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Castlevania: Dracula X

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Title Screen

Castlevania: Dracula X

Also known as: Akumajou Dracula XX (JP), Castlevania: Vampire's Kiss (EU)
Developer: Konami
Publisher: Konami
Platform: SNES
Released in JP: July 21, 1995
Released in US: September 1995
Released in EU: February 22, 1996

LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article

Castlevania: Dracula X is a re-imagining of Castlevania: Rondo of Blood, except mostly different. Still a good game in its own right.


Read about prerelease information and/or media for this game.
Prerelease Info

Stage Select

Castlevania Dracula X stage select.png

Located at SNES address $80B976-80BA80 is an unused but functional code for a stage select menu, much like in Super Castlevania IV.

Game Genie code 516A-14DF 8B6A-140F or Pro Action Replay (PAR) code 8085C876 8085C9B9 will enable it upon selecting Password on the title screen. Note that "Stage 8" = Stage 4' and "Stage 9" = Stage 5'.

Oh, and setting the Area value too high for a given stage will crash the game and possibly the emulator, so avoid doing that.

(Source: JLukas)

Error Messages

Region Error

Castlevania Dracula X region error.png

A run-of-the-mill region error. Pro Action Replay (PAR) code 8082C600 will display it. The PAL/NTSC register bit is compared against the value stored at 80FFAD.

Multiplayer5 Error

Castlevania Dracula X multiplayer5.png

A screen displayed for multitap users. Pro Action Replay (PAR) code 80819600 will display it.

Regional Differences

Title Screen

Japan US Europe
Akumajou Dracula XX-title.png Castlevania Dracula X-title.png Castlevania Vampire's Kiss-title.png

The title logo received extensive changes for each region. Different effects are used, too: In the Japanese version, the cross-looking Xs each get drawn on the screen, then the rest of the logo fades in. In North America, the Castlevania logo starts zoomed in and goes to its final placement, the Dracula graphic is drawn, then the X is drawn in two slashes, and finally the blood(!) pours out of the logo. Europe gets shafted and the screen just fades in.

The Japanese version's "pass word" was also corrected to "password" in the international versions.

Cross Subweapon

Japan International
DraculaX-CrossJP.png DraculaX-CrossUS.png

The cross subweapon's item sprite was changed from its original Castlevania: Rondo of Blood sprite to look more like the traditional Castlevania cross and less like, well, a cross.

Japan International
DraculaX-HUDCross JP.png DraculaX-HUDCross US.png

Additionally, the sprite used in the life bar was slightly updated in the international versions.


Japan International
Akumajou Dracula XX Tombstones 1.png Castlevania Dracula X Tombstones 1.png
Akumajou Dracula XX Tombstones 2.png Castlevania Dracula X Tombstones 2.png

In the Japanese version, the Warlock's tombstone projectiles feature crosses instead of faces.


Several blood effects present in the original Japanese version were recolored or removed in the international versions. This is rather odd as, as seen above, the American title screen quite prominently features a pool of blood.


Japan International
DraculaX-DeathJP.png DraculaX-DeathUS.png

Richter flashes red when taking damage in the Japanese version and disintegrates into a nasty cloud of blood on death. This was changed to flashing a light blue in the international versions and disintegrating into...mist? Sweat?


Japan International
DraculaX-reaperJ1.png DraculaX-reaperU1.png

The blood splatters that appear when Death is hit during the first phase of the battle were changed to white.

Japan International
DraculaX-reaperJ2.png DraculaX-reaperU2.png

This change also applies to the second phase when he's hit with a knife, axe, or cross.

Japan International
DraculaX-reaperJ3.png DraculaX-reaperU3.png

Death loses his head upon, uh, death in the Japanese version, which is naturally accompanied by blood splatters. In the international versions, he just burns up instead.

Other Differences

  • The Japanese version is missing the score tally at the end of each stage.

Revisional Difference

Castlevania Advance Collection

To do:
Rip the Werewolf's death sprites from the game and replace these images with them, really not oblivious what was changed on a first glace.
Original Advance Collection
Castlevania - Dracula X (U) Pits000.png CastlevaniaDraculaX 0409000.png

In the Castlevania Advance Collection version, the dying pose of Werewolf boss received minor censorship like in the re-releases of Rondo of Blood.