LEGO Harry Potter: Years 1-4 (Windows, Wii, PlayStation 3, Xbox 360)
LEGO Harry Potter: Years 1-4 |
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Also known as: LEGO Harry Potter
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LEGO Harry Potter: Years 1-4 is the first out of the two LEGO Harry Potter games, this one following the events of the first four Harry Potter movies (Sorcerer's Stone, Chamber of Secrets, Prisoner of Azkaban, and Goblet of Fire) while adding the traditional slapstick LEGO humor that TT Games puts into all their LEGO games.
Contents
Sub-Pages
Leftover Text Batman does Hogwarts. |
Unused Graphics
demosplashstartup_nxg.tex
A leftover demo splash screen, found in GAME.DAT/gui/textures. This is exclusive to the Windows build.
The PlayStation 3 version of the file, which comes from a build two weeks earlier than the Windows version.
Unused Text
Changelogs
All of the changelog files below cover changes and bugs for the core TT engine (tagged internally as ER, GS, TTANIM, and LEGOSYS), as well as the following games/demos:
LEGO Indiana Jones 2: The Adventure Continues
LEGO Harry Potter: Years 1-4
LEGO Star Wars III: The Clone Wars
And lastly, the unreleased non LEGO Lord of the Rings demo developed by TTGames around 2009.
Windows
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Download June 2010 TTGames Windows Changelogs
File: Lego_Harry_Potter_1-4_Changelogs.zip (391 KB) (info)
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Two revisions of a large global changelog used across all games under development, for all console versions. Changelog.txt comes from a point before LEGO Harry Potter was compiled for release, whereas changelog_release.txt is from the final build.
Wii
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Download June 2010 TTGames Wii Changelog
File: Lego-Harry-Potter-1-4-Wii-Changelog.zip (211 KB) (info)
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A slightly more updated version of the large global changelog used across all games under development. There are two copies of this file under the names changelog_final.txt and changelog_release.txt.
PlayStation 3
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Download June 2010 TTGames PlayStation 3 Changelog
File: Lego-Harry-Potter-1-4-PlayStation-3-Changelog.zip (213 KB) (info)
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A changelog similar to the one found in the Wii release.
Development Related Text
stuff/version.txt
LHP-PS3-Sub4-13-05-10-v11.6g
The version number for PlayStation 3 predates the Windows build by roughly two weeks, and is the earliest known build.
LHP-PC-Sub1-28-05-10-v11.9k
This is the initial version released on disc and through Steam. The game has not received any updates.
LHP-Wii-REMAN-19-07-10-v1.4
This is the build version exclusive to the Wii release of the game, dated nearly two months after the Windows version.
stuff/bolttypes.txt
;;debris_moving "fracto_DM1" 150 ;; Removed, looks too similar to reducto - CP
;"no_terrain" - LHP-1927 - removed for quirrel as were going through floor
Comments in spell/attack code.
// THIS IS THROWN BY A sNOWMAN, AMONGST OTHER THINGS (I THINK!)
// THIS IS A PET SLOT ALTERNATIVE FOR PETLESS BADDIES // THIS IS THE IMPERIOUS CURSE // ORANGE COLOUR // THIS IS THE MIND CONTROL SPELL // THIS SPELL MAY NOT NEED A BOLT TYPE (TO BE CONFIRMED)
// THIS IS THE INCARCEROUS SPELL // RED COLOUR // THIS IS THE INDY WHIP TIE
There are comment titles defining all spells and attacks in the game. These ones in particular feature some oddities.
// SOME INFO ABOUT ANIMATIONS FOR SPECIFIC BOLTS // action_hit "Attacked11" In this example, "Attacked11" is the name of the specific animation. Simple as that! // SOME INFO ABOUT INDIVIDUAL VFX AND PARTICLE SPECIFICS // VFX Example: // VFX_bolt "name" (this is the actual 'bolt') // VFX_hit "name" (this is the effect triggered upon impact. // For a ground impact effect, add the following flag: // flags "VFXgroundimpact" THIS MAKES THE VFX SPAWN FROM THE TERRAIN HEIGHT // debris_shoot = particles emitted from end of wand, like a muzzle flash // debris_moving = particles trailing the fired bolt type // debris_hit = particles that trigger upon impact
Instructions on how the Bolt Type script works.
stuff/game.txt
; music "Temp_Music" ;this will play if no level or area music has been specified ;;dof_disable_cutonly ;; maximum distance to evaluate the character blend shape animations ;;moving stud bar to bottom due to boss icons ;truehero_bottom off ;JH - boss icons move back up when they can ;shooting do_los_checks off ;allowcutskip off ; <- PConnor - disabled for now - to make QA's life a bit easier
cut/cutscenes.txt
;commonObject "CUT_Shop_Sign";removed because it was conflicting with the in level one.
; PConnor - commented out since level not valid anyway ;cutscene_start ; dir "Year3\Y3_Buckbeak" ; file "Y3_Buckbeak_IntroB" ; level "Y3Buckbeak_Garden" ; commonObject "cut_ChickenLeg" ;cutscene_end
;play_once ;have to remove this for a freeplay sploit
cut/gizcutscenes.txt
///MECHTESTQA
cut/pg_test/pg_test.txt
----in_game ;important - do not delete!!! ----cam_only ;gets the camera working -----looping ;JH - needed to keep the system running
cut/titles/titles.txt
;looping ;JH - needed to keep the system running ;PConnor - removed - looping now handled in-code (to allow attract-movie to be inserted between loops - if on START screen
gui/font/font.txt
//THIS WORKS!
trackedfiles_wii.txt
wii\HomeButton2\HomeButtonSe.arc wii\StrapScreens\eu\strapa_english_WII.tex wii\StrapScreens\eu\strapb_english_WII.tex framework-data\gui\languageselect.gix framework-data\gui\LANGUAGESELECTPages\LanguageSelect.GIP framework-data\GUI\LIBRARY.GIL framework-data\GUI\LIBRARYPages\MenuPage.GIP framework-data\GUI\LIBRARYPages\PromptPage.GIP gui\Font\FONT_WII.ft2 framework-data\gui\Font\buttons_WII_WII.ft2 stuff\text\text.csv framework-data\GUI\GameFramework.gix framework-data\GUI\GAMEFRAMEWORKPages\Fades.GIP framework-data\GUI\GAMEFRAMEWORKPages\Message.GIP framework-data\GUI\GAMEFRAMEWORKPages\BigMessage.GIP framework-data\GUI\GAMEFRAMEWORKPages\VideoSettings.GIP framework-data\GUI\GAMEFRAMEWORKPages\EffectsSettings.GIP framework-data\GUI\GAMEFRAMEWORKPages\ServerConnecting.GIP framework-data\GUI\GAMEFRAMEWORKPages\ConnectionFailedPage.GIP framework-data\GUI\GAMEFRAMEWORKPages\QuickPlayNoGames.GIP framework-data\GUI\GAMEFRAMEWORKPages\QuickPlaySearching.GIP framework-data\GUI\LIBRARY.GIL framework-data\GUI\LIBRARYPages\MenuPage.GIP framework-data\GUI\LIBRARYPages\PromptPage.GIP framework-data\GUI\Textures\bcg3_WII.tex framework-data\GUI\Textures\frame3_WII.tex framework-data\GUI\Textures\infoBox_background_WII.tex framework-data\GUI\Textures\tt_logo_WII.tex wii\SAVEGAME_EN_WII.tex wii\WII_ICON_48X48_WII.tex framework-data\GUI\APIMenu.gix framework-data\GUI\APIMENUPages\PressStartScreen.GIP framework-data\GUI\APIMENUPages\MainMenuScreen.GIP framework-data\GUI\APIMENUPages\APIMenuPage.GIP framework-data\GUI\APIMENUPages\AnimatingSaveLogo.GIP framework-data\GUI\APIMENUPages\SaveSlotsPage.GIP framework-data\GUI\APIMENUPages\SaveSlotsClip.GIP framework-data\GUI\APIMENUPages\NetworkMenuScreen.GIP framework-data\GUI\APIMENUPages\APIMenuFadePage.GIP framework-data\GUI\APIMENUPages\PromptsPage.GIP framework-data\GUI\APIMENUPages\APIMenuComposite.GIP framework-data\GUI\APIMENUPages\APIMenuPage_New.GIP framework-data\GUI\APIMENUPages\OptionsMenu.GIP framework-data\GUI\APIMENUPages\LeaderboardPage.GIP framework-data\GUI\APIMENUPages\ServerList.GIP framework-data\GUI\LIBRARY.GIL framework-data\GUI\LIBRARYPages\MenuPage.GIP framework-data\GUI\LIBRARYPages\PromptPage.GIP stuff\icons\autosave_WII.tex stuff\vfx\vfx_wii.gsc stuff\vfx\vfx.cfg audio\music.cfg audio\audio.cfg gui\legal.gix gui\LEGALPages\Legal.GIP gui\LEGALPages\Nunchuk.GIP gui\Legal\POTTER_legal_english_WII.tex cut\startcutscene.txt cut\ident\HP1_Ident_ngc.cu2 chars\Minifigs\Intro_Characters\Harry_ident_wii.ghg chars\Minifigs\Intro_Characters\ron_ident_wii.ghg chars\Minifigs\Intro_Characters\hermione_ident_wii.ghg chars\Creatures\Rat\Rat_wii.ghg chars\Creatures\SpiderSmall\SpiderSmall_wii.ghg chars\Creatures\Cat\BlackCat_wii.ghg chars\Minifigs\SUPER_Characters\Faces\face_HarryPotter_wii.ghg chars\Minifigs\SUPER_Characters\Faces\face_Hermione_wii.ghg chars\Minifigs\SUPER_Characters\Faces\face_RonWeasley_wii.ghg levels\HP_Ident\HPIdent_wii.gsc levels\HP_Ident\HPIdent.dno levels\HP_Ident\HPIdent_LIGHTING.led stuff\save_icon_wii.gsc chars\chars.txt levels\levels.txt levels\areas.txt levels\episodes.txt chars\collection.txt audio\sfx.txt cut\cutscenes.txt cut\gizcutscenes.txt cut\clips.txt Stuff\Vehicles\Vehicles2_wii.gsc Stuff\Vehicles\DynoVehicles.dno Stuff\Vehicles\DamageClasses.txt stuff\particle_WII.tex stuff\particle_02_WII.tex stuff\particle_03_WII.tex stuff\general.ptl stuff\ParticleEffectTypes.txt stuff\streak_WII.tex stuff\Rope1_WII.tex stuff\Rope2_WII.tex stuff\Rope3_WII.tex stuff\Rope4_WII.tex stuff\gradient_WII.tex stuff\ats\ats.txt stuff\ats\coin.ats stuff\ats\coin_pause.ats stuff\things_wii.gsc stuff\general.par chars\defined_locators.txt levels\Builder\BuilderDefault\BuilderDefault_wii.gsc levels\Builder\BuilderDefault\BuilderDefault.dno levels\builder\builderdefault\builderdefault.led levels\builder\builderdefault\builderdefault_lighting.led levels\builder\builderdefault\builderdefault_ai.led levels\builder\builderdefault\builderdefault_ai_graph.led levels\builder\builderdefault\builderdefault_anim.led levels\builder\builderdefault\builderdefault_instance.led levels\Builder\BuilderDefault\BuilderDefault.giz levels\Builder\BuilderDefault\BuilderDefault.git levels\Builder\BuilderDefault\PlayerItemTypes.txt levels\Builder\BuilderDefault\BuilderDefault.sfx scripts\ai.pak Stuff\BoltTypes.txt Stuff\SecurityDoorTypes.txt stuff\interactivedisplay\interactivedisplay.txt stuff\icons\Icon_TemplateMask_WII.tex levels\door_networks.txt chars\animindexes.txt chars\charstxt.fpk chars\harry_vehicles.apj chars\harry_creatures.apj chars\harry_faces.apj chars\harry_misc.apj chars\harry_small.apj chars\harry_skirt.apj chars\harry_generic.apj chars\harry_builder.apj chars\specialmoves.txt stuff\game.txt stuff\potions.txt
A file list for Wii-specific assets. This is only unused in the Windows version.
stuff/status_screen/status_screen.txt
music "Status" ; Added (and Created) by DWhittaker, 15Feb10 - let me know if this should/shouldn't be here !! :)
design/harrypotter/approved/year4/storyevents/these_ldds_are_not_approved.txt
Please do not work on anything in these documents without checking with Arthur first - they are here merely as reference for now
The "Arthur" mentioned is Arthur Parsons, one of the lead designers for the game.
Miscellaneous
cut/cutscenes.txt
;;---------------------------------- ;;OutTakes ;;---------------------------------- ;cutscene_start ; dir "OutTakes" ; file "camtest" ; level "OutTakes_A" ;cutscene_end ;cutscene_start ; dir "OutTakes" ; file "CatCarnage" ; level "OutTakes_A" ; commonObject "CUT_catBox" ;cutscene_end ;cutscene_start ; dir "OutTakes" ; file "Mandrake" commonObject "CUT_EarMuff" ; level "OutTakes_A" ;cutscene_end ;cutscene_start ; dir "OutTakes" ; file "CrazyCar" ; level "OutTakes_A" ;cutscene_end ;cutscene_start ; dir "OutTakes" ; file "classroom" ; level "OutTakes_A" ; commonObject "CUT_binoculars" ;cutscene_end ;cutscene_start ; dir "OutTakes" ; file "ToiletTroll" ; level "OutTakes_A" ; commonObject "CUT_wand" ;cutscene_end ;cutscene_start ; dir "OutTakes" ; file "TeaBreak" ; level "OutTakes_A" ; commonObject "CUT_wand" ;cutscene_end
;;---------------------------------- ;;CUTSCENE_TEST ;;---------------------------------- cutscene_start dir "CutsceneTest_A" file "CutsceneTest_A" level "CutsceneTest_A" level_intro cutscene_end cutscene_start dir "CutsceneTest_B" file "CutsceneTest_B" level "CutsceneTest_B" level_intro cutscene_end cutscene_start dir "PG_Test" file "PG_Test" level "PG_Test" level_intro cutscene_end cutscene_start dir "Outtakes" file "DOF_Test_1" level "AnimTest" commonObject "CUT_BasePlate" cutscene_end cutscene_start dir "placeholder" file "ChasTest" level "ChasTest" //commonObject "bookGryff" //commonObject "bookPotions" //commonObject "brokenWand" //commonObject "BuckbeakPage" //commonObject "cedricExplode" //commonObject "ChristmasCards" //commonObject "CuckooClock" //commonObject "DracoIcon" //commonObject "dragonBook" //commonObject "FaceSmudges" //commonObject "Flash" //commonObject "footprint" //commonObject "vGLockheartSign" //commonObject "GrimPage" //commonObject "HarryClothes" //commonObject "hogwarts_letter" //commonObject "Hogwarts_letterPIECES" //commonObject "imageCedric" //commonObject "imageDraco" //commonObject "imageFiltch" //commonObject "imageFleur" //commonObject "imageFred" //commonObject "imageHarry" //commonObject "imageHermione" //commonObject "imageLupin" //commonObject "imageMoon" //commonObject "imageMyrtle" //commonObject "imagePettigrew" //commonObject "imageRon" //commonObject "imageSnape" //commonObject "imageVictor" //commonObject "ink1" //commonObject "ink2" //commonObject "Ladies" ///commonObject "leccy" //commonObject "lightBeam" //commonObject "MaraudersMap" //commonObject "MaraudersMapAlternate" //commonObject "nimbus2001Draco" //commonObject "ParcelPage" //commonObject "ParcelPageR" //commonObject "ParentsPic" //commonObject "Peterkillmuggles" //commonObject "plain_letter" //commonObject "Pumpkin" //commonObject "riddleDiary" //commonObject "scar" //commonObject "Scorecards" //commonObject "scroll" //commonObject "scrollDumble" //commonObject "scrollHagrid" //commonObject "ShieldGryffindor" //commonObject "ShieldHufflepuff" //commonObject "ShieldRavenclaw" //commonObject "ShieldSlytherin" //commonObject "shoePortKey" //commonObject "ShopSign" //commonObject "ShowerCap" //commonObject "ShowerCapBloo" //commonObject "Sirriusonpeterimage" //commonObject "Skull" //commonObject "sock" //commonObject "soldierBits" //commonObject "Specs" //commonObject "Stockings" //commonObject "theStudentBody" //commonObject "theStudentBodyGingers" //commonObject "trainTicket" //commonObject "Y2Furnish_hogPic" cutscene_end
stuff/text/english.txt
206 "Exit Level" ;;"Privet Drive" ;;PRIVET_DRIVE ;;EXIT 207 "Exit Level?" ;;"Exit to Privet Drive?" ;;EXIT_PRIVET_DRIVE ;;EXIT_TO_MAP
It looks like Privet Drive was intended to be the main hub instead of the Leaky Cauldron at one point.
;750 - 800 Networking Strings! 750 "Connection Failed" ;;NETWORKING_CONNECTION_FAILED 751 "Game Is Full" ;;NETWORKING_GAMEFULL 752 "Disconnected and Blocked (?)" ;;NETWORKING_DISCONNECTED_AND_BLOCKED 753 "KICKED MWHAAHA - You suck" ;;NETWORKING_PLAYER_KICK 754 "Disconnected - We suck!" ;;NETWORKING_DISCONNECTED 755 "Connected" ;;NETWORKING_CONNECTED 756 "Connecting" ;;NETWORKING_CONNECTING 757 "QuickPlay" ;;NETWORKING_QUICKPLAY 758 "Search for games" ;;NETWORKING_SEARCH_FOR_GAMES 759 "View my Invites" ;;NETWORKING_VIEW_INVITES 760 "Search Episode" ;;NETWORKING_SEARCH_EPISODE 761 "Any" ;;NETWORKING_ANY 762 "Search Area" ;;NETWORKING_SEARCH_AREA 763 "Search Mode" ;;NETWORKING_SEARCH_MODE 764 "Search for Game" ;;NETWORKING_SEARCH_GAME 765 "No Games" ;;NETWORKING_NO_GAMES 766 "Games Available" ;;NETWORKING_AVAILABLE_GAMES 767 "Down the Pub - where we should be" ;;NETWORKING_IN_THE_HUB 768 "Refresh Search"; ;;NETWORKING_SEARCH_REFRESH 769 "GamerCard"; ;;NETWORKING_GAMERCARD 770 "Chat Restricted - So shut up"; ;;NETWORKING_CHAT_RESTRICTED 771 "Game is gonna quit"; ;;NETWORKING_GAME_QUITTING 772 "Invite Only" ;;NETWORKING_INVITE_ONLY 773 "Anyone can join" ;;NETWORKING_ANYONE_JOIN 774 "Invite friend" ;;NETWORKING_INVITE_FRIEND 775 "Twat other Player" ;;NETWORKING_KICK_PLAYER 776 " has invited you to play"; ;;NETWORKING_INVITED_TO_PLAY 777 "Not connected to the Internet"; ;;NETWORKING_NO_INTERNET_CONNECTION 778 "Your now connected, you can invite people"; ;;NETWORKING_CONNECTED_CAN_INVITE 779 "Your now connected, you can join ... join us...." ;;NETWORKING_CONNECTED_CAN_JOIN 780 "Remove the 2nd player"; ;;NETWORKING_REMOVE_2ND_PLAYER 781 "You have no friends - loaner!"; ;;NETWORKING_NO_FRIENDS 782 "Syncing with other player" ;;NETWORKING_SYNCING 783 "You don't have a gaming privilage...or sumthing" ;;NETWORKING_NO_GAMING_PRIVILAGE 784 "Not signed into a profile" ;;NETWORKING_LOGGED_OUT_PROFILE 785 "Not signed into a live profile" ;;NETWORKING_LOGGED_OUT_PROFILE_LIVE 786 "Online has been restricted - D'oh!" ;;NETWORKING_RESTRICTED 787 "I'm sorry, but your just gonna have to wait till we're ready." ;;NETWORKING_WAIT_TILL_READY ; 800 - 820 Platfrom spec 800 360 "You've been disconnected from xbox live; ;;NETWORKING_XBOXLIVE_DISCONNTECTED 801 360 "Xbox Live Settings" ;;NETWORKING_XBOXLIVE_SETTINGS 800 PS3 "PSN Settings" ;;NETWORKING_PSN_SETTINGS
Strings for online play, not available in the Windows release. There are also a few console-specific lines.
stuff/text/text.cvs
"SELLTEXT","All","None","Experience the magic of Harry Potter’s first 4 years at Hogwarts™ School of Witchcraft and Wizardry in an exciting new way. LEGO® Harry Potter™: Years 1-4 combines the first four Harry Potter books and films in an interactive fun-filled videogame. Players can build the adventure from Privet Drive to the Triwizard Tournament through new LEGO gameplay elements like magical building and spell-casting. Select from over 100 playable characters including Harry Potter, Ron Weasley™ and Hermione Granger™. Experience the wonder of Hogwarts: attend lessons, mix potions, fly on broomsticks, and complete tasks to collect LEGO studs and relive the adventures like never before with tongue-in-cheek humour and creative customisation unique to LEGO videogames." Explore Hogwarts™ castle, Diagon Alley™, the Forbidden Forest and more! Use the LEGO Builder to design and share your own level creations! Play through the first four stories as a team with Co-Op play! In Stores June 2010!","Play as Harry, Ron, and Hermione Over 100 playable characters!
Leftover text from the demo version of the game.
- Pages missing developer references
- Games developed by TT Games
- Pages missing publisher references
- Games published by Warner Bros. Interactive Entertainment
- Windows games
- Wii games
- PlayStation 3 games
- Xbox 360 games
- Pages missing date references
- Games released in 2011
- Games released in April
- Games released on April 21
- Games released in 2010
- Games released in June
- Games released on June 29
- Games released on June 25
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- LEGO series
- Harry Potter series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by TT Games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Wii games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 21
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 25
Games > Games by release date > Games released in June > Games released on June 29
Games > Games by series > Harry Potter series
Games > Games by series > LEGO series