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Mario is Missing! (SNES)

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Title Screen

Mario is Missing!

Developer: The Software Toolworks
Publishers: The Software Toolworks (US), Mindscape (EU)
Platform: SNES
Released in US: June 1993
Released in EU: 1993

DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
An alternate ROM was included in the July 2020 Nintendo leaks, doesn't match final. Found in (and encrypted) NEWS\テープリストア\NEWS_02\usr01\uji\Mail\inbox

Mario is Missing! is a poor attempt at teaching kids geography. Even putting Mario characters into this game doesn't make it any better.

Still, it's notable for being one of the first starring roles for Luigi, and for being one of the few multiplatform Nintendo-related games to include a PC version (in this case DOS).

Debug Menu

Mario is Missing! debug screen.png

When the title screen has completed loading (Search for Mario and Continue Search is displayed), press L + R + Select + Start on Controller 2. A menu will appear that comes with a sound test, a starting castle modifier, and an option that says "Show Loot". This only works on the English version of the game.

Setting "Show Loot" to Y allows the player to see if a Koopa has an artifact. By pressing R or Select to view the map, blinking Koopas will appear to show that they do have an artifact.

Setting "Castle" to 2 or 3 will make Luigi start on the second or third floor, respectively.

(Source: KungFuFurby, JLukas)