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LEGO Island 2: The Brickster's Revenge (Windows)

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Title Screen

LEGO Island 2: The Brickster's Revenge

Developer: Silicon Dreams
Publisher: LEGO Software
Platform: Windows
Released in US: March 30, 2001
Released in EU: March 30, 2001


AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


LEGO Island 2: The Brickster's Revenge is a rather rushed successor to the popular LEGO Island. This game started as a tie-in to various product lines from LEGO, headed by Krisalis Software. The developers couldn't scrap their work, so no one noticed the main character looked a little like Pepper Roni. Development was then tossed on over to Silicon Dreams, who then tried to hack it into a LEGO Island game, but the project was a bit too ambitious, and it ended up being a case of planning too much, without seeing.

The result is a very obviously unpolished game, with long load times, hacked-together story and gameplay, and voice talent that was all done by only 5 people. Although not a downright horrible game, the best way to describe it is what Pepper says when he gets off of his skateboard.

On the plus side, though, this also means it's rife with unused content.

Hmmm...
To do:

Sub-Page

LegoIsland2-Talking.png
Unused Dialogue
Dr. Pepper?

Unused Areas

Unused pyramid area.

This is an unused section in the Pyramid area of Adventurers' Island. It is after the Snake Pursuit, but before Desert Speedster and Fishing. If you get the camera at the right angle, you can see inside the pyramid, revealing the unused area. It's a small hallway leading to a room with four pillars and an opened sarcophagus at the end. The hallway is just behind the pyramid's door, which is more of a decoration rather than a real door, since it never opens.

Through the method shown in the video, you can get into the room and walk around, as there is collision everywhere, but it shows nothing more than can already be seen from clipping the camera through the terrain. It's unknown what it was going to be used for.

Unused Music

Town Bridge/TromSolo

An unused music track found in the game's files called "Town Bridge" plays a short lighthearted introduction, goes all the way through the main theme of LEGO Island, and awkwardly transitions into a strange lower-pitched segment. The last segment can be found individually as "TromSolo", but it isn't used either.

In the original soundtrack, the title track includes both segments in succession before looping back to the main theme, suggesting that Town Bridge and TromSolo are leftovers from when the OST was converted to MIDI and just weren't reused for anything in the game.

(Source: Bricks to Bytes)

Unused Sounds

GetBoard.WAV (2)

A second version of pulling out the skateboard, followed by an excerpt from Apocalypse Now: "I love the smell of napalm in the morning!" This is stored in the folder with T-Rex Racing, obviously left in by mistake considering the file name. The video on the right showcases what this sounds like in-game if the existing skateboard sound is replaced with the unused one.

Unused Text

Nearly every single piece of dialogue is subtitled in the game's files, regardless of whether the dialogue is part of a cutscene or not. This includes all the grunts and all of the minigame banter, which are normally played without subtitles in-game. In most cases, the subtitles are exactly as one would expect, but one particularly noteworthy exception is that in the Snake Pursuit minigame, Johnny's voice line "Another gem gone!" is instead subtitled "Damn, another gem gone." This never shows up in-game, but it's still a bit jarring to see mild profanity in a game for children. The reason for this is unknown, though it could be due to the word 'damn' not being considered to be as harsh a word in British English as American English, meaning it was possibly part of the original recorded voice line.