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Shin Megami Tensei: Strange Journey

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Title Screen

Shin Megami Tensei: Strange Journey

Developer: Atlus
Publisher: Atlus
Platform: Nintendo DS
Released in JP: October 8, 2009
Released in US: March 23, 2010

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
PiracyIcon.png This game has anti-piracy features.

To do:
*Dummy and placeholder demons (I say placeholder because they appear to correspond with all the demons (and humans) that you talk to out of battle), with corresponding sources. There's also a bunch of unused and dummy items.
  • Certain out of bounds spots have designated events to give you items for testing purposes.

Go on a Strange Journey to Antarctica and attempt to save the world from the Schwarzwelt.

Unused Graphics

Shin-Megami-Tensei-Strange-Journey-Placeholder-Enemy-000.png Shin-Megami-Tensei-Strange-Journey-Placeholder-Enemy-315.png
Placeholder sprite images for demons. The red and green sections of each are intended to be transparency. The larger size of the second sprite is mostly only used for bosses.

A dummy image for character and demon sprites.

Japanese Translation


This is a dummy image.

If this happens to appear on-screen, please file a report.

A dummy image for Demonica conversation portraits. It says the same thing as the sprite dummy image.

A Demonica portrait of... Daleth. His first and only appearance in the Shin Megami Tensei series was Shin Megami Tensei II. The text on the top left says "Three Wise Men". The Three Wise Men are a group of unidentified individuals integral to the plot of Strange Journey.

A placeholder image for visual effects named "zdummy".

(Translations: PepsimanGB)
(Source: Original TCRF research)
Unused Final
Shin-Megami-Tensei-Strange-Journey-Pixie-Unused.png Shin-Megami-Tensei-Strange-Journey-Pixie-Final.png

Pixie's design from Soul Hackers was left in the game.

(Source: Eirikr, Ehm)
Unused Final
Shin-Megami-Tensei-Strange-Journey-Moloch-Unused.png Shin-Megami-Tensei-Strange-Journey-Moloch-Final.png

Moloch's design from Shin Megami Tensei NINE was also left in the game, and is substituted in favor of his design from the original Devil Summoner.

(Source: Eirikr, Ehm)

Demon Negotiation Debug Menu

This debug menu can be enabled by pressing L + Start during a battle, and then entering the demon chat menu option. Additionally, the menu can be disabled by pressing R + Start. The menu seems to only be accessible in the Japanese release of Strange Journey.

The following Action Replay code will make the menu accessible through the L + Start button combo:

94000130 FDF70000
220BB6E0 00000001
D0000000 00000000
94000130 FEF70000
220BB6E0 00000000
D0000000 00000000


Japanese Translation


>DEBUG: Control mode selection

Normal Mode
Message Check Mode
Voice Check Mode
Special Control Mode

Normal Mode: It gives out certain text about the CHK data and shows the demon ID. The demon will always give you an item and the battle will automatically end after showing the Demon ID.

Message Check Mode: This shows all options about the demon reactions when contacted. However when you select a option, it loops the text forever, hence a softlock.

Voice Check: Plays the voices of the demon that the player contacts.

Special Control Mode: Offers three options. However picking any of them immediately ends the battle.

(Source: PepsimanGB)

Anti-Piracy Features

To do:
Getting some footage of this happening would be nice, just don't actually pirate the game

If the game detects that you're playing a pirated copy, No random encounters will then be found when exploring. Additionally, the game's save data will then be corrupted when saving and the game will crash at random points.

(Source: nds-bootstrap, NeoGAF, GameFAQs)