Call of Duty: Advanced Warfare
Call of Duty: Advanced Warfare |
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Developers: High Moon Studios,
Sledgehammer Games This game has unused areas. |
We got Exo-Suits now men, suit up, whether you like it or not, we are takin' to the skies. Also be sure to pack your clown costume.
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Contents
Unused Weapons
RPG
The RPG from Modern Warfare 3 can be used via a glitch on the mission "Throttle". It functions identically to the Modern Warfare 3 version, although it is missing sounds and certain animations.
M160
A near-complete weapon that was showcased in pre-release footage. Cut for unknown reasons.
Atlas Sword
A cut weapon meant for Exo Zombies.
SHOTGUN_SEMIAUTO_MULTIBARREL
To do: Check if there is any other data for this gun. |
All the information about this gun comes from the localization string for its description, SHOTGUN_SEMIAUTO_MULTIBARREL: "Semiauto multi-barrel".
PISTOL_BOLT_ACTION
To do: Check if there is any other data for this gun. |
All the information about this gun comes from the localization string for its description, PISTOL_BOLT_ACTION: "Bolt action pistol." The description is reminiscent of the RW1.
Single Wield XMG
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The weapon file for the XMG contains parameters pertaining to a single wield version of the weapon. These parameters are listed below along with the used Akimbo versions. Given the long reload cancel time, the single wield version presumably would have had a large amount of ammo like the Akimbo version.
Parameter | Function | Value | Akimbo |
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fireTime | Rate of fire. | 705 RPM (same RPM as BAL-27 after first four bullets) | 600 RPM |
reloadAddTime | Reload cancel time for a partial reload. | 4.9 seconds | 6 seconds (partial/full reload) 5.5 (reload cancel) |
Unused Attachments
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- Atlas 45: Adds a laser sight-like object the the front of the gun.
- PDW: Floats around the player character's head.
- MP443 Grach: Appears on the gun and another copy of the attachment floats around the player character's head.
- Compatible assault rifles: Does not appear on the weapon.
Unused Attachment Combinations
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The following unused attachment combinations function properly in-game, but in the loadout selection screen the attachments will not have any icons when selected for a loadout. All of these weapons can be seen in this video.
Weapon | Attachments |
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MORS | Quickdraw Grip Laser Sight |
Tac-19 | Thermal scope Silencer |
MK14 | Advanced Rifling |
Crossbow | Quickdraw Grip Laser Sight |
Atlas 20mm | Laser Sight Ironsights |
The following weapons contain unused Akimbo parameters in their main weapon files.
- Pytaek - Akimbo
- Reload time: 8.67 seconds
- Rate of fire: 857 RPM (normal is 631)
- Ohm - Akimbo
- Reload time: 8.67 seconds
Dual Magazine
To do: Add Lever Action Dual Mag reloads. |
The following weapons have unused compatibility with Dual Magazine. Stats for each weapon comes from each weapon's weapon file and are listed below along with their normal reload speeds. Times are listed in seconds.
- M1 Garand: (for comparison, the normal Dual Magazine reload time is the same as the weapon's normal speed reload time)
Reload | Normal | Dual Magazine |
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Partial | 3.3 2.2 (reload cancel) |
1.7 1.1 (reload cancel) |
Empty | 2.9 1.4 (reload cancel) |
1.7 1.1 (reload cancel) |
- MP11:
Reload | Normal | Dual Magazine |
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Partial | 2 | 1.7 |
Empty | 2.5 | 1.7 |
Reload cancel | 1.45 | 1.15 |
- Repulsor:
Reload | Normal | Dual Magazine |
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Partial | 2 seconds 1.5 (reload cancel) |
1.7 1.2 (reload cancel) |
Empty | 2.3 1.6 (reload cancel) |
1.7 1.2 (reload cancel) |
Unused Weapon Stats
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- Partial reload cancel: 7.13 seconds
- Empty reload: 8.67 seconds
Weapon | Max | Min |
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All Sniper Rifles | 1024 | 1792 |
- When reloading more than one round in the Tac-19 and MDL, the time taken to load the first round is longer than the time to load subsequent ones. These reload times are determined by different parameters in each weapon's file. Oddly, the parameter that determines the reload cancel time for reloading the first round reload on segmented reload weapons is filled out for several weapons that do not use segmented reloads. Partial reload, empty reload, and reload cancel times are also listed below for comparison.
Weapon | Partial | Empty | Cancel | Segm. Cancel |
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Lynx | 3 | 3 | 1.8 | 2 |
MORS | N/A | 1.2 | 0.8 | 2 |
SVO | 2.75 | 3.55 | 1.75 (partial) 1.8 (empty) |
1.75 |
S-12 | 2 | 2.3 | 1.5 | 1.5 |
Unseen Map Content
To do: This out-of-map video on Riot shows some potentially unseen content. Can any of it be seen in-game?
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- There is a lake outside the map.
- The skybox is actually part of a photograph taken from a cliffside overlooking a bridge. While normally only the sky can be seen, part of the full image can be glimpsed by getting outside of the map.
- One of the drones that flies by has "POLICE" on it.
- There are many buildings placed outside the map that the player cannot see as they are obstructed by other buildings closer to the map.
- Some buildings outside the map have a rather detailed texture for a power outlet on top of a building.
- Far outside the map is a large futuristic company-style building that can only be glimpsed from the main stage.
- Below the map are roads that are placed in a linear grid pattern, however, near the outer edge of the map the roads actually twist to go around buildings and connect with another road. Nothing like this can be seen from the roads viewable from the map.
- The texture that forms part of the edge of the city has a normal amount of details to it as if it was meant to be seen by the player much closer; however, these details cannot be seen due to the fog from the main stage and neon holograms that pop up.
Unused Text
The game contains early descriptions of some weapons that indicate that they originally were different during development.
Fully automatic, recoil reduces the longer you fire.
This is an early description of the Pytaek. The name of this string, AR_OPPOSITE_RECOIL, seems to indicate it was originally an assault rifle.
Extremely large sniper rifle that can be deployed as a turret.
Early description of the Atlas 20mm. The turret feature does not exist in the final.
Alternating rounds that detonate if fired in close proximity.
Early description of the NA-45.
Semi-automatic, metalstorm shotgun.
Localization string is SHOTGUN_METALSTORM. Early description of the Bulldog?
Unused Vehicles
- Snowmobile - Loaded into "Aftermath", has the file name "vehicle_jetbike", and appears as the Modern Warfare 2 snowmobile from "Cliffhanger" with only the main body present. It appears to have been used as a placeholder model for the Hoverbikes before their model was created.
Platform Differences
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The last generation versions of Advanced Warfare contain some differences from the normal version of the game.
- The game runs at 600P to ensure 60FPS gameplay.
- The only weapons added post-launch were the M1 Irons, AE4, and Ohm. As a result, the CEL-3 Cauterizer is exclusive to Exo Zombies.
- The only weapon variants added post-launch were for the AE4.
- The Trident Wonder Weapon is called KL-03 Trident.
- The killfeed font is different, and larger.
- A blur effect is displayed on top of the screen when first loading into a multiplayer match.
Achievement Differences
- There is a typo in the Xbox 360 version of the Abandon All Hope achievement
- Certain achievements were changed due to certain weapons or maps not being available.
Achievement | 360/PS3 Description | ONE/PS4 Description |
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Big Game | Kill Oz with a Lynx in Descent. | Kill Oz with a Blunderbuss in Descent. |
Abandon All Hope | Rescue 4 survivor's in a single game in Infection. | Rescue 4 survivors in a single game in Infection. |
Trick Shot | Kill 100 enemies behind you with the KL03-Trident in Descent. | Kill 100 enemies behind you with the KL03-Trident |
Regional Differences
- In the Japanese and Russian versions, none of the weapon variant names were translated.
- The Japanese version changed some of the names of weapon variants and clothing.
English | Japanese |
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Bal-27 - Obsidian Steed | Bal-27 - Obsidian Colt |
SAC3 - Fire & Brimstone | SAC3 - Brimstone |
KVA Paramilitary <clothing> | KVA ParaM <clothing> |
Sentinel Airborne <clothing> | Sentinel AirB <clothing> |
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