entry for the cut boss Brachyura.
Unused Menu Graphics
Old Multiplayer Graphics
The game accepted 8 simultaneous players at some point.
Blood Splatter Animations
Some unused blood splatter effects, similar to what's displayed in Portrait of Ruin when a new area is entered.
Character Cards
Unused character cards, including one for Hammer. All using Shanoa's image as placeholder though. Notably, Soma Cruz is misspelled as Soma Curz.
Unused Sprites
Form of Bat
Alucard's unused bat form has 3 animations.
Unknown Sprites for Form of Wolf
This sheet with unused wolf form sprites from the Sega Saturn game is still present. Still unused.
Unused Messages for Level Up and HP Max/MP Max/Heart Max Upgrades
Sheet with unused text for leveling up and max HP/MP up.
Reused sprites from Order of Ecclesia for the most part, the only difference being the "PAUSE" sprite being replaced by "RESIST".
Unused Julius Belmont Motion
Julius is going to have a unique set of sprites for his Omnia Vanitas move, but the animation remains unused. In the final version, Omnia Vanitas uses regular jumping sprites like in Aria of Sorrow.
Unused Enemies
The game contains the full sprite data of Order of Ecclesia's Man Eater, stored both among bosses and regular enemies. Neither version is used.
There's also a prototype version of Legion's sprite with a few less animations but identical otherwise.
Unused Voices
To do: Figure out who uses what Dual Crushes since every list on the Internet is terrible, I only included the ones I know are unused. Check on the other stuff too. Convert everything to OGG and upload. Full voice rip is at serio.piiym.net/leech/HD_ps3_voice.7z |
There are a number of unused voices related to the Dual Crush system. Everyone has character name calls for all characters (including DLC) in the core game except for Fuma. Instead, they call Hammer's name, who was previously screwed out of a starring role in Castlevania: Dawn of Sorrow. Everyone also has attack calls for all actual Dual Crush attacks, including ones they can't use (i.e., Yoko calling out "Demonic Megiddo"). There are also (possibly?) unused voices for everyone saying "Time be still!", as well as some completely unused quotes that seem to imply cutscenes.
Playable Characters
In addition to the below, all of these characters have lines where they call Hammer's name for a Dual Crush, and also have two separate lines where they simply say the game's title (one says "Castlevania", the other says "Harmony of Despair"). All characters also have lines where they call Demonic Megiddo (exclusive to SomaxAlucard) and Thousand Blades (exclusive to JonathanxCharlotte).
Alucard
Sound File | File Name | Dialogue |
---|---|---|
vxe_alc_etc1.wav | Too bad I don't give a damn. | |
vxe_alc_etc2.wav | You will let me pass. | |
vxe_alc_etc3.wav | Go back from whence you came. | |
vxe_alc_etc4.wav | Father! | |
vxe_alc_hamr.wav | Hammer! | |
vxe_alc_title.wav | Castlevania.... | |
vxe_alc_subtitle1.wav | Harmony of Despair. | |
vxe_alc_waza01.wav | Holy cross! | |
vxe_alc_waza04.wav | Thousand blades! |
Soma
Sound File | File Name | Dialogue |
---|---|---|
vxe_som_etc1.wav | Mmmm... Yummy! | |
vxe_som_etc2.wav | Yech. | |
vxe_som_etc3.wav | Good grief! | |
vxe_som_hamr.wav | Hammer! | |
vxe_som_title.wav | Castlevania.... | |
vxe_som_subtitle1.wav | Harmony of Despair. | |
vxe_som_waza04.wav | Thousand blades! | |
vxe_som_waza13.wav | Locked. | |
vxe_som_waza23.wav | Time be still! |
Jonathan
Sound File | File Name | Dialogue |
---|---|---|
vxe_jon_etc1.wav | No problem. | |
vxe_jon_etc2.wav | No problem! (said while laughing/crying?!) | |
vxe_jon_hamr.wav | Hammer! | |
vxe_jon_title.wav | Castlevania.... | |
vxe_jon_subtitle1.wav | Harmony of Despair. | |
vxe_jon_waza03.wav | Demonic meggido! | |
vxe_jon_waza11.wav | Time be still! |
Charlotte
Sound File | File Name | Dialogue |
---|---|---|
vxe_cha_etc2.wav | You're all dead! | |
vxe_cha_etc3.wav | [yelps] | |
vxe_cha_etc6.wav | Haaaaa! | |
vxe_cha_hamr.wav | Hammer! | |
vxe_cha_title.wav | Castlevania.... | |
vxe_cha_subtitle1.wav | Harmony of Despair. | |
vxe_cha_waza03.wav | Demonic meggido! |
Shanoa
Sound File | File Name | Dialogue |
---|---|---|
vxe_sha_etc2.wav | Hrrrrr... | |
vxe_sha_hamr.wav | Hammer! | |
vxe_sha_title.wav | Castlevania..... | |
vxe_sha_subtitle1.wav | Harmony of Despair. | |
vxe_sha_waza03.wav | Demonic meggido! | |
vxe_sha_waza04.wav | Thousand blades! |
Julius
Sound File | File Name | Dialogue |
---|---|---|
vxe_jul_etc1.wav | Begone! | |
vxe_jul_etc2.wav | Enough talk! | |
vxe_jul_title.wav | Castlevania..... | |
vxe_jul_subtitle1.wav | Harmony of Despair. | |
vxe_jul_waza03.wav | Demonic meggido! | |
vxe_jul_waza04.wav | Thousand blades! | |
vxe_jul_waza15.wav | Time be still! |
Yoko
Sound File | File Name | Dialogue |
---|---|---|
vx_yok_etc1.wav | Come to me... | |
vx_yok_etc2.wav | [chuckles] | |
vx_yok_etc3.wav | Take this! | |
vx_yok_etc4.wav | [yelps] | |
vx_yok_etc5.wav | Hey! | |
vx_yok_etc6.wav | Hello. | |
vx_yok_hamr.wav | Hammer! | |
vx_yok_hamr2.wav | Hey soldier! (alternate version of the Hammer call) | |
vx_yok_title.wav | Castlevania.... | |
vx_yok_subtitle.wav | Harmony of Despair. | |
vx_yok_waza03.wav | Demonic meggido! | |
vx_yok_waza04.wav | Thousand blades! |
Richter
Sound File | File Name | Dialogue |
---|---|---|
vx_ric_etc1.wav | Die now, and leave this world! | |
vx_ric_etc2.wav | Step aside! | |
vx_ric_hamr.wav | Hammer! | |
vx_ric_title.wav | Castlevania..... | |
vx_ric_subtitle.wav | Harmony of Despair. | |
vx_ric_waza03.wav | Demonic meggido! | |
vx_ric_waza04.wav | Thousand blades! | |
vx_ric_waza14.wav | Time be still! |
Maria
In addition to the below, the notes for Maria's Songbook subweapon are stored as both individual notes (vx_mar_song1-8) and the whole song at once (vx_mar_waza11) for unknown reasons.
Sound File | File Name | Dialogue |
---|---|---|
vx_mar_etc1.wav | Aaaah! | |
vx_mar_etc2.wav | Oh-oh-oh no! | |
CvHOD-vx_mar_hamr.wav | Hammer! | |
vx_mar_title.wav | Castlevania.... | |
vx_mar_subtitle.wav | Harmony of Despair. | |
vx_mar_waza03.wav | Demonic meggido! | |
vx_mar_waza04.wav | Thousand blades! |
Enemies
Witch
Sound File | File Name | Dialogue |
---|---|---|
e_majo_volt.wav | Energy bolt! |
Bosses
Puppet Master
Sound File | File Name | Dialogue |
---|---|---|
vxe_papet_atk1.wav | You are fated to be my puppet. | |
vxe_papet_rtc2.wav | Run! | |
vxe_papet_win.wav | Aren't my puppets precious?! |
Brauner
Sound File | File Name | Dialogue |
---|---|---|
e_brn_demo_kizu.wav | Impossibllllllllle! |
Astarte
Sound File | File Name | Dialogue |
---|---|---|
e_ash_waza_b.wav | Go, my slaves! | |
e_ash_waza_c.wav | Kneel at my feet! |
Death
Sound File | File Name | Dialogue |
---|---|---|
vxe_death_atk6.wav | Wraith! or Rave! | |
vxe_death_atk7.wav | Minions! | |
vxe_death_atk8.wav | Scythe! | |
vxe_death_atk9.wav | Go! | |
vxe_death_atk10.wav | Take this! | |
vxe_death_atk11.wav | Die! | |
vxe_death_atk12.wav | Out of my way! | |
vxe_death_atk13.wav | Slash away! Deathscythe! | |
vxe_death_atk14.wav | Slash away! | |
vxe_death_atk15.wav | It's over. | |
vxe_death_lose1.wav | Death overcomes all. | |
vxe_death_lose2.wav | You cannot challenge death. | |
vxe_death_lose3.wav | My work is done. | |
vxe_death_lose4.wav | Game over. | |
vxe_death_lose5.wav | Game over. [laughs] | |
vxe_death_scena_01.wav | [laughs] | |
vxe_death_scena_02.wav | I shall take your soul! | |
vxe_death_scena_03.wav | This power... I offer to the king... who wields the Crimson Stone! | |
vxe_death_scena_04.wav | As you wish. | |
vxe_death_scena_05.wav | Hraaah! | |
vxe_death_scena_06.wav | By my master's orders! | |
vxe_death_scena_07.wav | You'll be destroyed, HERE AND NOW!!! | |
vxe_death_scena_08.wav | To think that I would be... | |
vxe_death_scena_09.wav | Unfortunately for you, as long as my Master survives... | |
vxe_death_scena_10.wav | I will rise from the dead. | |
vxe_death_waza1.wav | Deadly Tempest! | |
vxe_death_waza2.wav | You fool! | |
vxe_death_waza3.wav | Thank you. | |
vxe_death_waza4.wav | What a waste. | |
vxe_death_waza5.wav | Futile! |
Dracula
Sound File | File Name | Dialogue |
---|---|---|
vxe_dra_atk5.wav | This is the end! | |
vxe_dra_change3.wav | Be fearful... this is my true self! | |
vxe_dra_lose1.wav | This is the power of an Original! | |
vxe_dra_lose2.wav | An insignificant pest could not bring me down. | |
vxe_dra_miss.wav | Dammit! | |
vxe_dra_nodamage.wav | That won't work! | |
vxe_dra_waza2.wav | Soul Steal! | |
vxe_dra_waza3.wav | Bad Moon! | |
vxe_dra_what1.wav | Wha...! | |
vxe_dra_what2.wav | What?! | |
vxe_dra_what3.wav | Wha-! |
Platform Differences
The PlayStation 3 version of Harmony of Despair, released a year after the original Xbox 360 release, added a four-player local co-op mode. It also contains Chapter 7, as well as Julius and Yoko in the base game, rather than them being DLC content.
- Pages missing developer references
- Games developed by Konami Digital Entertainment
- Pages missing publisher references
- Games published by Konami
- Xbox 360 games
- PlayStation 3 games
- Pages missing date references
- Games released in 2010
- Games released in August
- Games released on August 4
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- To do
- Castlevania series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Konami > Games developed by Konami Digital Entertainment
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 4
Games > Games by series > Castlevania series