The Cutting Room Floor
The Cutting Room Floor e уебсайт, посветен на изследване на неизползван контент във видео игри. В мнозина игри има неща, които не са предназначени да бъдат видяни от някой, с изключение на програмистите — или просто бяха премахнати поради времеви/бюджетни ограничения; от дебъг режими до неизползвана музика, графика, врагове и нива.
Чувствайте се свободни да разгледате нашата колекция от игри. Готови сте да изследвате сами? Опитайте да прочетете списъка на недовършени статии да видите дали можете да помогнете. Имате смътен спомен за някакво неизползвано меню или ниво, но не можете да си спомните как да получите достъп до него? Чувствайте се свободни да създадете страница и да кажете какво видяхте, ще погледнем. Ако искате сайта да остава работещ, можете финансово да ни подкрепите.
Избрана статия
Developer: Nintendo EAD
Publisher: Nintendo
Released: 2004, GameCube
Pikmin 2 is a real-time strategy game and the sequel to the first game. Hence the 2. This game fixes one of the main problems people had with the first game, the time limit, and adds many, many more items to collect.
This game has enough unused content to fill an entire other game. There are unused caves, a debug field, treasures (three sets!), text, music, graphics, and even an early English script! It's also probably the largest page on the wiki. So that's something.
Всички избрани блърбиDid You Know...
- ...that Myth Makers: Super Kart GP started as a Nickelodeon racing game?
- ...that Lethal Enforcers I & II has its own entire source code hidden inside?
- ...that Cool World (DOS) warns against the consumption of lots of ice-cream, prunes, and grape juice?
- ...that Astal has a Mario sprite?
- ...that Deus Ex: Invisible War contains an early script with a cut museum level?
- ...that Wayne Gretzky's 3D Hockey '98 has a song about violent fish?
- ...that at least 70 games released on today's date have articles?
Допълване
Искате да добавите информация? Не знаете, откъде да започнете? Посетете справочната страница, за да узнаете всичко необходимо, включително...
- Инструкциите за създаване и редактиране на статии
- Ръководствата, които ще ви помогнат да намерите неизползвана графика, менюта, скрити нива и много повече
- Списъкът с това, което трябва да се направи
- Често посрещнатите неща, които можете да намерите в стотици различни игри
Също така имаме доста голям списък с игри, които все още нямат страници, или чиито страници са в сериозна нужда от допълнение. Погледнете го, моля!
Featured File
Pokémon Red and Green is how it all began, with what started out as one man's passion project later becoming the incredibly loved and renowned franchise that Pokémon is today. As such, the development phase of these games has a certain mythical quality to it, with some of the fabled conceptual material still shrouded in mystery.
Various mock-ups were used to explain certain gameplay mechanics.
Here, a "Beast Tamer" (likely a precursor to the Tamer class, known in Japanese as "Wild Animal Tamer") with six "capsules" sends out "No. 23 Godzillante". Interestingly, the menu when facing the Tamer has the option はなす (talk) instead of the POKEMON menu option. The fight itself is then shown, depicting two creatures with strong likenesses to Godzilla and King Kong, even being known as Godzillante and Gorillaimo. These are but mere placeholder designs created solely to showcase the early battle mechanic, which is evidenced by their kaiju basis. Interestingly enough, Gorillaimo's hat could be a reference to Ninten, the main character of Ape Inc.'s Mother. The battle screen itself is rather rudimentary, with the Pokémon being seen from the side rather than being front and back, the PPs (here known as Tps, likely standing for "Technical Points", similar to TMs) being shown, and the total damage of the used move being stated (with here Gorillaimo receiving 300 damage after Gozillante "breathes fire" on it).
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