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Sonic Shuffle

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Title Screen

Sonic Shuffle

Developers: Sonic Team[1], Hudson Soft
Publisher: Sega[1]
Platform: Dreamcast
Released in JP: December 21, 2000[1]
Released in US: November 13, 2000[1]
Released in EU: March 9, 2001[1]


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
BonusIcon.png This game has hidden bonus content.


ProtoIcon.png This game has a prototype article

After the success of Mario Party, Sonic followed in the plumber's footsteps in the party genre with Sonic Shuffle, which was unsuccessful thanks to the cheatsy AI and excessive load times (not as bad as that Sonic game from 2006, mind you, but still pretty annoying).

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

MG049.MDL

SonicShuffle MG049 face.png

The Bomb Relay minigame has a crudely drawn white cloud with a face, likely meant as an emote of sorts when the bomb blows up.

Unused Models

MG102.MDL

SonicShuffle MG102 NightsDart.png

The Sonic Darts minigame has an unused dart pertaining to the character NiGHTS, who despite having a cameo appearance when the game is played on Christmas Eve, is not playable. While all other characters have their faces on the darts, NiGHTS didn't get as far as only their name.

Debug Features

Present in the SUBPROG directory are files for debug tools, such as a model viewer and a level viewer which includes a small debug system. To access these features, replace TITLE.BIN with any of the below files:

Hmmm...
To do:
These all need looking into.

Model Viewer (MDLVIEW.BIN)

SonicShuffle MDLVIEW.BIN.png

It's...a model viewer. Duh.

Level Viewer (TEST_0.BIN)

SonicShuffle TEST0.BIN.png

Lets you view the game's maps. This uses the Gindows debugging system seen in the Rez prototype and Scud Racer early SDK sample.

Character Viewer (HPVIEW.BIN)

SonicShuffle HPVIEW.BIN.png

Lets you view character models, although only Sonic, Tails, Knuckles, Amy, Illumina, Lumina, and Void can be selected. Note that this file is referred to as "High Poly Viewer" within 1ST_READ.BIN.

(Source: Woofmute)

Debug Menu Text

Text from the Debug Menu from the European Debug Version can still be found in TITLE.BIN, before the text used for VMU access. Whether it can still be accessed is unknown. If running the European Debug Version, holding the Y button while the game loads the SEGA logo will launch this menu.

Sonic Shuffle DEBUG MENU
BOARD Stage No %d
Mdl File Viewer
HI-Poly Viewer
PST=%d
GENERAL
SPECIAL
  CLEAR
START SELECT (VS)
START SELECT (Story)
RECORD Announcement
Rank Demo
Tutorial Demo
Sonic Room
Void EVENT
Duel
Movie
SOUND TEST
Event No %d
TEST-0
Mini Event Menu
Ring
Badbge Enemy_%d PST_%d
EXDEMO.BIN
Leave a hand
DEBUG MENU:Proc start fail
PLAY

Sound Debug Menu DrvVer %1X.%02X.%02X
Select Game[%s]
Select Game[%s]
Select Trap[%s]
Select Mev [%s]
Select Btl [***]
Select Tut [***]
Select Rec [***]
Select Sev [%s]
Select Bev [***]
Select Srm [***]
Select Vev [***]
Select End [***]

Regional Differences

Title Screen

US/Europe Japan
Sonicshuffle title.png Sonicshuffle title JP.png

Bonus Content

Eight 1024×768 wallpapers can be found by placing the Dreamcast disc into your computer. The files on the disc are 24-bit bitmaps (BMP), but here they have been converted to PNG.

References