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User:L337 KR3W/MW3 Rewrite

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Title Screen

Call of Duty: Modern Warfare 3

Developers: Infinity Ward, Sledgehammer Games
Publisher: Activision
Platforms: Windows, Xbox 360, PlayStation 3, Wii
Released in US: November 8, 2011
Released in EU: November 8, 2011

AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

To do:
  • More unused models (if any).

Call of Duty: Modern Warfare 3 is the final entry in the Modern Warfare subseries (if Modern Warfare 2019 isn't considered). With the death of our main character from the first game, a ridiculous ending, and a new developer co-developing with Infinity Ward, it ultimately proved to be successful in terms of sales.

Call of Duty 4 leftovers
Whoa whoa whoa! You left an RPG D-Pad icon in a game where the RPG is a weapon!
CoDMW3 opforce carepackicon.png
Modern Warfare 2 leftovers
placeholder description
Unused Perks
These perks were shellshocked to not be in the game.

Cut Weapons

Multiplayer AK-74u

While this weapon is used in the campaign, in the multiplayer, it's not. Create-a-Class icon and a killfeed icon remain.


A semi-auto sniper which is an M4A1 with a RSASS scope. Create-a-Class icon is in the game files.

CoDMW3 MK12.png


The M1014 has its HUD icon and Create-a-Class from Call of Duty 4. You can spawn it in-game, but it looks like the MW2 model.


The AT4 is a rocket launcher that was cut from the game. First seen in an E3 gameplay video depicting the mission "Black Tuesday". The AT4's pickup icon and Create-a-Class image are left over in the game's files.

Unused Perks

Remote MG Turret

MW3 specialty remote mg turret.png

The Remote MG Turret shares similar visual styles with perk images in the first two "Modern Warfare" games. Possibly the Remote Sentry was going to be a perk that may have been cut for unbalancing in Multiplayer.

Akimbo perk

MW2-specialty akimbo.png

This appears to be an early icon for the Akimbo perk and also shares a similar design scheme to perk icons in Modern Warfare 2.

Tactical Insertion

MW3 specialty tactical insert.png

This is an early perk icon for the Tactical Insertion. This icon was actually used in the Multiplayer Reveal trailer for Modern Warfare 2, but was removed in the final game.

Black Box

MW3 Specialty blackbox.png

Blackbox was a perk that increased the airtime of Air killstreaks. This perk also was cut from Modern Warfare 2.


MW3 Specialty challenger small.png

Challenger allowed the player to have Double XP at the cost of having low health.

Extended Mags

MW3 Specialty extended mag small.png

This Extended Mags perk works just as the attachment does. When equipped, the player's weapons would have an extended clip. This may have just been used for testing purposes.

Free Runner

MW3 Specialty freerunner small.png

The Free Runner perk would have allowed you to run for an infinite amount of time similar to Modern Warfare 2's Marathon Perk.


MW3 Specialty shellshock small.png

Shellshock is a perk that would give or attach a Riot Shield to the player's back to protect them against Shellshock damage and bullet damage. May have been cut for balancing factors.

Javelin x1

MW3 Specialty javelin small.png

The Javelin x 1 perk is probably a leftover from a development version of Modern Warfare since Modern Warfare 3 has the Javelin as a Create-a-Class Item. It would presumably give the user a Javelin with one rocket as a third toggle-able weapon.


MW3 Specialty saboteur small.png

Saboteur was a perk that is supposed to allow you to capture objectives faster. This may have been cut for balancing factors and/or development problems.

Stinger x2

MW3 Specialty stinger x 2 small.png

The Stinger x 2 Perk would have been similar to the Javelin x 1 perk. It would give the user a Stinger with 2 rockets as a third toggle-able weapon.


CoDMW3 Specialty heartbreaker small.png

This perk appears as an early version of the Assassin perk, but it is actually for a perk called Heartbreaker. This perk keeps you off of enemy Heartbeat Sensors similar to Modern Warfare 2's Ninja Perk.


CoDMW3 Specialty siege small.png

Siege is a perk that immobilizes your player, but gives greater accuracy and recoil. Due to the image design, it is unknown whether this is a perk or an early design for the Proficiency.


CoDMW3 Specialty endgame small.png

Endgame multiplies the user's health by four at the cost of only having a 10 second lifespan. Most likely cut due to it being almost pointless.

Burst Fire/Mozambique

CoDMW3 Specialty burstfire small.png

This perk's name is Burst Fire, but the game refers it to Mozambique. Mozambique makes the user's gun shoot in a 3-shot burst. This perk was also cut from Modern Warfare 2.

Any Two

CoDMW3 Specialty anytwo small.png

This perk, Anytwo, allows the player to select any perk for their second and third perk slot at the cost of this perk taking up the first perk slot. It may have been cut due to it being unbalanced.

Unused Deathstreaks


MW3 Specialty painkiller small.png

Painkiller is a Deathstreak from Modern Warfare 2 that increases the user's health on spawn for a limited time. The re-made image for Modern Warfare 3 suspects that this was cut later in development.


CoDMW3 Specialty copycat small.png

Copycat is a Deathstreak from Modern Warfare 2 that allows you to steal your killer's class during the Killcam. Like Painkiller, this may have been cut later in development due to the higher quality image.

Unused MW2 Killstreaks

3 unused Killstreaks that were probably cut from Modern Warfare 2, but it's in Modern Warfare 3's files.

Specialty airdrop juggernaut.png Specialty light armor.png Specialty deployable vest.png

Unused Killstreaks

Unused ACR Camo

On an interesting note, the ACR has an unused white camo. Either this camo was an early version of the Snow or Winter camo, or this was supposed to be the cut Arctic camo.

The ACR's unused camo.

Cut Levels

  • Brooklyn


This map preview image appears to be a photoshopped image of part of the actual city of Brooklyn. Most likely replaced by the map "Downturn". The Map's description says "Brooklyn in da hood!" as placeholder text.

  • Coast

MW3 mp coast.png

A preview image is quite larger than the other map preview images. It appears to be an unfinished map, which explains why it never made it in. Bears a resemblance to the DLC map "Black Box". This map has ties to the DLC map Piazza.

  • Alps

MW3 mp alps.png

This map preview's name is "Alps". Judging by the weird textures, it was probably cut early. The Map's description says "Kyle's first map and some placeholder text".

  • Meteora

Map preview image for the cut map "Meteora".

This map preview image appears to be from a very unfinished map, small buildings in the preview image give the general idea that this map would have taken place in a cemetery, though the buildings in the background contradict that idea. Was later finished as the DLC map Sanctuary.

  • Plaza

CoDMW3 Mp plaza.png

This map seems to be an early version of the map Arkaden.

  • Warlord

MW3 loadscreen mp warlord.png

This is one of the more stranger cut level load screens. The load screen appears to be a screenshot of a busy market in a foreign city. The respective "map compass" file for this level, "compass_map_warlord.iwi", is actually the map compass for the Campaign mission "Back on the Grid". It would seem that the load screen image was most likely an early placeholder image.

Cut Ending

There exists within the IWD archives of the game, 3 unused files which were meant to be used within the last mission of the game. Presumably they're from an alternate or extended ending to the game.

  • bt_dubai_finale_ominous_stranger.mp3

The background music that would have gone along with this scene.

  • dubai_shadowman_enter.wav

One sound effect for that scene.

  • dubai_shadowman_exit.wav

Another sound effect for that scene.

There doesn't appear to be any dialogue left over from that scene in particular, suggesting it got cut quite early in development. However, dialogue files for Makarov during this mission aren't in the archives for the Dubai folder itself either, so it may be that there actually is some dialogue, it's just hidden from plain sight.

References In Memory

Within the memory of the game while this mission is being played, there are some old left over strings of text referencing this possible ending.

  • mysterious_stranger_rimlight: An object used in that scene. This item is referenced again later down in memory but with co-ordinates listed alongside the name, presumably telling the game where to load the item into the level map.
  • mus_start_stranger: A piece of code used to start the music for the cutscene.
  • dub_finale_shadowman_enter & dub_finale_shadowman_exit: References for the two unused sound effects still within the files of the mission.
  • start_stranger: A reference to the level scripts to begin the sequence.
  • dubai_finale_stranger_appears: A reference to another possible audio file. However, this file isn't in any of the archives. It's possible this file was deleted before the developers decided to scrap the entire sequence.

Cut Spec Ops Missions

  • Defend_Ferris

Lobby image for the cut/unused Spec Ops mission, "defend_ferris".

Judging by the name, one can assume this mission would have had the player(s) defending a ferris wheel. Who would want to attack a ferris wheel anyway?! There are two versions of this image present in the game's files. One is named "so_defendferris_lobby.iwi", and the other is named "so_dlc1.iwi". The ferris wheel in the image is Pripyat's ferris wheel from Call of Duty 4: Modern Warfare.

  • Assaultmine

MW3 so assaultmine lobby.png

The Lobby image shares some similarities to the Spec Ops mission "Fire Mission".


A cut gamemode. Not much is known about it beside the fact that there would be a target area. Only sound files remain. Some text in the game hint that Grinder is the early name for the gamemode Drop Zone, as Drop Zone's internal codename is "grnd".

Unused Models

Yuri's No Russian model

During the flashback to "No Russian", Yuri has a unique third person model that can only be seen by utilizing cheats. Interestingly enough, other playable characters' third person models are usually from models in multiplayer, and missing their heads, whereas Yuri's model is complete but slightly discolored.


Unused Graphics

Party Chat icon


An exclamation mark. Used for when a friend in your party used voice chat



An explosion icon for the minimap.

Minimap Grenade


A minimap icon for the grenade.

I.M.S. minimap icons



Two minimap icons for the I.M.S. The green one would belong to your team while the red would be the enemy's.

Call of Duty 4 leftovers

Unused Cutscene

An unused soundless cutscene depicting the end of the mission "Crew Expendable" from the first game that was intended for the Prologue.

Modern Warfare 2 Leftovers

World War 2 CoD leftovers

Designers/Developers Image

There is an image for developers/designers left in the game's files.

Nol group photo.png

Placeholder/Leftover Killstreak Icons

Early and leftover killstreak icons.

Specialty ac130.png Specialty airdrop sentry.png Specialty nuke.png

Early (9).jpg Early (10).jpg Early (11).jpg Early (12).jpg Early (13).jpg Early (14).jpg Early (15).jpg Early (16).jpg Early (17).jpg Early (18).jpg Early (19).jpg Early (20).jpg Early (21).jpg Early (22).jpg

Unused Calling Cards and Unused Emblem

Iw5 cardtitle assault 01.png Iw5 cardtitle sas 2.png Iw5 cardtitle mw series sandman.png Iw5 cardtitle skullscope.png Iw5 cardtitle feathers.png Iw5 cardicon smiley.png

Early Support Streak Icons

Early (1).jpg Early (2).jpg Early (3).jpg Early (23).jpg Early (24).jpg Early (5).jpg Early (6).jpg Early (7).jpg

Placeholder Camouflages

Pretty much a Modern Warfare 2 placeholder. Both are the same.

Early (8).jpg

Early Modern Warfare 3 camouflages menu Modern Warfare 2 camouflages menu
Early (8).jpg Mw2.png

Version Differences

As with the rest of the Call of Duty series, there were a number of differences when the game was ported to the Wii which include:

  • No killcams.
  • Private match customization is more limited.
  • No downloadable content.
  • Players have an "Ally (friend) Code" that is for other players to send ally requests to them if they have not encountered each other in multiplayer.
  • No Special Ops missions, though Survival mode is present.
  • The Recon Drone, Predator Missile, Reaper, and AC-130 killstreaks are not available (although the Predator Missile is available through modding).
  • The "Prologue" and "Blood Brothers" (interactive cutscenes on other consoles) are simply cutscenes.
  • Gun Game, Infection, One in the Chamber, Team Juggernaut, and Drop Zone game modes are not available normally, but are playable through modding.
  • Winter and Marine camos are unlocked after prestiging once, instead of being unlocked through ELITE, which isn't available on Wii.
  • Breakable glass windows only appear in the maps Carbon and Outpost.
  • The SitRep perk works differently. Instead of seeing fake Care Packages highlighted in red, a skull appears over them.
  • Some weapons have different reloading sounds.
  • You can't see Price's reflection against the broken glass in the "Dust to Dust" mission.
  • Sandman has no sunglasses.
  • Makarov has short hair.

Regional Differences

To do:
There might be an unused video file in there somewhere.

The French edition of the game recycled the "Intel" text that appears during the loading of a multiplayer match from the two previous Modern Warfare games. However, this only appears in the Wii version.