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Mario Artist Talent Studio

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Title Screen

Mario Artist Talent Studio

Developer: Nintendo EAD
Publisher: Nintendo
Platform: Nintendo 64DD
Released in JP: February 23, 2000


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.


And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Naked characters.

After Mario Artist Paint Studio, the second game in the Japan-only Nintendo 64DD Mario Artist series enables you to make characters and movies. The character creation features of Talent Studio are an early inspiration of what would later become Mii avatars on the Wii.

Hmmm...
To do:
Look into the uninitialized state of Auto Save Area

Sub-Pages

DebugIcon.png
Debug Mode
A fairly permissive debug mode can be enabled in Talent Studio.

Unused Modes

Show Time Edit

Show Time Edit is a hidden icon between the microphone and Show Time.
You need the following GameShark codes to access it:
D130E5AA 0008
8130E5AA FFFF

This mode allows you to edit the background, camera, lighting and graffiti (not working) of animations from Show Time. These are saved into the root directory of the save area.
You can set and delete points for each and will automatically manage linear transitions between each set points.

Choose a Pose

Choose a Pose seems to be an unfinished mode where you can select a pose.
You need the following GameShark codes to access it:
D130E5B2 0009
8130E5B2 FFFF

You can select between Basic Pose, Edit 1, Edit 2, Edit 3 and Edit 4, and move the camera around. That's about it.

Unused Options

Character Base

In the select talent type menu, there's a hidden icon where you can select basic naked talents by clicking several times.
You need the following GameShark codes to access it:
D130E5BA 0079
8130E5BA FFFF
D132E576 0079
8132E576 FFFF
D132E8F6 0079
8132E8F6 FFFF

No Undershirt

Nintendo has left the option to render talents completely naked.
You need the following GameShark codes to access it:
D130E6BE 00D0
8130E6BE FFFF
D1320502 0001
81320502 FFFF

Unused Body Shape

There's a 6th option for the body shape option called ペラ (Pera). It seems to not be working and does the equivalent of the first option.
The following GameShark codes will replace the Reset option to access it:
D13BE06E E030
813BE06E E008

Unused Mouse Speed Option

There's an option that is supposed to set the Mouse Speed, but it crashes the game on any attempt to save the selected option.
The following GameShark codes will replace the Microphone option to access it:
D13BB83E AEFC
813BB83E AF74

Uninitialized Auto-Save Area

In dumps from previously sealed and unused disks of Mario Artist Talent Studio, the RAM area (Save area) contains a generic filesystem designed by Nintendo called MFS (MultiFileSystem), you can dedicate parts of the RAM area to be ignored by MFS, which is called "Auto-Save Area" in Mario Artist titles; it is used for content like Albums, Studio defaults, and more. When uninitialized, it contains around 6 RAM dumps, involving a disk writing tool specifically made by the Talent Studio developers.

Internal Tool Framebuffer

MarioArtistTalentStudio-mwritescreen.png

This graphic is found at 0x19A1838, 0x19F52F8, 0x1AC85B8. mwrite is the Disk ID definition file. Seems to be a screenshot log of a tool, that lists System Area and User Area.

Hidden Movie

Hmmm...
To do:
This translation seems pretty rough, can someone who is fluent improve it?

An Easter egg movie appears, starring the late president of Nintendo Co., Ltd., Hiroshi Yamauchi, speaking in Japanese about the game and the 64DD peripheral. The player can load and view it in-game under the Movie Creation Tool. The movie file is hidden under the user directory, in the bottom-most selectable slot.

The transcription, translated to English is this:

Nintendo Head Office (Kyoto)

Director: "It is going on the air."

(take1)

President: "Eh, this time, for buying Nintendo 64 DD software, Talent Studio, thank you very..."

Woman: "President, it is not for sale, and it is delivered to all members."

President: "Eh? Is it like that...all right, I got it."

(take2)

President: "Eh, we deliver Talent Studio to everyone here, and this software is Nintendo's confident work you can experience quite new play that is not in existing software. Please play with family and friends together and enjoy noisily by making unique talents, thank you very much."

Director: "Yes, OK."

President: "Is it OK?"

Director: "Yes, thank you very much."

President: "What kind of software is this? What kind of software?"