Sonic the Hedgehog 2 (Sega Master System, Game Gear)
Sonic the Hedgehog 2 |
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Developers: Aspect,
Sega This game has hidden development-related text. This game has a prototype article This game has a prerelease article This game has a bugs page |
To do:
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The 8-bit Sonic the Hedgehog 2 has Tails practically everywhere except in the actual zones. It introduced the idea of fighting badniks as bosses and the requirement to unlock the final level.
This game also marks the first appearance of Tails in a video game, contrary to popular belief.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Version Differences A lot can change when porting to another console, then emulating it. |
Level Select
Master System
While powering on the game, hold Left + 1 + 2 on Controller 2. When the intro sequence starts, release the buttons, then start the game as usual.
Game Gear
When the intro starts, hold Down + Left + 1 + 2 + Start. When the title screen appears, wait for a ring sound to play twice (Tails will wink three times). Release all the buttons and press Start.
Unused Graphics
Character Sprites
Artwork | Name | Description |
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"Crying Tails" Animation | Tails crying. Probably meant to be used in the ending cutscene when he is rescued. | |
"Bored Sonic" Animation | While the majority of the game's Sonic graphics were copied from the Master System version of Sonic 1, the waiting animation was changed, rendering these three frames unused. They were used in the AutoDemo prototype, though. | |
Sonic 1 Death Sprite | Sonic's death sprite from the Master System Sonic 1. The final version uses an updated sprite. | |
Under Ground Zone Boss body | The entire body of the boss. Normally, only its head is visible. | |
Sky High Zone Boss body | The entire body of the boss. Normally, only its head and neck can be seen. |
Monitors
Artwork | Name | Description |
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Sonic Monitor | While you can find this in a wall in Crystal Egg Zone, the graphics are obscured. When collected, it grants a continue. | |
Question Mark Monitor | May have given a random amount of rings or items, like in the 2-player mode of the Genesis version. | |
Grey Sneaker Monitor | May have slowed you down, like the Speed-Down sneaker in the 2-player mode of Sonic 3. | |
Arrow Monitor | Most likely intended to be a checkpoint marker, like the 8-bit versions of Sonic 1. |
Level Art
To do: Aqua Lake Zone, Green Hills Zone, Gimmick Mountain Zone, Scrambled Egg Zone all have many unused tiles, as do Sky High Zone Act 2 and Crystal Egg Zone Acts 1 and 2. |
Screen Art
Artwork | Name | Description |
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Early Title Screen | Leftover Title Screen used in the Auto Demo prototype found at addresses 0x206A0 to 0x213AF. |
Gimmick Mountain Title Card
Originally, the level card for Gimmick Mountain Zone used its full name. Due to lack of space on the screen, however, "Mountain" was shortened to "Mt."
Unused Palette
Game Gear Version
In the Game Gear version, interestingly, there are some unused palettes and three of them are leftovers from the AutoDemo prototype!
Master System Version
In the Master System version, strangely, both the test palette and the leftovers from the AutoDemo prototype are present. But, obviously, with Master System palette limitations.
Unused Text
A build date string can be found in the ROM at 0x000C0.
Master System (REV00) | MS SONIC THE HEDGEHOG.2 Ver1.00 1992/09/05 SEGA /Aspect Co.,Ltd |
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Game Gear | GG SONIC THE HEDGEHOG.2 Ver1.10 1992/09/12 SEGA /Aspect Co.,Ltd |
Master System (REV01) | MS SONIC THE HEDGEHOG.2 Ver2.20 1992/12/09 SEGA /Aspect Co.,Ltd |
Unused Audio
Music
A peaceful, ethereal-sounding tune. What this song could have been used for is unknown, but it might have been an early theme for either Crystal Egg or Aqua Lake due to the similar style. The song also has some resemblance to the Present theme of Tidal Tempest in the Japanese/European soundtrack of Sonic CD. This song was removed from the Game Gear version, and was replaced by the sound effect that plays when Sonic (and Tails) look up at the stars at the end of the credits. Both of them use $92 as the song value.
Original Music Pitches
All tracks within both versions of the game are set to play at a semitone lower than they are actually programmed, though there are a few outliers by not just a semitones, but also an octave… or four. Please be aware that some of the internal keys set the pitch too high and may cause discomfort.
Song with internal pitch set | Restored version (if applicable) | Song name | Description |
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N/A | Title Screen (Game Gear)/Opening Scene (Master System) | ||
N/A | Act Start | This one is interesting, in that all channels have their own key assigned. This is strange because this is something Mega Drive tracks tend to do, but not Master System/Game Gear tracks. | |
N/A | Underground Zone | ||
Boss Theme (Master System) | Another track that has keys set for each channel. Reduced two octaves in restored version. | ||
N/A | Act Clear | Set one semitone lower in-game. | |
Sky High Zone | Internally pitched too high. Reduced one octave in restored version. | ||
N/A | Invincible | ||
N/A | Aqua Lake Zone | ||
Power Sneakers (Master System) | Internally pitched way too high. Reduced four octaves in restored version. | ||
N/A | Green Hills Zone | Bears a resemblance to Sleeping Egg Zone from the Master System version of Sonic Chaos. | |
Chaos Emerald | Internally pitched way too high. Reduced four octaves in restored version. | ||
N/A | Gimmick Mountain Zone | ||
N/A | Death | ||
Scrambled Egg Zone | Internally pitched too high. Reduced one octave in restored version. | ||
N/A | Boss (Game Gear) | ||
Bad Ending | Internally pitched way too high. Reduced four octaves in restored version. | ||
N/A | Crystal Egg Zone | ||
Good Ending | Internally pitched way too high. Reduced four octaves in restored version. | ||
N/A | The End (Game Gear) | ||
N/A | Unused Song (Master System) | ||
N/A | Game Over | ||
N/A | Continue |
Sound Effects
These were removed from the Game Gear version.
Sound Effect | ID | Description |
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A7 | Similar to the spring/ramp sound in the Autodemo. | |
AC | Likely a fire sound. | |
AD | An alternate splash sound. | |
B2 | Similar to Sound A2 from the Autodemo. |
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