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Final Fantasy X-2

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Title Screen

Final Fantasy X-2

Developer: Square
Publishers: Square (JP), Square Enix (US), Electronic Arts (EU)
Platform: PlayStation 2
Released in JP: March 13, 2003
Released in US: November 18, 2003
Released in EU: February 20, 2004


DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Final Fantasy X-2 is... whaaa? A proper sequel to a Final Fantasy game? Well, kinda.

Psychic Dressphere

There is image data for the Psychic Dressphere, which would later be implemented along with Festivalist in International + Last Mission (and later the HD release in 2014).

Debug Menu

A debug menu? In a Final Fantasy game? Preposterous!

PAL Codes

Hmmm...
To do:
Document this. Here's a starting point.

You will need a AR2v2 for this version of the game if you wish to enter the debug menus.

Master Code, Must Be On
0E3C7DF2 1853E59E
EEAD8B4E BCDA06D6


Press L3 at Main Menu, Then Enter Start Game or Load Game for Battle Debug Menu
0E4307F8 BCA99A80
DE8BE826 E0B99B93
Press R3 at Main Menu, Then Enter Start Game or Load Game for ToriStartMap Debug Menu
0E4307F8 BCA99A7E
DE8BE826 E0B99B84
Press Select to Disable Debug Mode After Loading, Otherwise Some Options Won't Work
0E4307F8 BCA99A81
DE8BE826 BC291BB0

NTSC-U Codes

You will need a GameShark or Codebreaker for this version of the game if you wish to enter the debug menus. The ToriStartMap menu does not appear to be on this version of the game.

Master Code, Must Be On
9034B6D8 0C0D2D5E


Hold L1 When Entering New Game or Load Game for Battle Debug Menu
D05B29C2 0000FBFF
1036C710 00000010
View File System Debug Info At Startup
004AB7CC 00000001
View Currently Loading Files (this info will appear when loading a map)
2021A6AC 24420001

A picture of View File System Debug Info At Startup:

FFX-2 NTSC-U Debug Load Info.PNG

Regional Differences

Final Fantasy X-2 has seen some changes throughout its releases through regions and consoles.

Notably, the Japanese version was Square's final release before merging with Enix.

North American and European version changes

  • Unlike the previous game, the theme songs were translated to English. The Japanese versions were originally sung by Koda Kumi, who also had recorded English versions of the songs, though Square Enix opted not to use them, instead opting for Jade Villalon of Sweetbox. While "Real Emotion" more or less remains the same, "1000 Words" has some changes at the end of the song, adding a duet and closing out with a refrain. In the localized versions of the game, the FMV that accompanies the song was revised to better reflect these changes.
Japan North America/Europe
  • The FMVs in the European version adds subtitles for the theme songs in English, French, Italian, German and Spanish.
  • The Cat Nip and Enterprise accessories have swapped locations. In the Japanese version, the former can be obtained by pushing Tobli and his gang into the elevator in the Celsius in Chapter 2, while the latter is obtained in Cloister 40 in the Via Infinito. Swap those locations in the localized versions and you get the idea.
  • Due to the aforementioned merger of Square and Enix, any logos and copyrights to Square were changed to reflect this.

Japanese International version changes

  • Voice acting and theme songs are in English with Japanese text for the main game. The Japanese subtitles for cutscenes were revised to better match the English voice acting and subtitles were also added for the theme songs.
  • A new playable segment, called "Last Mission", was added to the game. This takes place after the main story and put the girls through a randomly-generated dungeon crawler. Unlike the main game, the voice acting in this segment is in Japanese.
  • A creature creator was added, allowing you to recruit fiends into the party, and even the game's characters as well.
  • Two new dresspheres (Festivalist and Psychic) and four new garment grids (Intrepid, Abominable, Peerless and Last Resort) were added.
    • The designs for the Festivalist dressphere were from then-eight-year old Chiho Miura, who submitted the designs as part of a contest Square Enix advertised in the back of the Final Fantasy X-2 Ultimania. Her name is added to the opening credits in this version.
  • The Cat Nip accessory now generates constant Berserk and Slow status effects when worn.
  • The White Mage now already comes with Cure learned.
  • Trema is now able to cast spells without using MP.
  • Various accessories have had their effects altered.