Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey |
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Also known as: Mario & Luigi RPG3 DX (JP), Mario & Luigi: Voyage au centre de Bowser + L'épopée de Bowser Jr. (FR), Mario & Luigi: Abenteuer Bowser + Bowser Jrs Reise (DE), Mario & Luigi: Viaje al centro de Bowser + Las peripecias de Bowsy (ES), Mario & Luigi: Viaggio al centro di Bowser + Le avventure di Bowser Junior (IT) This game has unused areas. |
The much-needed(?) remake of the DS game Mario & Luigi: Bowser's Inside Story on the 3DS. While more faithful than its predecessor, it still sadly ended up being one of the worst-selling Mario games in nearly 24 years (being on a dying platform that could already play the original game certainly didn't help matters), and was AlphaDream's last main title before entering bankruptcy later in 2019.
And yes, they actually skipped over remaking the second Mario & Luigi title.
To do:
|
Contents
Unused Rooms
There are currently five known test rooms, each one of them being set in a specific part of Plack Beach. Every room lacks loading zones, and has a bright red background.
First Test Map
Room ID: 260
A room filled with Toads which was used to test NPC behaviors. Speaking with any of the Toads will cause something to happen to another, like disappearing, running back and forth on a set path, or temporarily increase in size.
Second Test Map
Room ID: 264
An empty room, purpose unknown.
Third Test Map
Room ID: 265
Similar to room 260, with the difference being that there are additional Toad colors as well as animated Goombas.
Fourth Test Map
Room ID: 268
A room filled with Goombas which may have been used to test some enemy behaviors. In the top-left corner of the screen is a group of motionless Goombas, one simply being by itself and the others set in a "V" position with colored squares attached to the lower half, which may have been signs of a layering test.
Around the center of the room is a Goomba different from the others, not only is it animated but it can also be interacted with, making it jump when doing so.
Fifth Test Map
Room ID: 269
A room which was used to test overworld mechanics, namely Bowser's shell smash platforms and the air/water pipes. The large central platform burns the Bros.
Deleted Music Tracks
To do: Add the info about duplicate tracks in the original game, to the original games page |
There's some skipped music tracks according to Snd/stream (23, 24, 47, 52, 53, 56, 57, 58, and 59). Comparing to how the tracks are sorted from this and the original game, 23 and 24 were another version of dark_area1_a and dark_area1_b (21 and 22). In the original game, however, those track slots (MUS_DARK_AREA_A2 and MUS_DARK_AREA_B2 in the original game) were just using a duplicate of the same songs (MUS_DARK_AREA_A1 and MUS_DARK_AREA_B1), so this is most likely why these track slots are skipped. Track 47 is likely MUS_MINI_GAME2 from the original game, according to how the tracks are sorted. This one didn't get carried one for some reason, even though they have some differences.
The other skipped tracks are likely related to Bowser Jr.'s Journey, so those are unknown. It's likely these skipped track slots are just kept for sorting reasons.
Early Character Name
To do: Check the other localization languages, as well as other instances of Kaley's name in the Japanese version. |
During the first encounter with the Best Fitness Friends in Bowser Path, Dieter refers to Kaley as "Leana", which comes out of left field as she is never referred to as such anywhere else in the game. This discrepancy does not exist in the Japanese version, which implies that "Leana" was an early English name that got left in by accident.
Japanese | Translation | English |
---|---|---|
キュットがお |
It seems Kaley is lending her assistance. |
So, you meet the real Leana. She's not so friendly, this one. |
フン・・・ |
Well then... I'll just get her... |
In fact, you might say... |
|
To expurgate you! |
She's not friendly at all! |
Oddities
In the bcsar (the game's sound archive), the Mario and Luigi Battle theme and Bowser's Battle theme each have two sound streams, which uses the same bcstm file. Mario and Luigi's are both named MUS_ML_BTL and MUS_ML_BATTLE, and Bowser's are both named MUS_KP_BTL and MUS_KP_BATTLE. It's unknown which one is actually used or if the game uses both at certain points in the game. This isn't the case with the original DS versions.
Revisional Differences
v1.1
Nintendo eShop Update Content Description:
- Depending on the event, sometimes the player got stuck on a certain map when controlling Luigi solo and trying to save the game progress by using the Save Block. The issue has been fixed.
- By downloading the update data, this issue will no longer occur.
- Also, if the issue has already occurred, it will be fixed so that the player can continue playing.
v1.2
Nintendo eShop Update Content Description:
Addressed an issue where sound wouldn’t play for music from the Nintendo DS version of Mario & Luigi: Bowser’s Inside Story in the Music Menu, under Records.
Unused Text
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! |
To do: Restore the formatting when text viewing is more stable. Create table for files in BMsg/FMsg.dat. |
Present in b_sys:
Name | Text | Translation |
---|---|---|
KJ_Msg_quest_debug |
デバッグ用テストクエスト |
Test quest for debugging |
Localized text for an error message (anti-out of bounds?) is present in fcommon:
Name | Text |
---|---|
MES_sys_fukki_00 |
=== Notice === An error has occurred. To avoid corrupting your data, your character has been moved to a safe place. |
Present in i_air_21:
Name | Text | Translation |
---|---|---|
MES_work_omit_13 |
=== 仮・未実装 === ダークスター戦と 前後のイベントが未実装です。 ダークスターが外に 出るところまでスキップします。 |
=== Temporary/Unimplemented === The events before and after the Dark Star battle have not been implemented yet. The game will now skip to the part where it escapes. |
Present in i_energy_32, i_tainai_01, o_chika_01, o_peach_1f_01, o_town_34,:
Name | Text | Translation |
---|---|---|
MES_work_omit_05 |
=== 1月末版 終了 === 1月末版は ここまでとなります。 ご確認ありがとうございました。 |
=== January Version End === This concludes the January version. Thank you very much for your verification. |
Present in i_power_arm_01 and i_pump_16, i_tainai_01, o_chika_09_before, o_ekubon_02_after, o_ekubon_07_2, o_koopa_24, o_mushiba_05_before, o_peach_2f_04, o_test_ay_01, o_test_hk_01, o_test_mk_01, o_town_14, o_zutsada_04_after:
Name | Text | Translation |
---|---|---|
MES_work_omit_00 |
=== 仮・未実装 === イベントが仮または未実装の じょうたい状態です。 |
=== Temporary/Unimplemented === This event is in a temporary or unimplemented state. |
Present in i_pump_02 and i_test_mo_02:
Name | Text |
---|---|
MES_KPump_02_Kpump_02_hemo_mes_test |
This is a test. |
Present in i_pump_04:
Name | Text | Translation |
---|---|---|
MES_work_omit_02 |
=== 仮・未実装 === 本来はパイプ器官がせり出てきますが、未実装です。 パイプ器官が埋まっている床に立って スライドパッドを下に倒すと、マップジャンプします。 |
===Temporary/Unimplemented=== An organ pipe was originally intended to appear here, but it has not been implemented yet. The game will now warp to where the the buried organ pipe rises from the floor and knocks the Slide Pad down. |
Present in i_pump_16:
Name | Text | Translation |
---|---|---|
MES_work_omit_03 |
=== α版 終了 === α版は ここまでとなります。 ご確認ありがとうございました。 キノじいの運命や いかに!? |
=== Alpha Version End === This concludes the alpha version. Thank you very much for your verification. Just what will become of Toadsworth!? |
Present in o_ekubon_15, o_koopa_19:
Name | Text | Translation |
---|---|---|
MES_work_omit_06 |
ミニゲーム失敗 ミニゲーム成功 |
Minigame failure Minigame success |
To do: This uses encoded text. |
Present in o_evselect_U, sounds like text for a debug menu:
Name | Text | Translation |
---|---|---|
MES_work_omit_01 |
ケタの移動 数値の変更 決定 |
Degree of movement: Value of change: Decision: |
Present in o_ibiki_03, sounds like text for a debug menu:
Name | Text | Translation |
---|---|---|
MES_work_omit_10 |
=== 仮・未実装 === イビッキと遭遇するイベントが未実装です。 イベント終了時点までスキップします。 |
=== Temporary/Unimplemented === The Yikk encounter event has not been implemented yet. The game will now skip to its endpoint. |
Present in o_mushiba_24:
Name | Text | Translation |
---|---|---|
MES_work_omit_11 |
=== 仮・未実装 === エクボンのもり森(2 かいめ回目)で あら新たなアタックをおぼ覚えるまでのなが流れが みじっそう未実装です。 アタックをおぼ覚えて ふたた再びチャクランのもと元へ もど戻ってきたところからさいかい再開します。 |
=== Temporary/Unimplemented === The sequence of events that leads to learning a new attack in Dimble Wood (2nd time around) has not been implemented yet. The game will continue from the point where the player learns the attack and returns to Chakron once more. |
Present in o_test_ay_01, o_test_hk_01, o_test_jk_01, o_test_mk_01, o_test_mo_01, o_test_mo_02, o_test_mo_03, o_test_mo_04, o_test_mo_05, i_test_dnh_01, i_test_hk_01, i_test_ik_01, i_test_mo_01:
Name | Japanese | Translation |
---|---|---|
MES_work_omit_04 | テスト |
Test |
Present in o_peach_3f_13:
Name | Japanese | Translation |
---|---|---|
MES_work_omit_12 |
=== 仮・未実装 === カタパルトの加速ローラーが未実装です。 カタパルトで飛び出すところまでスキップします。 |
=== Temporary/Unimplemented === The catapult's speedup roller has not been implemented yet. The game will now skip to the part where it launches. |
Present in o_test_fh_01 and o_test_fh_02:
Name | Japanese | Translation |
---|---|---|
MES_work_fh_01 |
てんめつするよ!! |
It will blink!! |
MES_work_fh_02 |
Yボタンをおすと とじるよ |
Press the Y button to close |
Present in o_test_ho_01:
Name | Japanese | Translation |
---|---|---|
MES_work_ho_01 |
けんしゅう1 |
Do Training 1 |
MES_work_ho_02 |
けんしゅう2 |
Training 2 |
Present in o_test_mk_01:
Name | Japanese | Translation |
---|---|---|
MES_work_ho_01 |
テストテキスト |
Test text |
Present in o_zutsada_04_after:
Name | Text | Translation |
---|---|---|
MES_work_omit_08 |
=== 仮・未実装 === イカダによる地形攻略の一部が未実装です。 地形攻略の終了地点までスキップします。 |
===Temporary/Unimplemented=== This portion of the raft-caused terrain capture has not been implemented yet. The game will now skip to the end of the capture sequence. |
Present in o_zutsuda_10_before:
Name | Text | Translation |
---|---|---|
MES_work_omit_07 |
=== 仮・未実装 === イカダによる地形攻略と くしゃみイベントが未実装です。\ くしゃみイベントの終了地点までスキップします。 |
===Temporary/Unimplemented=== The sneeze event and raft-caused terrain capture have not been implemented yet. \ The game will now skip to the end of the sneeze event. |
Present in o_zutsuda_16_before:
Name | Text | Translation |
---|---|---|
MES_work_omit_09 |
=== 仮・未実装 === イビッキタワーが出現するイベントが未実装です。 巨大化バトルの終了時点までスキップします。 |
=== Temporary/Unimplemented == The Tower of Yikk appearance event has not been implemented yet. The game will now skip to the end of the giant battle. |
- Pages missing developer references
- Games developed by AlphaDream
- Games developed by Arzest
- Pages missing publisher references
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2018
- Games released in December
- Games released on December 27
- Games with unused areas
- Games with unused text
- Games with revisional differences
- To do
- Articles needing proofread/ja
- Mario series
Cleanup > Articles needing proofread > Articles needing proofread/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by AlphaDream
Games > Games by developer > Games developed by Arzest
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2018
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 27
Games > Games by series > Mario series