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Call of Duty: Black Ops II

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Title Screen

Call of Duty: Black Ops II

Developer: Treyarch
Publishers: Activision (US/EU), Square Enix (JP)
Platforms: Windows, Xbox 360, PlayStation 3, Wii U
Released in JP: November 22, 2012
Released in US: November 12, 2012
Released in EU: November 13, 2012

MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Needs a good clean-up in terms of grammar, organization, and formatting. Less copying from the Call of Duty Fandom page.

The ninth game in the main Call of Duty series which introduced a non-linear campaign with multiple endings, improved multiplayer features, and new Zombies gamemodes. Also introducing roman numerals!

To do:
  • There is a crash handler that displays version info (Wii U version specifically in link)
  • Check for any unused maps in the game, there's bound to be a few.
  • Images of the "Massacre" camo applied to any weapon.
  • There's more unused camos (non-DLC).
  • Back when the game launched, Woods originally yelled "Fuck!" after getting shot in one of his kneecaps in the campaign, the line was later removed in later updates of the game. Document the revision differences


Unused Text
You've got your COD1 in my BO2!
Unused Audio
LAPD reports service streets have been compromised..
"You've been in the joint too long Al."

Unused Weapons

Sadly, most weapons from previous titles did not return in Black Ops II in order to fit the futuristic setting. However, most of those weapons were still mentioned in the text files for Zombies (most likely leftovers from Black Ops).

  • XM25: The XM25 from Call of Duty: Modern Warfare 3 has an unused Create-a-Class icon and a text string to buy it in Zombies, and judging by the different design compared to the used Create-a-Class icons, it was cut early on. Interestingly, the War Machine is called the "XM25" in the game files (but only for Zombies mode).
  • Commando: The Commando from Call of Duty: Black Ops didn't return and can only be seen in the Behind the Scenes video. However, the pick-up icon still remains in the game's data and has a string mentioned in the text files.
  • OLD P90: A string can be found in text files. Possibly the old version of the PDW-57?
  • Thunder Gun: While replaced by the Jet Gun this time around, a text string has been found for buying it off the wall.
  • Sabertooth: A chainsaw that was cut from the first game but has a text string for buying it in Zombies.
  • Skorpion: Not to be confused with the new Skorpion EVO but rather the Skorpion from the first game. A text string for buying it still remains.
  • RPK: A text string for buying the RPK can be found. Probably replaced by the RPD, in a complete reversal from the first Black Ops (where the RPD was replaced with the RPK); in either case the wrong weapon was used.
  • Grim Reaper: The Grim Reaper from Call of Duty: Black Ops has an unused Create-a-Class icon.
  • Stoner 63 LMG: The Stoner 63 has a text string in the files.
  • Kiparis: This beast of an SMG from Black Ops sadly didn't make the cut. A text string for buying Dual Kiparis' can be found.
  • MAC-11: A text string for buying the MAC-11 can be found.
  • AUG: The text string goes unused.
  • G11: A text string remains.
  • MPL: A text string remains.
  • PM63: A text string remains.
  • Enfield: A text string remains.
  • Stakeout: A text string remains.
  • WA2000: A text string remains.
  • RX4 Storm: A cut rifle. A menu icon and a HUD icon remain.
  • Strela-3: A vehicle only rocket launcher. A menu and HUD icon remain. Interestingly the menu icon is named "menu_mp_weapons_strela_big", implying that weapons in the 1980's campaign weapons were once available in multiplayer.
  • DTSRS: A scrapped sniper rifle. Two versions of its menu icon, one large and one small, remain. Probably replaced by the DSR-50.
  • M4: Seen in a promotional poster, but nowhere in the actual game. A very early menu icon (in both large and small sizes) has been found, however. Had it made it into the game, it would be the second time in the franchise that it appeared with its standard carry handle as opposed to custom sights. Most likely replaced by the M27.
  • W2000 A shotgun that fires grenades. Scrapped very early on, but can be seen in greenlight alpha gameplay.
  • M61 vulcan scrapped minigun that reuses the deathmachine gun model from the first Black Ops
  • Type 95 scrapped heavy machine gun that can be seen in greenlight alpha gameplay although it reuses the HK21 machine gun model from the first Black Ops
  • FNP 45 Early version of Tac-45 handgun seen in greenlight alpha gameplay
  • Tar-21 An early version of the MTAR seen in the E3 2012 demo
  • Type-95 An early Type-25 seen in the E3 2012 demo
  • TOZ Saritch Early version of SMR rifle seen in greenlight alpha
  • Base Weapon Place Holder machine gun seen in greenlight alpha, it re uses the M4A1 gun model from the third Modern Warfare
  • Mini INSAS Early version of the MSMC (Modern Sub Machine Carbine) SMG seen in greenlight alpha
  • Saiga-12 Early version of S12 shotgun seen in greenlight alpha.
  • StakeOut Text files remain. It was also used as a place holder for the R870 MCS in the greenlight alpha.

Unused Weapon Stats

Raise Times

The Combat Knife and Ballistic Knife have unused normal raises time that goes unused as they always use their quick raise times when switching to them. Time is listed below in seconds.

Weapon Raise Quick Raise
Combat Knife 0.5 0.3
Ballistic Knife 0.35 0.25


While the only difference between the normal and One in the Chamber KAP-40 is that the latter is single shot, the weapon file contains other stat changes that are unused in-game.

  • The minimum range before there is damage drop off is extended from 300 units to 500.
  • The normal KAP-40 takes 1.5 second to reload, 1.85 with an empty magazine, and can be reload cancelled at 0.85 seconds. The file for the single shot version changes the reload cancel time to 0.9 seconds, although this cannot be encountered in-game as this version cannot be reloaded.
  • When the normal KAP-40 has Fast Mags, the first reload can be reload cancelled at 0.6 seconds. The file for the single shot version changes this reload time to 0.7 seconds.
  • While the normal KAP-40 has no headshot multiplier, the single shot version adds one.

Unused Weapon Qualities

To do:
  • According to COD Wiki, if Brutus' Smoke Grenades are used with a mod menu, they take up the Retriever slot and have a completely unique reticle. Verify and add.
  • A trailer for the game showed that the Dragonfire drone has "Charlene" etched into one of the rotors (image). Verify if it is still in the game and add it, as it doesn't seem like it could normally ever be seen.

Elemental Staffs

The Elemental Staffs, their upgraded versions, and Sekhmet's Vigor are compatible with the Mob of the Dead Pack-a-Punch camo, but not the Pack-a-Punch camos used on Green Run or Origins. This camo can be applied via the developer console on PC or via hacks on console.

(Source: Call of Duty Wiki)

Early Multiplayer Maps


A preview image of an early version of Plaza called Promenade.

Early Plaza (Promenade) Final Plaza
CoDBO2-Promenade.jpg CODBOIIPlaza Load Screen.png


According to the game files, the map was originally called "Village".

Early Standoff Final Standoff
CoDBO2-PreviewStandoff.jpg CoDBO2-Standoff Load Screen.png


Less detailed and different sky texture.

Early Carrier Final Carrier
BlackOpsII-menu mp map select carrier.png Carrier loadscreen BOII.png


The sky here is overcast, however the final version is set during a stormy day.

Early Cargo Final Cargo
BlackOpsII-menu mp map select dockside.png Cargo loadscreen BOII.png


The buildings are way less detailed and the unused GAZ 63 truck can be seen.

Early Drone Final Drone
BlackOpsII-menu mp map select drone.png Drone loadscreen BOII.png


The trains in the early version are a lot less futuristic, being a steel grey instead of the white and red.

Early Express Final Express
BlackOpsII-menu mp map select express.png Express Load Screen BOII.png


Early Aftermath Final Aftermath
BlackOpsII-menu mp map select la.png Aftermath loading screen BOII.png

Unused Maps

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Menu images for these 2 maps.
Map Name Code name Description (if any) Notes
"Cruise" mp_cruise
"Standoff" mp_standoff

Unused Graphics

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Add unused Extended Clip campaign perk icon.

Unused Create-a-Class Icons

Unlike the above, these weapons are in the game but have unused Create-a-Class icons. They were later used for the Call of Duty Elite app, so all the other Wonder Weapons had these icons created for it (with exceptions).

  • Jet Gun: Much like the Thundergun easter egg in the first Black Ops, the Thrustodyne Aerodymanics Model 27/Jet Gun would have been available in the campaign.
  • Python: The Python has an unused Create-a-Class icon and is the only non-wonder weapon to have one; it was most likely made redundant by the Executioner.
  • Ray Gun: It seems that the Ray Gun was going to make a appearance in the campaign like in World at War, but the idea was scrapped.

Leftover Attachment icons

Icons for the Flamethrower, Grenade Launcher and Masterkey attachments from Black Ops 1 can be found in the files.

CoDBO2-Menu mp weapons attach ft hirez.png CoDBO2-Menu mp weapons attach gl hirez.png CoDBO2-Menu mp weapons attach mk hirez.png

Leftover Menu Images

Leftover Map Selection Images

A lot of map selection icons from Black Ops 1 are leftover, even a map selection image for the early version of the Berlin Wall map.

Leftover Gamemode/Difficulty Icons


Leftover Team Icon

CoDBO2-Menu mp lobby ops.png

Unused Attachments

  • Ammo Pack: Its original function is unknown, but it likely worked like the Bandolier perk seen in past Call of Duty titles. A menu icon remains.
  • Bipod: A menu icon remains. Most likely cut because of the introduction of the Laser Sight.

Unused Models

Either leftover from Black Ops 1 or unused entirely.

CoDBO2-Menu mp heatmap figure.png CoDBO2-Lui soldier.png

Leftover Gadgets

The BO1 Tactical Insertion can be found leftover in files.

CoDBO2-Hud tact insert 128.png

Unused Perks

  • Intruder & Lockbreaker: Likely merged to create the Access Kit perk. Menu icons remain.

Unused Camo

Massacre: Resembles the Red camo from the first Black Ops, but darker. A menu icon remains.

Unused Gamemode

Hacker: An unused point-based free-for-all gamemode. Players would have to disable and then hack neutral AGRs, and were given points for hacking, killing other players, and getting kills with the AGRs. AGR kills would award more points. In the latest version of the game, all that remains of this gamemode is a menu icon. However, in PS3 version 29.824.6 and earlier, the gamemode was functional and could be played through the use of mods. It can still be played as long as you have this update installed. [1]

Unused Vehicles

  • GAZ-63: A model of a GAZ-63 can be found in the game files. It was likely cut early due to a lack of textures. It's loaded into the memory of the mission Suffer With Me, so it was probably meant to be used by the Panamanian Defense Forces during this mission. A few unfinished text strings also remain as well.
  • Default Vehicle: A basic car-shaped mold meant for testing purposes. A model remains in the game's files. Various 'Default Vehicles' appear in the franchise, with different appearances.

Unused Cutscene

  • default.webm: A 41 second video containing only a 40.29 second long timer playing in the bottom right corner.


  • In multiplayer, while all knives kill in one hit, these weapons actually inflict significantly more damage than is required to kill a player and it is not apparent why. In Core, player health is 100 HP and the normal Knife, Combat Knife, and Tactical Knife inflict 150 damage while the Ballistic Knife melee inflicts 300. The Ballistic Knife also inflicted this damage in Black Ops 1.
    • Additionally, the base knife damage was changed. In all prior games the knife inflicted 135 damage but was changed to 150 in this game.

Regional Differences

  • In the German version, the amount of blood in Zombies is reduced.
(Source: Call of Duty Wiki)

Japanese Version

  • All game modes on the game mode selection menu use their English name written in the Latin alphabet with the exception of two modes: Team Deathmatch is shortened to just "TDM", and Kill Confirmed is shortened to "K-CONFIRMED".
  • Some weapons have a different name.
English Japanese Translation Notes
Vector K10 VectorK10 Lacks a space.
Scorpion EVO スコーピオンEVO ScorpionEVO Aside from being partially written in katakana, the name lacks a space.
Five-seven 5-7

Russian Version

  • The Kryptek: Typhon camouflage was mistranslated as Kryptek: Тайфун Kryptek: Typhoon.
  • The Ghostex: Delta 6 camouflage is called Ghostek: Д6 Ghostek: D6.
  • The Extended Clip attachment is just called Магазин Magazine. Like this attachment in English, it was also called "Extended Magazine" in prior games.
  • The EOTech Sight is just called "EOTech".